mobs in emain again ^^

Talk about your RvR experience here
User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 13, 2012 22:17

My favorit is the druid tree pet as a mob at amg, at least it pretends to be just a classic pet :)

User avatar
Rajnish
Eagle Knight
 
Posts: 947
Joined: Nov 26, 2011 00:24

Postby Rajnish » Mar 13, 2012 23:30

Mine is the cliff beetle that spawned green con. Fear thecliff beetle!

pweet wrote:My favorit is the druid tree pet as a mob at amg, at least it pretends to be just a classic pet :)


If only we could get a druid to summon it properly. ;) that is another topic
Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/

TheKrokodil wrote: "Never change a running system bugged-system-where-players-actually-don't-realize-that-it-was-implemented-wrong-in-the-first-place, or people will notice."

User avatar
Ramboz
Myrmidon
 
Posts: 129
Joined: Jul 17, 2009 00:00

Postby Ramboz » Mar 13, 2012 23:46

i am 100% sure as long i was playing before TOA there were couple cliff beatles around, no wolfs and such , and

100% not so many mobs, the previous state of emain mobs was much closer to live, revert it back please.

User avatar
Galandriel2
Phoenix Knight
 
Posts: 1662
Joined: Nov 26, 2010 18:08

Postby Galandriel2 » Mar 14, 2012 00:20

rajnish solved it in a very good way i think, he also placed my beloved roan horse :)
Image
Image
Image
[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

User avatar
SirTorian
Myrmidon
 
Posts: 71
Joined: Feb 14, 2009 01:00

Postby SirTorian » Mar 14, 2012 02:59

Ok here is the backup for my claim that those mobs are not livelike.
Hopefully this will help.

The videos made on the US server around 2004 or before.

Mobs between mpk - mmg:


Mobs near apk-trees:
fight starting at 7:46


Mobs near granny mill:
fight 12:37+

Buckaroo banzai
Myrmidon
 
Posts: 184
Joined: Jan 16, 2012 12:29

Postby Buckaroo banzai » Mar 14, 2012 10:15

So, i'll prefer players than mobs here, possible to customize one spot or two ? ^^


agree, to much mobs and to much types of it.
VINTERSORG on Mid = Durack/Morbac/Krakar/Thjork/Fripouille/Verole/Lumna
NoStressFr on Alb = Uclain/Tarras
unguilded on Hib = Lyantel

User avatar
Rajnish
Eagle Knight
 
Posts: 947
Joined: Nov 26, 2011 00:24

Postby Rajnish » Mar 14, 2012 10:48

Surprised no one has notice where a large number of mobs were removed or moved to appropriate places creating a very large open area. :D
Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/

TheKrokodil wrote: "Never change a running system bugged-system-where-players-actually-don't-realize-that-it-was-implemented-wrong-in-the-first-place, or people will notice."

User avatar
realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Mar 14, 2012 12:58

ahhh, the good old daoc.
i am surpresed no one noticed how different and far far is from Utghard ...
this is just before the release of NF and after toa first release.

good days, even if i like more the 1.60 patch (the best ever on my opinion)

funny old video's, and happy to see, again, how would perferom chars on real daoc.

(lol at skalds damage, lol at sm's intercept, lol at rangers, lol at viper3, lol on damage hero/armsman ... etc)

ra's are old from what i can see, good days, good days ...

thx for post it

about mobs, i agree have never seen all new mobs u have introduced on live.

p.s.
how coll was the first release of shade of mist charge, the abaltive proc, that morph character like a necromancer shade.
they changed later because was too mutch op ;) hard to see and select target, like the morph for caster on little small crocodiles

good days, good days ...

tummeh
Warder
 
Posts: 11
Joined: Feb 15, 2012 21:47

Postby tummeh » Mar 14, 2012 19:23

Is there a logger utility that works with the current live client?

I've recently been to OF Emain on Pendragon (dont ask how) and all Mobs are still there.

One thing I'm not sure about is, if the mob data on live OF is still correct though. For example, there's a big camp of mobs on the hill between AMG and ATK, around 50k featuring Skeletons and other humanoids. Other than that, the mobs seem mostly fine.

Just to prove my point, here's a shot of Grovewoods on the hill outside AMG, 60k,45k.
Image

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 14, 2012 19:36

Mob data on live OF is not correct.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Mar 14, 2012 21:06

Blue wrote:Mob data on live OF is not correct.



that doesnt make any sense....
where but on live are the right locations and mobs?
what classic server did you played?
and btw i remember those trees too

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Mar 14, 2012 21:26

maybe its too livelike ;)

User avatar
Rajnish
Eagle Knight
 
Posts: 947
Joined: Nov 26, 2011 00:24

Postby Rajnish » Mar 14, 2012 21:26

In that screenshot is no loc given, but from position if i was to guess is same spot where i put some grovewood near apk and cemetery along zone wall by that clump of tree's in screenshot.

Live old frontiers were emptied out at one point. they repopulated them at another point, but differently in some cases.
Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/

TheKrokodil wrote: "Never change a running system bugged-system-where-players-actually-don't-realize-that-it-was-implemented-wrong-in-the-first-place, or people will notice."

tummeh
Warder
 
Posts: 11
Joined: Feb 15, 2012 21:47

Postby tummeh » Mar 14, 2012 22:46

Rajnish wrote:In that screenshot is no loc given, but from position if i was to guess is same spot where i put some grovewood near apk and cemetery along zone wall by that clump of tree's in screenshot.

Live old frontiers were emptied out at one point. they repopulated them at another point, but differently in some cases.

From my quick run to Emain, I'd say 90% of the mob locations are still correct. The clump of mobs on the hill in front of the AMG is an obvious error. This erroneous repopulation makes one really wonder what mythic were up to when they did it.

BTW, just in case you're missing the Grovewood abilities, here they are:

1) DoT (rare cast)
2) Root (rare cast, probably when target is at range)
3) Damage Shield (they buff it outside of combat)
4) Selfheal, frequent cast below 30% life
5) Call for Help

Oh, and here's the Stun from mindworms.

Update: More pictures
Last edited by tummeh on Mar 14, 2012 23:07, edited 6 times in total.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 14, 2012 22:49

Cadam wrote:
Blue wrote:Mob data on live OF is not correct.



that doesnt make any sense....

You did not understand what was said. When we talk about live OF we talked about the OF zone how they was on EU servers in 2010. Yes OF was still there but modified. Propably because of Origin plans.

tummeh wrote:I've recently been to OF Emain on Pendragon (dont ask how) and all Mobs are still there.

Seems like he connected with Uthgard classic patch to live servers.
Rajnish wrote:Live old frontiers were emptied out at one point. they repopulated them at another point, but differently in some cases.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 36 guests

Friday, 05. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff