Keep and Task Reward Changes

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pweet
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Postby pweet » Sep 22, 2012 21:23

most important for that fix would be scaling door prices corretcly atm i dont know how much time and money it takes exactly to lvl 10 but i guess much too less, so atm u find lvl 1 keeps with lvl10 doors :(

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Frendir
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Postby Frendir » Sep 22, 2012 22:13

If i remember right from the last upgrade 1-10 it was around 1p (maybe for both doors together, been a while)
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
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Caemma
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Postby Caemma » Sep 22, 2012 22:18

Caemma wrote: [...]
- Gave a practical importance to have more keeps than other realms (not only pve like df, or craft timers)

Like +xx% XP/Rps/Gold bonus, where "xx" depends on wich lvl is the keep.

That means that guilds will upgrade their keeps and defend them more often (atm it's just something aesthetic) and keep takes will become more challenging..
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Abydos
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Postby Abydos » Sep 22, 2012 22:30

Doors are not yet well researched.

Sturlek
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Postby Sturlek » Sep 23, 2012 03:07

Abydos wrote:Level 1 keeps can be soloed. Seems we'd need to fix our mob damage first. Also, we'll see how people feel about intentionally downgrading keeps when relics get turned up and guards are properly tied to keeps.


What about realms that have no relics? They will still have no strong incentive to claim/upgrade/defend keeps. There needs to be an active bonus for keep defense otherwise all this change accomplishes is changing solo guard farming to group keep farming.

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Austerim
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Postby Austerim » Sep 23, 2012 04:46

Sturlek wrote:There needs to be an active bonus for keep defense otherwise all this change accomplishes is changing solo guard farming to group keep farming.
You don't seem to have a problem with that. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Sturlek
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Postby Sturlek » Sep 23, 2012 05:08

Austerim wrote:
Sturlek wrote:There needs to be an active bonus for keep defense otherwise all this change accomplishes is changing solo guard farming to group keep farming.
You don't seem to have a problem with that. 8)


And why would I? I didn't have a problem with solo tasks in the first place, but if the GM's are going to butcher them in favor of another system they should know the obvious pitfalls of their new solution. Maybe the idea of getting rid of guard tasks wasn't as well thought-out as you would have hoped. Who knows, it's too soon to tell. But that doesn't mean I'm not going to take advantage of easy rp's in the meantime. Anyway you're just mad cuz we got the 2500 rp's from Crim and you didn't :twisted:

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Austerim
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Postby Austerim » Sep 23, 2012 05:21

Yes since my 1 FG had a shot against your zerg. Get over yourself. :roll:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

BobtheSkelly
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Postby BobtheSkelly » Sep 23, 2012 06:16

Great changes so far. Keep it up GMs.

Also, it sounds like the player council is doing a good job so far. Thank you to all who are on it and keep up the good work.
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Brunello
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Postby Brunello » Sep 23, 2012 14:17

Only one thing i don t really undestand..ok they nerfed RP gained by group guard task and solo task..but why nerfed also group enemy task?!

This is a nosense i think..enemy tasks r useful for ppls for join up rvr..it s like a reward if u play well for ur realm killing enemies..so why nerf them also? ^^

I think this was a good change BTW..but i feel like we only see a huge zerg around keep and no more..so imho RvR = Zerg now..let s see in about 1 week if i was true or not :rolleyes:
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Blue
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Postby Blue » Sep 23, 2012 14:22

Brunello wrote:Only one thing i don t really undestand..ok they nerfed RP gained by group guard task and solo task..but why nerfed also group enemy task?!

This was a mistake. Not intended.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Brunello
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Postby Brunello » Sep 23, 2012 16:47

Blue wrote:
Brunello wrote:Only one thing i don t really undestand..ok they nerfed RP gained by group guard task and solo task..but why nerfed also group enemy task?!

This was a mistake. Not intended.


So Blue you think this thing will be fixed and we have back normal group Enemy Task RP? ^^

That would be very nice! :D
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Celad
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Postby Celad » Sep 23, 2012 18:43

Brunello wrote:That would be very nice! :D


Brunello for president! :P
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Buckaroo banzai
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Postby Buckaroo banzai » Sep 23, 2012 20:06

For the moment, its seems good impact on pvp activities !


gogo pvp ppl !
VINTERSORG on Mid = Durack/Morbac/Krakar/Thjork/Fripouille/Verole/Lumna
NoStressFr on Alb = Uclain/Tarras
unguilded on Hib = Lyantel

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Austerim
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Postby Austerim » Sep 23, 2012 20:10

Buckaroo banzai wrote:For the moment, its seems good impact on pvp activities !


gogo pvp ppl !
If you call zerging keeps good PVP. :roll:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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