Feedback on RvR situation (yet another RvR analysis ^^)

Talk about your RvR experience here
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Hughie
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Postby Hughie » Jun 27, 2012 16:23

solo ranger 1-40 in 3days 40-50 1week sced and after 16days played rr5 i went throught all bg's.its easy to lvl on uthgard my infil had 72 days played on live (since you could do /play) and it was lvl 49

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Abydos
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Postby Abydos » Jun 27, 2012 16:26

If someone quit before level 20 because of 'lack of RVR, awful grind' they want an i50 server, which Uthgard will never be. People exaggerate 'the grind' and 'lack of RVR' heavily. When did live ever have people in the pre-20 RVR BGs?

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Orihiime
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Postby Orihiime » Jun 27, 2012 16:27

i leveled more than 20 toon to 50, never had any problem for it
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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RonELuvv
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Postby RonELuvv » Jun 27, 2012 16:31

Just a couple quick thoughts on the OP by Lasatard.

I think Old RA's will fix some problems, and I also think it will open up a whole new bag of problems. In both settings (new and old RA's) there were classes that came out stronger then others. Mark my words well, if and when we switch to old RA's the amount of complaints about classes being op'd will not dissapear, instead you will just see different classes being called op'd.

OF vs NF maps are a toughie. I played on NF on live and enjoyed it, but I played w/ OF maps alot more and have always liked them better. The main reason being that there is one "hot zone" where more often then not you will find some action.

If this was my server and I could run it however I seen fit, I would do some sort of hybrid mix of Old RA's and New RA's and also do what Blue has planned w/ the portal system with the Old Frontier maps. However, when you open up the pandoras box of customization where do you stop?

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pweet
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Postby pweet » Jun 27, 2012 16:32

lets compare more hard core gamers with casuals not knowing anyone and anything about uthgard :idea:

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Fabulabelle
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Postby Fabulabelle » Jun 27, 2012 16:34

pweet wrote:lets compare more hard core gamers with casuals not knowing anyone and anything about uthgard :idea:

This.

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_Oglop_
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Postby _Oglop_ » Jun 27, 2012 16:40

Abydos wrote:If someone quit before level 20 because of 'lack of RVR, awful grind' they want an i50 server, which Uthgard will never be. People exaggerate 'the grind' and 'lack of RVR' heavily. When did live ever have people in the pre-20 RVR BGs?


Abermenai (15-19) was fun ~

I sure wish I could have RvR'd through those levels here instead of grinding.
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holsten-knight
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Postby holsten-knight » Jun 27, 2012 16:54

pweet wrote:lets compare more hard core gamers with casuals not knowing anyone and anything about uthgard :idea:


After my hardcore gamer sentence - that only applied to hardcore gamer, else i would not have mentioned them :gaga: - I said you can do lvl 30 in 2 weeks in a casual playstile... come on, don't tell me this is impossible.
I know fulltime working, father's of big families that have 1 hour twice a week to play, and they managed it in 2 weeks to level 30... without the slightest help.

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Edymus
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Postby Edymus » Jun 27, 2012 17:04

Abydos wrote:If someone quit before level 20 because of 'lack of RVR, awful grind' they want an i50 server, which Uthgard will never be. People exaggerate 'the grind' and 'lack of RVR' heavily. When did live ever have people in the pre-20 RVR BGs?


ok , complete story now -.-

Grinding on uthgard is awful & boring for the most players in our grp, but some did it.

The first player leaved at lvl 21, because he can't group with a lvl ~lvl 28 grp. Some players in our grp were 22 - 24 too. Ok .. we were waiting 2 days.

At ~ lvl 30 we start with RvR in Braemar and build some grp of 3-5 members. The first 10-15min we fought enemy groups with around 6 - 8 players. We have won the fights and then all enemy grps logged out after first wipe ! 30 - 40 min without inc (at primetime) and our grp begun to yawn... 3 days in a row, the same behavior. Some players of our grp leaved Uthgard :(

5 Players left and we start with Thidranki ~ lvl 45 - 47 (5 Players left). That was the best time on Uthgard. 2 Evenings full of action ! After Thidranki and lvl 50 only 2 players left... why ? no idea :wall:



(I don't want to flame the Staff or the Community. I want to give u some information how some players are thinking.)

