all you rage quitters

Talk about your RvR experience here
newguy
Myrmidon
 
Posts: 100
Joined: May 24, 2012 06:43

Postby newguy » May 24, 2012 06:55

yes i created this account simply for this post alone.

I am reletively new to this server(3-4months)

I have to say I am loving this server and almost everything about it. The people are decent for the most part. and I love the enforcement of no BB's and pling.

However one thing I am absolutely shocked about, is the amount of people who rage quit. While participating in the bg's(I havent made it to 50 yet) I've had some great times.

Many many times we have killed a grp only to have them quit and not come back because of getting killed 1 TIME!!! unexcusable and embarrasing. You should be happy there are people logged in and available for pvp. What causes this? inflated ego's? too much epeen? afraid to die in a game? im baffled at this. This didn't happen on live bg's. This is a weak minded and quitter type attitude. "oh we got rolled once, lets log" pretty sad.

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CalvoHP
Eagle Knight
 
Posts: 815
Joined: Feb 21, 2008 01:00

Postby CalvoHP » May 24, 2012 07:13

welcome to uth

the fun is at emain

newguy
Myrmidon
 
Posts: 100
Joined: May 24, 2012 06:43

Postby newguy » May 24, 2012 07:56

hope to be there soon :)

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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » May 24, 2012 07:59

well also in emain people do fast ragequit (me also sometimes),

my reason for ragequitting is, if you build up a grp and it takes ages till you are finished, there are sometimes people who cant play their char, who dont wanna join ts/vent, dont listen and so on.

so if you need ages for going out of the porter keep and getting rolled three times in a row, because some people just do sh*t and you cant find a replacement cause the population is low => ragequit :D

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » May 24, 2012 09:49

People sometimes mistake "I leave in 15 mins or after next wipe" for rage-quit.

Many have guild stuff to do, or it's getting late etc... and so they say: "Last run for me".
Then when they wipe, they leave. Now the group could continue, but if a very important class (only cleric/sorc/bard etc...) left, and no other is to be found (I've sometimes /lfg for a sorc/cleric for 2 hours, with none to be found for Thid), then the group decides to dissolve.

They could go out, but their opponents group would still be 8 man with good setup, and not likely to reform it to fit the opposition, and so you have no chance of winning. This then becomes a vicious circle, where the 8 man group keeps having same setup, because no one wants to leave the rp-farm, while the group who lacks key members keeps losing members, and so never becomes a proper group.
Albion and having fun

newguy
Myrmidon
 
Posts: 100
Joined: May 24, 2012 06:43

Postby newguy » May 24, 2012 10:35

occasionally yes, but not when I see it happening in the pugs i'm in aswell.

so say they did lose a key class in the group? maybe the other realm did too. But why chance that? We can just quit and log, then our epeens can stay intact.

I've seen ppl of my realm spend lots of time setting up a grp in bg's, get killed and then rage quit, Only to then spend an ton of time trying to get a grp for something else. It's a joke.

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » May 24, 2012 10:51

hehe, I agree that you shouldn't rage-quit, just pointing out that not all quits are an effect of rage.
And normally it's not just one leaving, often the time will be 22/23 Euro time, and so many agree that it's time for bed, or groups have 2-4 guildies, which all leave to do guild stuff.

I tried wiping to the same Mid group 8 times, 5 of which we didn't kill a single Mid.
Group kept getting new members, because people quit, and in the end it dissolved.
Yes, might have been rage in the end, but in retrospect the mids could have chosen to downsize their group to fit our 5-6 man, they didn't and ended up with an empty Thid :)

But I'd never quit after a wipe or two, but I might after 3 wipes if I judge that there's no way of winning with our current setup/people.
Albion and having fun

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Fabulabelle
Eagle Knight
 
Posts: 793
Joined: Jul 22, 2011 14:54

Postby Fabulabelle » May 24, 2012 12:01

BG are often used to spend some time while RvR is dead, or waiting guildies.
Personnally, i rage quit only when I get farmed xD

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LindsayLohan
Eagle Knight
 
Posts: 649
Joined: Dec 12, 2011 12:47
Location: toulouse ( france )

Postby LindsayLohan » May 24, 2012 14:18

i rage quit when we are zerged :P OR ADD BY HOLSTEN =)
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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » May 24, 2012 15:02

We should introduce RP penalty -2000 for every quit within 5 minutes of RvR death :twisted: (Joke!)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Frendir
Gryphon Knight
 
Posts: 418
Joined: Jul 06, 2010 00:00

Postby Frendir » May 24, 2012 17:32

Ragequit happens.

Its funny to see how many ppl have LD in Battlegrounds after a lost fight, or two, or getting zerged again and again :lol:
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
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Traxx
Myrmidon
 
Posts: 206
Joined: Aug 04, 2005 00:00

Postby Traxx » May 24, 2012 19:44

iam the ragequitmaster!
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Mcs1989
Warder
 
Posts: 7
Joined: May 02, 2011 20:09

Postby Mcs1989 » May 29, 2012 12:22

A lot of people rage quit because the realms arent yet equal but that can only be fixed through trial and error. Others simply arent capable of combatting an opponent that thinks the same way they do as oppose to a computer working on a set series of values and commands making it predictable.

Mcs1989
Warder
 
Posts: 7
Joined: May 02, 2011 20:09

Postby Mcs1989 » May 29, 2012 12:28

Maybe introduce a reduction in the rps/xp gained from a kill when theres more people in your group than the opponents/ and vice versa.
Will give players an incentive to keep trying even when theyre a little outnumbered, and also to fit their group to the opponents if theyre wanting max xp/rp per kill

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borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » May 29, 2012 12:44

or it will force groups to run an even more optimal setup with only 5 members instead of 8.

this could have a detrimental effect on grouping for non essential classes.

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