Live dmg tests VS uthg dmg for several classes

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MotaroReloaded
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Postby MotaroReloaded » Jan 24, 2012 12:18

I went live and created a copy of this sb rr9 + 11 item skils : 31+19 sword, 153 str, 160 quic. weapon 4.2 spd 100% qual /cond : http://www.daoc-toa.net/artifacts/goldenspear.html hiting a studded rr5+ bersy with armours 100% qual cond .

On uthg :
Shadowblade dmg with 4.2 spd weap
min dmg = 79
max dmg = 107
variation 100-135,4%


On live same stats with 4.2 spd weap artefact having 4% combat speed
min dmg = 81 (2 dmg diff)
max dmg = 114 (7 dmg diff)
variation 100-140,7 %



Shadowblade Pendragon same stats with 4.1 spd weap
min dmg= 77
max dmg = 109
variation 100-141%
log file: http://www.mediafire.com/?6at5hbxq2r3iwwv


Berseker Pendragon same stats with 4.1 spd weap
min dmg = 93
max dmg= 129
variation 100-138%
Last edited by MotaroReloaded on Jan 24, 2012 15:05, edited 5 times in total.
Glacius ( previous acount name)
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Postby Blue » Jan 24, 2012 12:52

Sorry but these results are just informational. Also dont forget that weapons can have hidden SPD differences. Live servers have SPD in milliseconds. So 4.2 speed could mean 4.250 or 4.150.
It's done when it's done. Thanks for your patience.
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MotaroReloaded
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Postby MotaroReloaded » Jan 24, 2012 13:17

Blue wrote:Sorry but these results are just informational. Also dont forget that weapons can have hidden SPD differences. Live servers have SPD in milliseconds. So 4.2 speed could mean 4.250 or 4.150.


I know Blue.. but if you look even the 4.1 spd on Pendragon makes more Max dmg then a 4.2 spd on uthg :) ..i was sure that you will say that.
I mean if we talk about live weapons if its 4.2 its not 4.29 lets be serious .. they would have put it 4.3 .

And you saw that for item skill on uthg dmg is not set livelike where its 70% from what is considered rr skil or spec skill in dmg calculations , this test includes +11 skill from items .. +6 item skill gave us a 2 dmg diference on live when hiting a mob that has a chain abs , for +11 it could be more ..and if you consider a target with lower abs like studded or leather the diference of dmg will be even more like 10 dmg for min / max just for that .. and look how fragile is the diff of actual dmg between shadowblade class and berseker class at same stats : 16 dmg for min and around 20 dmg for max ..VS a studded player with 19% abs.


PS : just looked at Golden spear artefact i used for sb ..has 4% combat speed ..and dmg is higher.
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Postby Blue » Jan 24, 2012 13:47

MotaroReloaded wrote: I mean if we talk about live weapons if its 4.2 its not 4.29 lets be serious .. they would have put it 4.3 .

No they just cut.

4.200 - 4.299 is displayed as 4.2
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby MotaroReloaded » Jan 24, 2012 14:29

Oke but i took a 4.2 spd weap with 4% combat speed to counter your argument :) , its Golden spear artefact , and i got that dmg, i m prety sure the effective speed of the weapon is like 4.2 on uthg if not faster.

http://www.daoc-toa.net/artifacts/goldenspear.html
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Postby Blue » Jan 24, 2012 15:25

Every item has different SPD. 4.2 just means it can be 4.200 or 4.299. Taking a completely different weapon doesn't prove anything.

Only chance you have to find out is to use a reference item where you are absolutely sure its 4.2 SPD like its mostly the case for crafted ones. Then you can compare swing count over 10 minutes.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby Magicco » Jan 24, 2012 15:43

Blue wrote:
MotaroReloaded wrote: I mean if we talk about live weapons if its 4.2 its not 4.29 lets be serious .. they would have put it 4.3 .

No they just cut.

4.200 - 4.299 is displayed as 4.2



Sorry for beeing offtopic but:

Wtf? What guys worked for Mythic? Why did they make Weapons that have 4.2 to 4.29? why didnt they make weaponspeeds fixed? like 4.2 OR 4.3, nothing inbetween? and when they missed the math lessons that everything including and higher as 4.25+ is 4.3 and not 4.2 Oo

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Postby Netchel » Jan 24, 2012 16:30

its a pretty well known fact that they are in miliseconds. some of us read every grab bag for ten years. it came up in response to people asking questions about why two weapons of the same speed had different dmg. and also once because delvign into a chat group was displaying rounded numbers, whereas the viewed item delve was displaying truncated. meaning you could drop a 4.2 weapon into chat and see it as 4.3. brb with a google linky...

