Raids

Public communication platform for all Midgard players.
User avatar
Raggnar
Gryphon Knight
 
Posts: 475
Joined: Aug 18, 2011 17:36

Postby Raggnar » Jun 21, 2012 18:04

Amon wrote:
Lirus wrote:Why can in mid not come sb/hunter to raids?(Social Slot)
in hib or alb 1-3 not raid classes can come to raid, in mid ONLY raid classes they wait 1hour for raid classes, but they can take sb and start, but they wait 1hour for one raid class
I dont understand it


...maybe using commas....could be clearer

anyway in mid sb and hunter generally play together at amg, or hourse route breifine or atk, but nobody will grp you as sb (sometimes they can grp you as hunter to make a mosbot party :D)

that's all, it's only mid



On some days dragon is somewhat bugged(lots of stares, random attacks, attacks you when you are hidden etc.), but most of the days Lady Gjalpinulva behaves well. Goupill tried raids with 20-23 people with various combos like SB viper 3 + SM body debuff and it still took him about the same amount of time it takes us to do it. I usually try to make a 16 people raid, but there is always a spot for people who come often. I ask someone to relog another toon(skald mostly), so that person with only one available class can attend. Reasons why I don't like SB are more than one. For any effective damage even with viper 3, you need to lower body resist. If I take a SM, it's fine while a lot of people are hitting the dragon, but once skalds are on pad it's very hard to land any kind of spell on dragon most of the time, so it's useless. Also, SB does not have the option to protect a healer in his group like zerks/savages do. Warriors protect DPS classes so DPS don't take their agro, and DPS classes protect healers. Also, SB does not have determination or stoicism, so when dragon starts landing stuns he needs to move far away, unlike zerks and savages who can stay on dragon if they have det 5 or move a bit away if they have det 4. Also, if SB is to deal any real dmg, he needs to redot weapons constantly, which means lot of downtime(even more when dragon starts stunning), so I just prefer to keep it simple and have det tanks who can hit non stop :).
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

User avatar
Raggnar
Gryphon Knight
 
Posts: 475
Joined: Aug 18, 2011 17:36

Postby Raggnar » Jun 21, 2012 18:06

borog wrote:the difference though is that on Alb they put their dragon down with 40+ people because anyone can go, but on mid they stick to their 16 man "perfect" setup.

Like you just said, you use people you know with the exception of one or two slots, which you wont be filling with a hunter or SB.


Well, I have only 4-5 every day attenders, for everything else we have a pool of players who join the raid. But yes, it's mostly a circle of 20-30 people with an occasional random.
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

User avatar
arnius
Gryphon Knight
 
Posts: 322
Joined: Jan 25, 2008 01:00
Location: Flanders, Belgium

Postby arnius » Jun 21, 2012 19:40

borog wrote:the difference though is that on Alb they put their dragon down with 40+ people because anyone can go, but on mid they stick to their 16 man "perfect" setup.

Like you just said, you use people you know with the exception of one or two slots, which you wont be filling with a hunter or SB.


I've been on 2 Albion DR's, couldn't handle more since I can't stand playing Albion really, but the thing with Albion DR's being such a community event and with Midgard not is that Albion has a far better alliance supporting it. They have an entire system worked out with raid points & what not more. This same alliance can also summon up big numbers of players in a short amount of time for RvR related zergs.

In Midgard all is handled from within guild borders. Alliances are more of an additional /broad then a real community. This leads to the 16man slot DR raids & the poor leadership/listening at any givven raid in RvR or PvE having more then 16man & not being composed of mainly guildies & regulars.

Both systems have grown over time and won't be changed so easily I fear.
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

User avatar
Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Jun 23, 2012 20:16

borog wrote:the difference though is that on Alb they put their dragon down with 40+ people because anyone can go, but on mid they stick to their 16 man "perfect" setup.

Well, "perfect" isnt' the right word, better say "minimal setup".

That's because only on midgard there are a lot of Aotg character that on Alb/Hib there aren't.. so better bring more dps to lower the dragon defence..
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

Previous

Return to Midgard

Who is online

Users browsing this forum: No registered users and 18 guests

Saturday, 21. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff