RAs for a Cabalist
36 posts
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Not my point ![]() I wanted to take a lvl 50 caster, test on a doll using lvl 10 specline spell 20 times. Then respec to MoF4/5 and using same spell 20 times again. If MoF does anything near what it should do, the difference should be very clear. Albion and having fun
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just cast 200 times with mof3 and 200 times without mof..level 1 spell should do...
level 50 caster on level 50 target should have the following resists: spell-level - resist-rate 50 - 15% 30 - 25% 18 - 31% 1 - 39.5% that means with mof3 (+17levels to a spell) u have ~9% less resists then without it...so a player with mof3 should have same resist-rate on a level 1 spell as a player without mof and level 18 spell should have.... my cab only has mof1, so i cant test it, but it should be easy to test...besides you can always ask blue, whether the formula is correctly implemented ![]() btw: we're off topic a little ![]() edit: testit in pvp, i.e. vs doll - in rvr resists work different if i remember correct ![]() Last edited by Jezzmin on Sep 10, 2012 16:22, edited 1 time in total.
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Just a tiny bit ![]() Albion and having fun
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just had another idea, which makes testing even easier:
level 35 char vs level 50 target (doll)... spell-level - resist-rate 1 - 103.79% 5 - 101.79% 8 - 100.29% 9 - 99.79% 10 - 99.29% 11 - 98.79% i dunno how uth rounds resist-rates (imho blue said, that while live rounds down always, uth rounds "real") but this means, that a level 10 spell should NOT get through a single time as 35vs50...with mof1 however it should have a resist-rate of ~45%, which is the cap...take care to use a dd-spell, as debuffs and stuff might work differently... so IF you have a character, that is level 35 and has mof1, use a level 7 or 8 spell on a level 50 doll...if the spell gets through: tadaaa, mof working! - if not: make a bug report, posting logs ![]() |
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![]() guess i was wrong ![]() ![]() |
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The opposite. Notepad++ is perfect for this job. I often use it to count lines which contain a certain string. Its also nice to be able to use regular expressions. Just as a side note ofc ![]() It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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is it normal to have around 18% resist rate vs a lvl 50 dummy as lvl 50?
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Nice... so my MoF1 is not wasted afterall ![]() Thanks a ton for checking this Akip! Albion and having fun
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Resist rate against level 50 target with level 50 spell in PvE is 15%. With a larger sample you should see it. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Two questions then : 1. Level 50 Doll near Norht entrance of Camelot is considered as a PvP or a PvE target ? I suppose it's a pvp target, i hope ^^ 2. What should be the PvP base resist rate for a level 50 spell on level 50 target, cast by a lvl 50 caster ?
With 33+3 spirit and MoF 3, on the level 50 doll, i tested my level 33 body debuff. 111 casts 94 success 17 resists That's exactly 15% resist rate. Since MoF 3 give a +17 levels bonus, it seems to work as intendend. Do not hesitate to test it with MoF1 to check if you have a larger number of resist. ![]() [edit] Did another test with MoF 3 and my lvl 24 spirit debuff 137 casts 110 success 27 resists That's a 19,7 % resists. Theory : level 24 spell, + 17 by mof 3 -> lvl 41. So Resist rate should be 15 + (50-41)*0,5 = 19,5% Again, MoF seems to work as intendend on Uthgard ![]() I'm happy to see that my MoF 3 is not useless ![]() Hu, i tested lvl 40 root... 12% resist rate. 40 -> 33 -> 7 level, 3.5% resist... maybe it's not working finally... or i need more tests... plz help ![]() RIP : Ectoplasme
My own version of Uthgard Character Builder |
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Dolls are PvE and not players. Against players the flat resist rate is 12%.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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flat 12% with or without MoF? I knew that pvp has 12% (thought 12.5?) resist-rate, but is it influenced by MoF? |
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Okay, guess we need another test on live human subjects, and not just some test doll
![]() Albion and having fun
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and we need the same tests on live
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My original point was, that there was no reason to test it on Live for two reasons:
1) Spell resist rates are still missing to be fully mapped and corrected, and until this is done, there is really little point in working on how MoF should work in details. 2) Main thing was to test IF MoF did something here, and as it looks now, it does do something, but so far we've only tested if it affects PvE and not PvP. Albion and having fun
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