Reactive armorprocs work over 1500 range, but bowprocs don't

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Rector
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Postby Rector » Feb 21, 2012 11:30

See this:

Is this the way it should be?

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MotaroReloaded
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Postby MotaroReloaded » Feb 21, 2012 13:41

No, reactive procs from armours should hit only when you are in melee range , no way an archer from 1000+ range should be hit and rupted by those defensive reactive procs:))) . Obviously in the code its set to react the same way for melee and bow atacks.
Others who played archers on live can tell more from their experience, but i dont recall defensive reactive armour procs to have 1500 range, tho i mostly wear MHB .
Last edited by MotaroReloaded on Feb 21, 2012 13:54, edited 1 time in total.
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Postby Blue » Feb 21, 2012 13:43

The spell range of the proc decides that. Would like to see what range armor procs have on live. And yes it should only hit nearby enemies imo.
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Postby Akip » Feb 21, 2012 13:44

viewtopic.php?f=15&t=18185
old thread and links to the old forum wich is down :(


i thought it got fixed with limitize the range of the re procs? :X
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Postby MotaroReloaded » Feb 21, 2012 13:51

I found this :

Q. If a tincture has a specified range (i.e. 1350 units), does this mean that damage from an enemy outside of the 1350 range (such as a caster or archer) would not be affected by the reactive but that those that are closer will?
A. To paraphrase the TL: Yes. If, for example, you are wearing a piece of armor with a reactive tincture having a range 1350 units, an archer who shoots you from 2000 units shouldn't be affected.. However, there's been a long standing bug that it still will "hit" the archer. But in general yes, the enemy still has to be within the tincture's specified range for it to work.

taken from : http://apothecary.daoc-sites.info/faq.php

And the fix :

Reactive procs on armor will now only hit the archer if the archer is within range. ( patch 1.88B : http://camelotherald.wikia.com/wiki/Pat ... sion_1.88B




So its all about the range of the reactive proc which can be 1350 or 1500 :) http://apothecary.daoc-sites.info/refer ... ctives.php
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Postby Blue » Feb 21, 2012 14:07

Yes that should it be how it works on Uthgard right now. The question is, what is the correct range and do we have the correct range.
It's done when it's done. Thanks for your patience.
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Postby MotaroReloaded » Feb 21, 2012 14:31

i just gave you a link abowe with all the reactive procs ..range is shown there.
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Postby Blue » Feb 21, 2012 17:04

MotaroReloaded wrote:i just gave you a link abowe with all the reactive procs ..range is shown there.

Needs somebody who compares it. Btw there are 1500 range DD's inbetween.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby MotaroReloaded » Feb 22, 2012 19:47

Blue wrote:
MotaroReloaded wrote:i just gave you a link abowe with all the reactive procs ..range is shown there.

Needs somebody who compares it. Btw there are 1500 range DD's inbetween.


Compare what ? thats how they are ...95 dmg cold,spirit,energy have 1500 range and heat has 1350. How are they set on uthg? . And what do you mean by " there are 1500 range dd s inbetween"?there are lower range spells between these?
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Postby Blue » Feb 22, 2012 22:02

MotaroReloaded wrote:Compare what ? thats how they are ...95 dmg cold,spirit,energy have 1500 range and heat has 1350. How are they set on uthg? . And what do you mean by " there are 1500 range dd s inbetween"?there are lower range spells between these?

Compare Uthgards reactives with the ones from the list. And I meant on the list were some 1500 range procs.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby Netchel » Feb 23, 2012 18:49

The live bugfix to apply a range check to reactive procs was post 1.69. So uthgard is working as intended.
Any live test made now is going to show a range test, but thats not how it was THEN.

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Postby Blue » Feb 24, 2012 02:15

Netchel wrote:The live bugfix to apply a range check to reactive procs was post 1.69. So uthgard is working as intended.
Any live test made now is going to show a range test, but thats not how it was THEN.

Obvious bug.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby MotaroReloaded » Feb 24, 2012 11:58

Netchel wrote:The live bugfix to apply a range check to reactive procs was post 1.69. So uthgard is working as intended.
Any live test made now is going to show a range test, but thats not how it was THEN.


What are you saying by THEN? Range check for reactive armour procs was implemented on live when reactive armour procs were implemented ingame but there was a problem with it like the developer said in my 1st link, and only later they fixed it ( patch 1.88B) , that means if you go live the range check will work , why are you saying that its not how it was working then?? THEN it was implemented but not fixed meaning an archer could get hit back by the proc from 1500 range but also from 1800 range which is not oke, a bug obviously and we should have it work the 1.88B patch way .

I dont know if on uthg archers get hit from 2000 range by a 1500 ranged eff proc..if they do..needs a fix and story over..
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Postby Methusalem » May 10, 2013 10:41

MotaroReloaded wrote:I dont know if on uthg archers get hit from 2000 range by a 1500 ranged eff proc..if they do..needs a fix and story over..


so who could know it ?
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