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Postby Netchel » Jan 24, 2012 16:33

source from Zam repost of a grab bag. but you get the idea.

http://camelot.allakhazam.com/story.html?story=11467

Q. The weapons Golden Spear and Moment of Zen when right clicked display as 16.5 dps and 4.2 speed weapons. However when these 2 weapons are delved into the chat box, such as in Battlegroup or group chat, they display as 16.5 dps and 4.3 speed. This is the case at least for Hibernia, though I’m not sure about Midgard or Albion. Which of the 2 weapon speeds is the correct one?

A. What would we do without the Bearded Wonder? Here’s what he says: They are both technically correct. The issue is that the code rounds differently in each case. The speed of the weapon in the system is in milliseconds, so you only see the value rounded in seconds. In the right click display it rounds down regardless of the speed value. In the chat display it rounds up if over halfway and down if less. So in the case of the items noted, you see 4.3 in chat and 4.2 in delve based on how it rounds the speed. The true speed is between that and constant.


PS. as for remembering the actual weapon speeds that came up in the post... ummm. im a freak.

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MotaroReloaded
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Postby MotaroReloaded » Jan 24, 2012 18:48

I have a dragon sword 4.2 spd that i can use also ..but that weapon Golden spear has 4% melee combat speed..so no way is slower then a 4.2 on uthg.
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MT-Pear
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Postby MT-Pear » Jan 24, 2012 18:57

melee combat speed = haste ?
if yes, haste dont influence melee dmg (as far as I know).
only qui lowers the dmg.

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MotaroReloaded
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Postby MotaroReloaded » Jan 24, 2012 19:57

MT-Pear wrote:melee combat speed = haste ?
if yes, haste dont influence melee dmg (as far as I know).
only qui lowers the dmg.


Effective Speed: This is the actual speed at which the weapon being wielded is swung. Stats such as Quickness over 60 increase your swing speed, as do “haste” spells. To determine your effective speed, use the following equation, where SPD is the stat listed in a delve of that weapon for speed*, Quickness is the value of that stat listed in your character sheet, and Haste% is the percentage value of any haste buffs the character may be using (see the Camelot Herald for exact percentages for haste buffs):

Effective Speed = SPD * ( 1 – ( Quickness – 60 ) / 500) ) * ( 1 – Haste%)

Melee combat speed from TOa affects unstyled melee dmg , and was caped at 10% . What is haste doing then in your opinion?:)
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Postby MT-Pear » Jan 24, 2012 21:38

well, I would go on live to make a short test, but im not able to leave the start zone =/

but you say, QUI and HASTE (or every +speed) lowers my effective dmg, right? my capdmg, too (on grey doll)?
If yes... not on uthgard ^^ just tested on level 5 doll, with and without haste, and with -10 qui (maybe the diffrence is not high enough) but no change in dmg shown. only if I switch on another weapon.

And sry for being offtopic, but maybe theres a bug, too ^^

Edit: same goes for lvl 50 doll:
no change in min and max dmg with/without haste (14%):

min dmg = 43
max dmg = 60

I will check it with a char with higher melee dmg, maybe there will be a diffrence ^^

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Postby MotaroReloaded » Jan 25, 2012 02:08

MT-Pear wrote:well, I would go on live to make a short test, but im not able to leave the start zone =/

but you say, QUI and HASTE (or every +speed) lowers my effective dmg, right? my capdmg, too (on grey doll)?
If yes... not on uthgard ^^ just tested on level 5 doll, with and without haste, and with -10 qui (maybe the diffrence is not high enough) but no change in dmg shown. only if I switch on another weapon.

And sry for being offtopic, but maybe theres a bug, too ^^

Edit: same goes for lvl 50 doll:
no change in min and max dmg with/without haste (14%):

min dmg = 43
max dmg = 60

I will check it with a char with higher melee dmg, maybe there will be a diffrence ^^


You dont know how haste and quic affect your dmg.. :) obviously.
Haste and quic affect your style dmg ..and i showed you a formula where you calculate effective speed not effective dmg.. , and quic haste have nothing to do with caped dmg on a lvl 1 mob..cap dmg is modified only by spd and dps of the weapon .
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Postby MT-Pear » Jan 25, 2012 03:44

hehe ok, Im willing to learn :)

than sry for the break ;)

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