Item Charges

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holsten-knight
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Postby holsten-knight » Oct 11, 2012 11:11

at first i thought, oh nice way of dealing with the BB like buffed players, as next step after the barrel removal, decrease the charge value... but then i read INCREASE the charge value?? 8O

That makes so absolute no sense in terms of balancing... but whatever... anyone in mid up for a legion raid today? :D

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Fortyseven
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Postby Fortyseven » Oct 11, 2012 11:11

I have to agree to that. All of us that already have their charge items and probably spent lots of time (and/or plats) to get them will have to farm them all again, which makes me a sad panda. I for one don't usually play more than an hour or 2 a day anyway and I really, really don't want to spend them in PvE :(
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Gorim
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Postby Gorim » Oct 11, 2012 11:43

Chrissi wrote:
Xacrag wrote:But when you decrease all Item Values even existing items....and later increase Item values again but only for new drops and not for existing items...sorry that make no sense for me!


+1

+1
Maybe Abydos is so nice and explain us the logic behind this :!:

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Magicco
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Postby Magicco » Oct 11, 2012 11:48

well already said it some post before indirect

to update database it seems to take a very big effort, thats why tons of wrong items still exist and the new "rule" only is for newer dropped items, not for the old.
i think the only complete database-change for all items were the legendaries and some bugged than epic thane items (and even not all :D)

that is the logic: to much effort due this system

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Celteen
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Postby Celteen » Oct 11, 2012 12:14

Subtext: SI will not come any time soon :)
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Xacrag
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Postby Xacrag » Oct 11, 2012 12:17

Magicco wrote:well already said it some post before indirect

to update database it seems to take a very big effort, thats why tons of wrong items still exist and the new "rule" only is for newer dropped items, not for the old.
i think the only complete database-change for all items were the legendaries and some bugged than epic thane items (and even not all :D)

that is the logic: to much effort due this system


They can decrease the existing items easy but not increase back? Cmon nobody can tell me that!

Remember there are lot of people who have massive toons SCED even with strong Items(Akar´s etc), so for example i know 1 guy who have about 10-12 Toons fully Sced with Charges also...he wanna go rvr(except 8vs) then he use charges...so he have to redo all his Items or farm it again and again and waste his time again??? Sure he must not, but then he have a disadvantage to other guys....

Sorry but thats overall not fair for all people who farmed or buyed the items already....

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Loranos
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Postby Loranos » Oct 11, 2012 12:23

So proud of myself selling bodynec before around 2months for a spectecular amount of money.

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Celteen
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Postby Celteen » Oct 11, 2012 12:33

Xacrag wrote:
Magicco wrote:well already said it some post before indirect

to update database it seems to take a very big effort, thats why tons of wrong items still exist and the new "rule" only is for newer dropped items, not for the old.
i think the only complete database-change for all items were the legendaries and some bugged than epic thane items (and even not all :D)

that is the logic: to much effort due this system


They can decrease the existing items easy but not increase back? Cmon nobody can tell me that!

Remember there are lot of people who have massive toons SCED even with strong Items(Akar´s etc), so for example i know 1 guy who have about 10-12 Toons fully Sced with Charges also...he wanna go rvr(except 8vs) then he use charges...so he have to redo all his Items or farm it again and again and waste his time again??? Sure he must not, but then he have a disadvantage to other guys....

Sorry but thats overall not fair for all people who farmed or buyed the items already....

Somehow I dont feel sorry for him.
PvE in daoc is just wasted time nothing changed so far.
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Xacrag
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Postby Xacrag » Oct 11, 2012 12:57

Well yeah some guys love to PvE also...not me but i know a lot of them...

Apart from that such changes aren´t OK, thats my opinion! To handicap/disadvantage all who did already their SC even with Charges!

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Magicco
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Postby Magicco » Oct 11, 2012 13:02

Xacrag wrote:They can decrease the existing items easy but not increase back? Cmon nobody can tell me that!

Remember there are lot of people who have massive toons SCED even with strong Items(Akar´s etc), so for example i know 1 guy who have about 10-12 Toons fully Sced with Charges also...he wanna go rvr(except 8vs) then he use charges...so he have to redo all his Items or farm it again and again and waste his time again??? Sure he must not, but then he have a disadvantage to other guys....

Sorry but thats overall not fair for all people who farmed or buyed the items already....


beeing a pain in the a** is allways easier than doing good stuff to others ;)

Spivo
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Postby Spivo » Oct 11, 2012 13:08

Come on, DaoC has never been static, there has always come changed that made your template/class/spec less powerful.

Someone who has 10-12 Akar's barriers, is for some odd reason not one I feel sorry for, he must really love to PvE already, so this is a chance to do it again.

Besides who cares, all this affects is solo play, and the difference between old and new is minimal really. If this new change means you can't compete, I don't think the problem is your s/c buff strength, but something else.

I have no clue why the change is being made, but guessing it's to move closer to 1.69, and having Body Neck drop from Legion is not Live-Like, and neither is having Akar's barrier at all.
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Xacrag
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Postby Xacrag » Oct 11, 2012 13:17

Well Spivo thats totally true...but then you can open again(no we don´t do it) a discussion about 100 different things, if they are livelike or not.

My point is not to farm my stuff again for my chars to have higher charges my point is only that...its not fair, because when i remember right and like abydos said we had higher values on charges they got decreased(ALL ITEMS) and now they increase the value but the existing items stay on this value ONLY new items have the higher value. And thats the point why it´s not fair!

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IS-Lazaren
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Postby IS-Lazaren » Oct 11, 2012 13:25

dont try to understand it in the past there happened many things that didnt make sense for players ;)

Spivo
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Postby Spivo » Oct 11, 2012 13:25

This has always (I sound secure in my statement, but in fact I am standing on a fragile pillar of self-doubt) been the case in DaoC, when items changed value, it only affected new drops, not old drops.

And in reality this change will not change anything on the field. Casuals (who had the items) will still have s/c charges, just not as good, and hard-core will farm the new ones fast, and be up to date. They will QQ now, but the second they have the new improved version, they get what they always have gotten (due to countless of other charges/pots), a marginal advantage over casuals.

For group play it will change nearly nothing, only some will want it for dealing with the buff shear. But like it's been noted, the old ones are not worthless, they're still a strong buff, it's the new ones that are strong.
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Xacrag
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Postby Xacrag » Oct 11, 2012 13:28

Spivo wrote:This has always (I sound secure in my statement, but in fact I am standing on a fragile pillar of self-doubt) been the case in DaoC, when items changed value, it only affected new drops, not old drops..


And that is not true!!!!! When they changed the value on Uthgard(decrease) they changed ALL drops(new and EXISTING)!

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