This setup can work?

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Finalement
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Postby Finalement » Feb 24, 2012 13:24

Castersetup doesn't work? So THAT'S why there are few Castergrps who pwn hard... (Anguish, Rare, Bloodangels had some and they were hard)

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Celteen
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Postby Celteen » Feb 24, 2012 13:26

realac0 wrote:So live with it and accept what more experience Uthgard player say u (repeat, UTHGARD players, not DAOC players ^_^).
Try different combination, but never forget that this is a charge tanks owning server.

that's all ^_^



Most players of the 'elite' grps are experienced live players for years, so what do you wanna tell us ^^
Caster setup can still work here with High RR and a different approach, cause an ae dot bomb approach would have been meat for all even on live ^^
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Lasastard
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Postby Lasastard » Feb 24, 2012 13:39

Finalement wrote:Castersetup doesn't work? So THAT'S why there are few Castergrps who pwn hard... (Anguish, Rare, Bloodangels had some and they were hard)


First of all, neither Anguish nor Rare used Pbae, but debuff assist nuke. And sure, that can work - with the right players. No one said it couldn't, just that it is harder to play on Uthgard than what he perhaps remembers from Live Servers. Add to that the fact that both Alb and Mid have overall better interrupt and kiting capabilities, and a Hib caster group is certainly a challenge. Re Anguish/Rare - both groups are/were on a very high level, skill and team play wise - and were very familiar with the server setting. That is not a benchmark for a new group of people who haven't played any DAoC in years on any server.
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realac0
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Postby realac0 » Feb 24, 2012 14:32

Celteen wrote:
realac0 wrote:So live with it and accept what more experience Uthgard player say u (repeat, UTHGARD players, not DAOC players ^_^).
Try different combination, but never forget that this is a charge tanks owning server.

that's all ^_^



Most players of the 'elite' grps are experienced live players for years, so what do you wanna tell us ^^
Caster setup can still work here with High RR and a different approach, cause an ae dot bomb approach would have been meat for all even on live ^^


I have no doubt ppl from Anguish, Ruins etc are experienced player, no doubt at all.
but i personally know a lot of elite players (at laest considered "elite") that have no idea how is the real daoc.

there isn't nothing wrong on this, and, for sure, if a player is good here should be good on live too (with a lot of differents things to face), but this is for point that, for a real old daoc player, he must forget all (or close all) what he learn on years and years of play.

let me take an exemple:

here u see some high rr zerks (don t say names ^_^) that are used to:

- charge
- stick target
- spam double frost

... and see, 90% of times, his target die, then change assist and w8 for next charge (3mins with new ra's) going around with det5 rupting all, unbreakable tank

well , do u agree with me that this is a game play that didn't exist on live?
there is something similar on classics servers (no toa), but, here, u find other toys (overcap con, pierce resists magic, overcap hp's, bonus casting speed etc etc), but, on normal daoc, this gamestyle is not working (bodyguard, speed wrap, banelord spells, zephyr from soj ml's etc etc).
At the end of all, on real daoc u have a lot of things to counter this game style that here don't exist, making this "Uthgard rvr game" totally unbalanced and totally different from live.

add, to this, the fact that we are still with new ra's + mix of other stuffs (no new styles review, no leggendary weapons etc etc) and the result is a game that have NOTHING TO SPARE with live.

... put the same zerker on a live server with this situation:

1) new game revamp (new ra's, ml's etc etc)
will not work

2) classics server (new ra's no ML's but overcaps, piercing magic etc etc)
will work little more, but, for sure not like here

3) REAL OLD DAOC
no charge like now, hibs have purge grp, boad, mids don't have bof, no aotg
etc, etc. etc

... these are only esemples

ppl like the guy that posted the thread, don't know how here work and that's why he should, first of all, understand that this is a damn modded daoc, on basic and, if plan to make a setup, he must know that, on emain, run only elite guilds playing like we are saying, this mean that he will never reach a decent rr with a wrong setup to have things that can help win on differents setup.

... will be A LOT HARD gain rp's even with a perfect setup till u gain at least rr6 on grp so, at the end, will be a fail.

have u ever see a Dem Hibbis video OLD DAOC with pbaoe box?

... we are talking of ppl that think play same gamestyle here ...

sorry again for my english

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pweet
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Postby pweet » Feb 24, 2012 17:32

Sorry your posts is way too much qq to read all of it. You ve Guard here, which works similar to Bodyguard, so if you ve a signle assist train here, you ll die just to one guard tank like on live.
Play a little bit in RvR on Uth and start complaining afterwards, we can just give you advices so you do not ve to level twice here. Thats it.

Panchos
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Postby Panchos » Mar 15, 2012 09:56

Luydor wrote:Heho,

For me, that is mostly playing on the enemy side of a hib caster grp. A bm is often a bigger problem for me then a valwalker.
It is hard to control a bm, it is much easier to control a valewalker. The BM can rupt in root, too so it doesn't make that big different, but the bm isn't that long in root, it have slam and a overextended escape tool. A Bm have charge that is pretty powerful in kite group. Alb and Hibs do it sometimes like that. INC the group prekites and the bm charge in slam one or two heals and go back. That can wipe you group when the tanks are already at the casters.

