Item Charges
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Jeah Harkon, once again we ( the community ) are gettn punished for playing on Uthgard. Tajendi was introduduced by devs, not by players....now they desperately want to get rid of it...nerf the items....nerf the charges...and hope ppl will get rid of them on their own so that they finally are able to remove their OWN custom zone, instead of just delete it, offer item replacement - end of story....but I guess it ALWAYS has to be the hard way here...for everybody involved : Devs and Players.
And again Harkon is right...they are working so hard on SI crap...before fixing the REALLY IMPORTANT stuff like defense penetration, the one and MOST fatal bug on this server, cuz it doesnt concearn a single class only...it concearns ALL players...singles...smallman...groups. RvR would benefit so hard from a working defense penetration...but hey...we soon got Trollheim....and ppl need to replace their charges...so we better go back to PvM....cuz thats what they seem to like us to do ![]() |
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The tissue to me is probably more one of 'biting off more than you can chew' - on the one side we have an ambitious project, on the other only 2 people trying to make it happen. And the players are caught in the crossfire. You can't take your grandmas car and tell her you will fix it and then give it back with 2 tires missing, because you didn't have time. Of course the old charges are more livelike, but the consequences of this decision and the time it will take to go from one status quo to the next will cost players, and the server is not in a good position to lose more players right now.
I would suspend such live-like fixes until that time where more of the scaffolding for classic is done - SI, relic keeps, all that stuff. Because these small and largely unnecessary changes are just ****** people off big time. ![]() |
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dont get me wrong...I love the idea of live like charges for everyone...the change per se is great...but HOW they did it once again is Uthgardish ( <- new word for unneccessary hard workaround ).
Its like mowing my lawn...totally ignoring my house is on fire...and my wife is screaming out the window... ![]() Ppl CANNOT understand WHY devs do/fix stuff in they way they do...cuz it makes no sense at all...same goes for priority of said fixes... |
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why do u flame/cry/whatever about def pen being broken but u dont help? i made a thorough testing plan and not a single player has contacted me so far or helped in the tests in any way...still many ppl cry about it...i really dont get it...if it annoys you: help! Genuine Spirit Cabalist since 2002
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BTW for those again asking that 'work be done on RVR/defense pen' etc.
GM's work on world build. Developers work on code issues. This change did not take developer effort to implement. |
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Had some time to think about it all, and really uncertain about the changes.
But with Taj, there was somewhat of an equality of access to charges, which on a buff-bot-free server is a good thing. Now with Taj charges being "poor", it does create a sort of balance problem. Hibs have s/c from doing a duo mob, and albs gets a s/c item which is very hard to fit in temps (also considering that usually cloaks has high utility). I have no clue how it looks in general, but where the imbalance in drops didn't matter on Live (due to buff-bots), it has a profound effect on this server. And as Harkon pointed out, with; mounts, high lvl charges, no pot-max, and NF RA's, there is no room for casuals to solo. Even the natural strong (classic) solo classes which can buff, are not strong because their opponents, who's balanced around no buffs, are fully buffed, and in some cases even has stronger buffs. This is also part of the problem for casters, with caster speed a mounted BM who sprints will be faster than me... The bright side is that acuity being bumped up, will make casters stronger. But a limit of charges/pot buffs up would be a nice (totally custom) change to add now that people will rethink their temps anyway. Albion and having fun
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Dont forget craftable charges, procs and reprocs! They must be updated to their livelike value, also!
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Well, if that was the case I really couldn't care less about the change, but have a nagging feeling it wont be so ![]() Albion and having fun
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Well, i re-started play alb because atm my ranger no more fun the amount of full bow 45 leecherseverything around.