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Finalement
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Postby Finalement » Jun 27, 2012 17:10

pweet wrote:lets compare more hard core gamers with casuals not knowing anyone and anything about uthgard :idea:


I'm a casual, but knowing everything about Uth since I now play here for 5 years ;P

Holsten, I have to say you're partly wrong.
I'm a casual and I would easy lvl to 35 in 1 week cause I know Uthgard.

But as a new player here?
I noticed that when I stopped playing Mid (my first DAoCrealm here) and moved to Hib. I had no freakin' cue where to go, even thou I knew the gamebasics.

THere are 2 types of players.

New to Uthgard.
New to DAoC.

The first ones have a hard time cause of the "slow" lvling (compared to live).
The second ones have no clue where to go and to be honest: The helpful people here are the minority.

But you're right, it's not a big deal to reach Braemarrange. If you got friends with you it's even easier.
THe gamers who quit before lvl 20 are whiny WoW-gamers who only seek instant action.

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Finalement
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Postby Finalement » Jun 27, 2012 17:14

AH yes, I forgot my usual "It's the communitys own fault" thing :D

Uthgard has 2 Communities. The etablished gamers who all say "Why is nobody coming here QQ".
And the casuals who think things like "We wiped them with 2 fgs after being killed 10000 times, why are they QQing" "7rr11, at least they got a lowbob rr10 /quit", "Only Elitists QQ".

Stupid phrases and both parts completley dumb.
No PuG goes out cause no PuG IS out, you see the problem?
No new grps cause old grps kill everythign, see the problem?

Communities fault, through and through, nothing to do with any balance or bugs or RvR-system

Finfula
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Postby Finfula » Jun 27, 2012 17:16

Orihiime wrote:i leveled more than 20 toon to 50, never had any problem for it


Get life ^^

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testytesty1234
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Postby testytesty1234 » Jun 27, 2012 17:52

Abydos wrote:If someone quit before level 20 because of 'lack of RVR, awful grind' they want an i50 server, which Uthgard will never be. People exaggerate 'the grind' and 'lack of RVR' heavily. When did live ever have people in the pre-20 RVR BGs?



As somone who had a perma nightshade in killaloe bg 15-19, LOTS of people hit the pre-20 bgs. My 2nd favorite bg on live. Even lions den was lively.
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RonELuvv
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Postby RonELuvv » Jun 27, 2012 18:51

Finalement wrote:AH yes, I forgot my usual "It's the communitys own fault" thing :D

Uthgard has 2 Communities. The etablished gamers who all say "Why is nobody coming here QQ".
And the casuals who think things like "We wiped them with 2 fgs after being killed 10000 times, why are they QQing" "7rr11, at least they got a lowbob rr10 /quit", "Only Elitists QQ".

Stupid phrases and both parts completley dumb.
No PuG goes out cause no PuG IS out, you see the problem?
No new grps cause old grps kill everythign, see the problem?

Communities fault, through and through, nothing to do with any balance or bugs or RvR-system


Exactly. The main issues are community issues, not server issues. If you think there needs to be more action out, then the only thing you can do is log in and make sure you are out there and being proactive.

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Blue
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Postby Blue » Jun 27, 2012 18:52

Fabulabelle wrote:
pweet wrote:lets compare more hard core gamers with casuals not knowing anyone and anything about uthgard :idea:

This.

Applys to any game. As noob you are always slower than a hardcore gamer. Noob playing casual 2 hours a day should be 50 in 2 weeks? No from my side. Such noobs will get eaten alive in Emain.

The new player experience was always a desaster in DAoC especially if spoiled by other WoW-like MMO's. DAoC has a difficult entry barrier which also comes down to how you are supposed to do things with the UI, keyboard and how you interact in general.

From staff side we know that keeping new players in the loop is important so that means in the background our world builders put more and more quests in the level ranges 1-20 into the game to keep the noobs busy and don't get too much into that repetive killing of the same mob. Unfortunately the /task system was an effort to ease leveling but I suppose its too hard to understand for a noob (even the existence of that feature maybe not clear to a new player). As Uthgard does not have an ingame tutorial at all its a lot harder to attract players who didn't play DAoC before. The main audience will be the players who already experienced live servers years ago and I don't see that this will change.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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