Anyway the best hib castergroups were for me with eld, ench, menta, anmist,. Sound funny but it is not. That Animst tangles root nearly everything what is in range. Don't if it is working as indeed, but well if the anmist is able to put some of them to the ground while kiting it can be the key to win.

Greetz Luydor


Hah are you referring to back in the day when we ran animist groups with The Chosen? I agree actually that animist in caster setup is the only way for a hib caster group to even be competitive against good players on this incredibly tank favored server. That setup actually destroyed everyone until Anguish realized literally all you have to do is sos push on inc while healers just mez pets and the fight is pretty much over.

Just imagine how much better that setup would be with working animist dd's! :grumble:

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GreenP
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Postby GreenP » Mar 17, 2012 09:40

While animist is missing the important stuff for rvr they fixed tanglers anyways... they do not SPAM-rupt anything in their area like they did at TC-times, if i remember right?
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Akip
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Postby Akip » Mar 18, 2012 11:34

nope tanglers don't spamm root anymore, bard doesn't rupt anymore when not resisted but has high cooldown on amnesia/cant spamm it like sorc/healer
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Whitelights
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Postby Whitelights » Apr 20, 2012 04:42

Been in thid with a eld,chanter,menta, drui, druid,bard; BM, hero.(na fianna dragun group)
Worked perfectly damage output was verry high with chanter debuffing cold, heat, damage from all casters was over the top, drop in some disease , NS , snares and it was compleet;
But you have to all be on a ventrilo or TS , kite like hell and coordinate stunns , debuffs, nukes snares mezz and disease very well.
Not easy but if u can pull it off , it gives alot more fun gameplay.

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pweet
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Postby pweet » Apr 20, 2012 09:55

Come to real RvR and see how it works there, in Thid everything will work if u ve 8ppl in TS 8)

Puz
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Postby Puz » Apr 20, 2012 11:22

Whitelights wrote:Been in thid with a eld,chanter,menta, drui, druid,bard; BM, hero.(na fianna dragun group)
Worked perfectly damage output was verry high with chanter debuffing cold, heat, damage from all casters was over the top, drop in some disease , NS , snares and it was compleet;
But you have to all be on a ventrilo or TS , kite like hell and coordinate stunns , debuffs, nukes snares mezz and disease very well.
Not easy but if u can pull it off , it gives alot more fun gameplay.


Even though that group worked well in thid (with all casters on pve spec). I doubt it would work as well against set groups in 50 rvr. Not many coordinated enemies to be found in thid. But it was indeed a lot of fun.

We will be hitting 50 rvr soon and attempt a few different setups. Will try and let you know how it goes! (we will start as melee to get support up though)!

ps; There was only one druid (assuming you), other was a Warden WannabeDruid! :twisted:
Na Fianna Dragun / The Dark Alliance

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RonELuvv
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Postby RonELuvv » Apr 20, 2012 17:44

pweet wrote:Come to real RvR and see how it works there, in Thid everything will work if u ve 8ppl in TS 8)



If I had a dollar for every time sombody told me how the pwn'd people in Thid w/ this set up or that set up, then just get steam rolled in Frontier RvR I would be a rich man. As you said, in Thid group set up does not matter too much. If you have 3-4 good players and you have everyone on TS you will win more fights then you lose with the most basic tactics. Have BM's charge and stick on healers till the healers are dead and have 1 or 2 people assist you and that will get you victory in Thid on most fights. In frontiers they will kite those couple of tanks away from the druids/bard and they will kill em.

What works in Thid will not work in Frontiers.

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Postby Zappo » Apr 24, 2012 15:23

I was part of some working caster groups on this server (as a bard) and can only tell you guys: give it a try (but pls leave out manament^^)

Considering how anim works at the moment you maybe should stick to a hybrid grp (2 bm, ench ment eld). Its true bard's life became harder and not easier with times here, but YES YOU CAN PWN 80% of the grps running in RvR when you are in TS and got some good coordination. The other 20% yea well, you WILL RELY on THEM making mistakes, because they CAN anticipate your playstyle and give you even more hard times playing caster group.

Against Anguish/rare/KT/GDRW our win/lose ratio was like 60-70% lose because they re playing smart and also often proper coordinated, but hey it's much more fun and ambitous to play like this :twisted:

Just give it a shot, but keep in mind, you must be good and you must know your mates and how they act. ;)

*got to add because it plays a certain role, that most of the groups members were RR7+ and we knew the enemys we faced already before we got together. So might have a hard time getting started, well, maybe, dont know you guys ^^

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pweet
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Postby pweet » Apr 24, 2012 16:43

since debuff fix, no way to run ench menta eld, run eld eld ench instead.

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ZaiQQ
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Postby ZaiQQ » Apr 26, 2012 22:29

pweet wrote:since debuff fix, no way to run ench menta eld, run eld eld ench instead.


second demezz, extra pet, ranged aoe clear, nice rr5, menta is pretty nice :p
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