Important ! Melee dmg variance is wrong on uthg

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MotaroReloaded
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Postby MotaroReloaded » Feb 09, 2012 15:49

I know ppl say they make low dmg with melee dmg and with 2h and so on..yet from a chat with Blue he told me that at 50 composite spec
Blue wrote: Uthgards min damage is btw 75% and not 100% what you think.

The damage range is 75%-125% and increases from there.


Now that concerns me alot and i ve sent this to Blue and expect an answer .. i will tell you why :

I ve done more then 300 min and max tests on live at 51 composite spec, and if i ve put max dmg /min dmg = 1.40 ..Now what is that saying to you ? that there is a 40% variation.

I l give you a simple example: min dmg 324 and max dmg 454 .( obtained from live at 51 composite spec)
My way = 454*100/324 = 140.12% thats 40% variance towards 41%

Uthg way = 454*75/324= 105.09%

Conclusion: 75%-125% variation when player is 50 composite spec or above its just wrong because from the actual dmg taken from live and doing calculations it should be 75%-105% which is the same to 100%-140% ..but doing it your way you will put a higher variation that will affect the dmg alot in terms that :
¬ = 5%
75%¬¬¬¬¬¬105%
75%¬¬¬¬¬¬105%¬¬¬¬125%
You just increased variation on uthg with 66% more then live one . That means a player with 50 composite spec (100-140% beein normal variance) will enter in a 73-140% dmg variance , like having 33 composite weapon. You practically nerfed the specs.

And to show how dmg variance is actually:
"Dmg variation with spec : "With no specialization, your damage varies from 25-125% of your base (which is determined by your weapon's stats and your level). From there to 2/3 specialization, the minimum damage you will do is increased linearly up to the 75% mark, at 2/3 specialization it will be 75-125% of base per swing. Past 2/3 both minimum and maximum raise until at 100% spec your range is 100-150%. Points from items *do* count in this calculation."
- Dave Rickey, Mythic Class Developer "

Its not 100-150% its 100-141% actually and look here : http://web.archive.org/web/201106271926 ... iance.html
- check Important notice above title from this site that has the formulas Uthgard is already using.


no spec means variance 25-125% ( same with 100-500% )
2/3 spec means variance 75-125% (same with 100-166%)
50 composite spec and over 100-141%
Specing more in weapon you are rewarded with a lower variation.
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Postby Blue » Feb 09, 2012 15:57

Oh man, Motaro! I didn't say variance is at 75%-125% at spec 50/51! The variance is at 75%-125% at spec 1 and increases in its whole with every spec point. I even gave you examples.

MotaroReloaded wrote:no spec means variance 25-125% ( same with 100-500% )

I told you already that this is garbage and if you really tested like you said you should have seen this.

Do tests on live AND Uthgard and present results and differences. Then we can talk further.
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MotaroReloaded
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Postby MotaroReloaded » Feb 09, 2012 16:14

Blue wrote:Oh man, Motaro! I didn't say variance is at 75%-125% at spec 50/51! The variance is at 75%-125% at spec 1 and increases in its whole with every spec point. I even gave you examples.

MotaroReloaded wrote:no spec means variance 25-125% ( same with 100-500% )

I told you already that this is garbage and if you really tested like you said you should have seen this.

Do tests on live AND Uthgard and present results and differences. Then we can talk further.




Blue variance having 50% diference on all specs is wrong , you have 75%-125% (66% variance) towards from 2/3 your spec and thats a lvl 50 player having 33 spec in weap, yet when he reaches 50 spec he should be in 100-141% (41% variance) ..thats a linear decrease of variance from
Like this : 66%(at 2/3 spec).......................41%(at 50 composite spec)

What do you understand by: Increases in its whole with every spec point?

This???

Blue wrote:I think you draw wrong conclusions about min being 100%. Its not the case. If you train your variance window increases like this 75%-125% => 90%-140% => 110%-160% => 120%-170%. The difference between min/max is always 50%.

Let me give you an example: 125% - 175% damage would mean, if you take the 125% as 100% it will be the range 100%-140% in your view. Thats what you see. But you ASSUME min damage is 100% where in reality its not. When you spec your damage will increase, min damage stays NOT at the same level for all specs. If you show me that min damage at spec 1 is the same as on spec 51 I would be extremely surprised.


1. The diference between min and max is not 50% always, i just demonstrated you with live example that at composite spec 50 the variance is 40% taken from 100-140% .
2. The variance gets reduced linear the more you spec in your weapon at the same time with an increased dmg. Min dmg is the one that increases only while the max dmg is just the variation of the min dmg , variation that gets lower from 2/3 spec towards 50 spec in weapon.

i know that with variance 90%-140% you get min 90 dmg and max 140 dmg but live tests show its 100-140% geting 100 min dmg and 140 max dmg.. you ve just lost 10 dmg .
I will go live and make 400+ hits with composite 50 spec and i l post it here, i want to see the 50% variance, i ve done these tests before and it was always 100-141% ..but i ll do it again.
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Postby Blue » Feb 09, 2012 16:52

MotaroReloaded wrote:
Blue wrote:I think you draw wrong conclusions about min being 100%. Its not the case. If you train your variance window increases like this 75%-125% => 90%-140% => 110%-160% => 120%-170%. The difference between min/max is always 50%.

Let me give you an example: 125% - 175% damage would mean, if you take the 125% as 100% it will be the range 100%-140% in your view. Thats what you see. But you ASSUME min damage is 100% where in reality its not. When you spec your damage will increase, min damage stays NOT at the same level for all specs. If you show me that min damage at spec 1 is the same as on spec 51 I would be extremely surprised.


1. The diference between min and max is not 50% always, i just demonstrated you with live example that at composite spec 50 the variance is 40% taken from 100-140% .

You have serious difficulties to understand what I write. I will try to explain it different:
Uthgard:
spec 1: 75% - 125% => 66% visible variance
spec 26: 100% - 150% => 50% visible variance
spec 51: 125% - 175% => 40% visible variance

Difference between min/max variance-borders is something different than percent variance of final damage. You mix that up.

I hope you finally understand it with my example. Also as you can see and you could EASILY test on live: Min damage is not the same for spec 1 and spec 51! Please do proper tests. You know the real 100% damage btw when you divide cap damage by about 3 (with some errors in regards to weaponspeed)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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MotaroReloaded
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Postby MotaroReloaded » Feb 09, 2012 17:41

I know that base dmg increases with spec Blue..c mon :P . Keeping the same 50% dif and increasing at the same time the overall % will result a lower actual variance yes ..its maths :)) , but only now with this post you finally answered my question, that at 50 composite spec on uthg you got 125%-175% which indeed gives an 40% visible variance.When i make tests on live i just take as 100-140% because there s no point using 125-175% as i am not comparing it with the dmg of the other lower specs . Thats what happends when you dont answer from the 1st time str8 to the point :) .

Did test now with a lvl 50 hero and:

spec 1 - min dmg= 25 , max dmg= 41 -> 64% variation
spec 34 - min dmg =35, max dmg =52-> 48% variation
spec 50 - min mg = 41 , max dmg =57 -> 39% variation

I must say i ve never done 1 spec in weapon variance tests because its not a viable spec. Case closed :)can be locked from my point of view..
Glacius ( previous acount name)
Albion

Glacius - WIzzard
Disrupter - Armsman


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