So i come back alb play infi and paladin trying help underdog realm population. Body neck was worth around 70/80p (30/40 more than on hib) for the lack of ppls raiding df/taj2 and the fact, ofc, the s/c yellow end game WAS a must have for compete in solo/small men action. I started farm for mounths (i was not going rvr wih infi w/out it) and finally i got it, 3 weeks ago ... I needed the help of a friend that give me the last 18p that, maybe a day, i will give him back ... Good, now i have end game s/c buff, i deserve it, i put CRAZY work on it, and a looooong pve time. And now? For buy the red s/c i will need other 80/90/100p? U have ANY IDEA what mean farm golds expecially on alb? Will be impossible for me gain it ... I already have -18p on my cash, w/out counting the crazy amount of golds i need for keep me more buffed possible on rvr ... (This is another point, on a server like this, where farm gold is just crazy, we shoul de-crease the 10g /charge ... On my inf i burn around 50/60g every run that end, usually, with zero rp's for add or ra dumper n.#23385895 ) U think is correct all my efford and time lost must be USELESSS now? I really hope u understand that, atm, who have the body neck is someone that put CARZY work on it, and MUST be rewarded, u make me lose any motivation ... For the rest, i agree on the fact that this new things u're introducing are no sense ... U aim a classic 1.69 but u can 't implement new ra's, u introducing SI items w/out releasing it, u agree on fact that vip3 is op and wrong with this system and u're thinking about nerfing it (so will be all more custom than what is now ...), u cancel barrels/hastners beacause is not "classic" but leave horses etc etc Leave all like was before, stop is s.h.i.t. Changes. Uthgard IS and will ALWAYS BE custom server, live with it, and keep up the good stuffs u done on the years ... (Barrels, hastners etc.) So, on the future, u will wipe all bedlam stuffs too because is not live like 1.69.? implement SI , is cool ... Find a way to fix def/ws issues Find a way for implement old ra's When all this will come, ok, u can wipe the custom thngs and we will be all happy on a real 1.69 classic daoc ... But for now, all this changes are just no-sense ... ---------- UTHGARD 1.0 ------------
ALBION Imeope 6l1 - Infiltrator Imoep St0ned - 6l7 Paladin Ellehn Thunderer - 7l0 Scout HIBERNIA Drawstab Boo <Rinnegati> - 9l0 Ranger Realz <Rinnegati> - 6l3 Blademaster ---------------------------------------- Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI ... currently playing ESO |
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Stop crying about poor Casuals that cant compete in 1v1. 1v1 is nothing you can do as a casual player and is senseless anyway. Grp up
![]() It is unbalanced to put such an important charge on such a rare Item, true story (but was unfair before as welll). We just ve to hope that SI is coming soon. |
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Omg, if i were the staff, after reading all these nonsense venting posts i'd say farewell to everybody and go on holiday...
We are not here to comment Uthgard flaws or to torment developers so that they will shift their efforts to work on your favourite issue. Defence penetration is probably the hardest formula to be reverse engineered and some others unbalanced factors are kept into play for this reason, that is counter balancing the DP problem: E.g. without viper3 a 4L2 pally could disintegrate a 10L assassin. When DP issue will be solved, all others factors could and will be dealt with. Stop crying about problems constantly, people working on them are all volunteers, or at least, stop crying about them HERE! We are here to confront about the charges policy change on uthgard and to point out to the staff the possible issues it can create to players, while suggesting solutions/ideas to make the change more balanced for both the environment and the community ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Uthgard lives from the community...or you want have a Server with 20 People online?
So the Community is important and thats why we have a Player Council! But i ask me sometimes if such changes are discussed in these Council or the GM´s do it by theirselves.... |
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You cant discuss these changes in the council, since they d give ppl in the council a big advantage in selling items in advance. You need the council for RvR/ Changes, which do not go with Items.
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Of course it's the community that keeps a server alive (like any MMO). However, you can't forget that none of the staff members, moderators, volunteers etc. have any financial gain despite countless hours spent to provide a decent DAoC experience. As to the GM's decisions, I cannot say with certainty how they are made or what hierarchical structure they follow.
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True that! Dont considered they have the advantage of selling items before! Sry! |
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