Stats from Gjalpinulva raid.

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Liss
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Postby Liss » Oct 03, 2012 16:51

This is a few stats from todays Gjalpinulva raid.

The raid was done by 16 mids, main tank was Flumb (r11 warrior with moblock_4 + moparry_4).
The hit stats comes from a r6 skald.
Total duration of the raid was 36 min + time for sorting of loot.

Gjalpinulva vs Flumb
Code: Select all
Total swings by Gjalpinulva:   405
   Hits    27,41%
   Miss    0%
   Blocked    38,77%
   Parried    32,35%
   Evaded    1,48%


Skald vs Gjalpinulva
Code: Select all
Total swings by skald:   576
   Hits    37,85%
   Miss    56,25%
   Parried    1,22%
   Critical    10,55%


Flumb vs Gjalpinulva
Code: Select all
Total swings by Flumb:   966
   Hits    39,75%
   Miss    56,52%
   Parried    3,73%

Note:
Gjalpinulva resisted 100% of all spells, style effects, and ichor attempts against her.

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holsten-knight
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Postby holsten-knight » Oct 04, 2012 10:30

that gjalpi is 100% spell immune is livelike. Good to know the ichor fix included that it can be resisted now (although just the root effect, the dmg part always worked according to geppi).

Asloan
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Postby Asloan » Oct 04, 2012 15:26

Gjalpi was not spellimmune on live, Gjalpi was CC immune, thats a big ****** difference (just look up the Livevideos where they abuse the RA that gave you virtual lvl against gjalpi and nuke it down in 20 secs)

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Abydos
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Postby Abydos » Oct 04, 2012 16:28

She isn't spell immune here. 16 people is too few to hit it with spells. Majestic will was fixed before 1.69

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ZaiQQ
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Postby ZaiQQ » Oct 04, 2012 16:28

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Blue
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Postby Blue » Oct 04, 2012 18:38

Abydos wrote:She isn't spell immune here. 16 people is too few to hit it with spells. Majestic will was fixed before 1.69

To be more precise: 16 attackers are not enough. Missrate will see similar properties when fixed.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Liss
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Postby Liss » Oct 04, 2012 19:31

Blue wrote:
Abydos wrote:She isn't spell immune here. 16 people is too few to hit it with spells. Majestic will was fixed before 1.69

To be more precise: 16 attackers are not enough. Missrate will see similar properties when fixed.

I am not sure I like where this is heading.
In reality would we see a boost from 60% miss to 85-90% miss?

If the changes to spell resistance is any guidance, where like a 5% chance to land dropped to a -0% chance, this is not looking like a bright future for midgard.
The spell changes made a mob that was killed one time every 1-2 days, to now be killed one time every 3-4 weeks.

If the missrate that might be implemented is pulled from Pendragon, I doubt that the changes from 1.79b, the introduction of 'Call of a Thousand Storms' is taken into consideration.
There is also the question of do a person really have to be engaging a mob to be considered an attacker, excluding support classes?

Of course one could claim that Mythic never mentioned anything in their grab bag, or patch notes about missrates in relation to the 1.79b changes; but then again, even though you might think that it was such an important change, and that they would never exclude it from their reports to the public; their record was never very good when it came to informing the community.

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Abydos
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Postby Abydos » Oct 04, 2012 20:12

Liss wrote: their record was never very good when it came to informing the community.


Wait, what? DAOC's community outreach was unprecedented at that time - their patch notes were almost entirely complete and the herald listed even the smallest hotfixes. Can you cite some examples of 'stealth' or hidden fixes that didn't get noted or corrected later? There are two major incidents I recall that happened and they apologized profusely they got torn a new one on VN

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Blue
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Postby Blue » Oct 04, 2012 21:15

Liss wrote:If the missrate that might be implemented is pulled from Pendragon, I doubt that the changes from 1.79b, the introduction of 'Call of a Thousand Storms' is taken into consideration.

First, there was never a change to missrate or spell resist rate on live. Second, Albs can mobilize 40+ players to join the dragon raid, thats fairly a lot, Midgard should be able to do this too. Also remember every pet would count as additional attacker. Why do you expect to kill the dragon easily with 16 players and no pets? Higher miss and resist rate against higher mobs is one of the core mechanics of DAoC PvE which forces you to join and socialize with other players.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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holsten-knight
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Postby holsten-knight » Oct 04, 2012 22:18

it is easy enoug to kill the dragon with 16 people in mid (thx to SoS dmg), else there would not be a DR every day.

The number of attackers rule was always hard for mids, no theurg no ani no abundant number of pets at all :wink:

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EternitySphere
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Postby EternitySphere » Oct 04, 2012 22:21

Asloan wrote:Gjalpi was not spellimmune on live, Gjalpi was CC immune, thats a big [I am a little bunny and like flowers] difference (just look up the Livevideos where they abuse the RA that gave you virtual lvl against gjalpi and nuke it down in 20 secs)



I knew many of, and played with, the mids in the video you're referencing. Still talk to some of them. ;)
Alb - Eternitys, Eternityz, Spectres, Prophecy, Phantasm, Swarm
Mid - Spheres, Cicada, Aalea

Eternitys - If were allowing custom changes, why would the staff choose to remove a very very good and highly accepted custom change such as barrels? Then on top of that, use the "it's livelike" excuse as a reason for removing them? If staff are so concerned about livelike and that's the direction the staff wish to go, I'd fully support a 100% livelike server. However if there are custom changes on the server, then using the "livelike" excuse is being nothing more then hypocritical.

Staff - Locked!

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Raggnar
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Postby Raggnar » Oct 04, 2012 22:30

Blue wrote:
Liss wrote:If the missrate that might be implemented is pulled from Pendragon, I doubt that the changes from 1.79b, the introduction of 'Call of a Thousand Storms' is taken into consideration.

First, there was never a change to missrate or spell resist rate on live. Second, Albs can mobilize 40+ players to join the dragon raid, thats fairly a lot, Midgard should be able to do this too. Also remember every pet would count as additional attacker. Why do you expect to kill the dragon easily with 16 players and no pets? Higher miss and resist rate against higher mobs is one of the core mechanics of DAoC PvE which forces you to join and socialize with other players.



Please try to organize a raid, then talk from experience. Even with regular players, sometimes it's hard to organize a raid because people don't always pay attention and read. I don't mind typing to new guys what to do, but regulars often screw up basic things too, and there is only a few people you can rely on to be the "core" of the raid. I don't do raids with 16 people because I want it easy and fast, I do it because I don't want to handle 40 retards. Every time when I invite more than 1 new guy, some ****** breaks out. I type my ass of trying to explain stuff(in a language that a retarded 7 year old would understand), and idiots can't even read and pay attention.

Also, I love how certain staff members respond. For example, when I asked some stuff about summoner's hall raid, I got an answer like: "BRING MORE PEOPLE". Sure, I will bring more people, and loot is 80% of the time pure crap(especially from grand Summoner)...Midgard summoner is the only one that "saves" the raid by dropping something decent most of the time.

I like Uthgard a lot, but you guys should try to play your own server a bit and see some problems players are faced with. It's a 10+ year old game, you can't blindly copy everything from live and make players lives miserable from farming, you will understand in time you will have to do custom changes on some mobs, purely because of population/player base and other things. Also, I really love how you test stuff on servers that are up to date with all live expansions(that means every raid works under the assumption that players have certain abilities, items, higher hp and so on which we don't even have on uthgard xD), and then you say like robots: It's live like.

I have only one question about the dragon. I didn't even see ichor being cast, it got resisted the second I pressed it, like it's an instant spell, and not a 2 second cast. What's up with that?


Still laughing...."forces you to socialize with other players" xD...70% of Midgard players are retard adders that lack basic communication skills, only thing they are good at is getting some item on a raid and putting it on housing for some insane price. Also, anyone can give us ****** on Midgard for making dragon raids with less people, but our respec stones are still cheaper than on any other realm. Sure, I was busy for a while and couldn't do daily DR's, but when we did them, stones were 700-800 gold, acennan stones 100 gold on housing, cleansing 1-1.5p(if you barter and not buy directly from housing). From my point of view, it's better for us to have small, successful daily raids that lower the prices of everything dragon drops, and in that way allow entire realm to buy cheap stones, than to organize raids where you need to coordinate 50 morons and 25 of them can't even read their native language, let alone English...gimme a break.
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"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

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Trishin
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Postby Trishin » Oct 05, 2012 00:28

Hib and alb manage to coordinate 50 players quite often apparently.
And yes I have tried attending these 40+ raids.
The first 10 might be dreadful but sooner or later people will learn.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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Raggnar
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Postby Raggnar » Oct 05, 2012 04:07

Trishin wrote:Hib and alb manage to coordinate 50 players quite often apparently.
And yes I have tried attending these 40+ raids.
The first 10 might be dreadful but sooner or later people will learn.


Try leading on Mid :). And from what I understand, Alb raids fail quite often. With Flumb as main tank, our success rate has 100% in last couple of months, one or two failed raids were at different time with no regulars and mostly random guys. Also, from what I see on the herald, Hibs do raids with less people than Albs. Human beings are not perfect, so is nothing they create. Mythic did mistakes making this game(like the whole autotrain system and many other things), but overall it's a great game. All in all, it doesn't really matter which patch was the best or what was the initial concept. Game is what you make of it. Clearly, some realms/classes are simpy gimped in some things compared to others in pve/rvr and that's fine. Saying that something is live like does not make the game more balanced or inviting to new players. Like I said, regular raids with not too many people benefit the whole realm if we don't fail, because respec stones are still 3x cheaper on Mid than on Alb, and even players who can't attend the raid because they have no time or what not can afford to buy them.


Also, I don't agree on "sooner or later they will learn" part. I have people who are regulars and still fail a lot, so many skalds burn SOS on stun instead on aoe because they are in panic and can't read normally + lot of people still wait like robots for my macro and can't read what dragon says....it's so sad and funny at the same time. If for some reason(typing to some new guy or in bg chat I don't press macro right away, they will just stand there.
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

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pweet
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Postby pweet » Oct 05, 2012 10:39

Cmon guys this was the most needed balance fix since a while and all you do is qq that u cant abuse ichor vs the dragon anymore...See the whole picture, not everyone just logs in for dragon raids (actually just 16 ppl of the server population 8O ). I agree a much harder dragon will lead to higher RA respec prices, which is bad for the server, but Ichor fix was so important that i guess it was worth it ;)

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