Question about implemented RA
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Hy,
According to this post, both 3 true stealthers, got their RR5 ra (remedy) implemented, but i never saw any info about that on the /changelog. My question is : Does those RAs are implemented ? Pirith. |
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anyway this RA is a crap i think and you never use it...am I wright?
and what about the stealth abilities (old RA... would be nice to have them) <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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pana u got no idea how powerful remedy is.. on live its considered the most atractive RA for stealthers.. soo
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The RA is implemented, Pirith.
And Uthgard isnt live, shuri fights assasine vs assasine not very often here un Uthgard, so remedy isnt really powerful. i would like to see the old RAs too:) |
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Ok thank's Gaius for the answer, it's all i wanted to know.
And personnaly i would prefere stealth abilities more than old RAs. Since true stealther need a particular attention trough ra's, stealth abilities, new styles( axe/sword sb specs), poisons(alchemy bug, ws/con debuff insteed of str/con) etc, but that's way more playable than some other things, it's another subject and discuss. Pirith. |
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Hello gentlemen
![]() Is the assassin RR5L RA the one which gives an instant teleport to the target if in a certain range ? |
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Didn't remember old RA distribution through classes, except remedy was for nightshades.
Edit Find an old tool whith old ra. Here the stealther RR5 ra with desc for each realm. Assassinate(alb) : Infiltrator selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more then 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth. Remedy(hib) : Nightshade ingests poison that costs 10% life but grants poison/dot/proc immunity for 60 seconds. Can be activated while stealthed without breaking stealth. HP loss is returned when the duration is up. Shadow Strike(mid) : ShadowBlade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower. With new system all this ra are avaible though stealth skill : Distraction (5) Danger Sense (8) Safe Fall I(10) Detect Hidden (16) Safe Fall II (20) Climb Walls (25) Safe Fall III (30) Shadow Strike (35) Assassination (39) Safe Fall IV (40) Safe Fall V (50) Last edited by Pirith on Nov 08, 2006 11:42, edited 1 time in total.
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On live servers, the 5L RA is an instant teleport to the target (with some conditions i do not remember) which is quite surprising the first time for the target
![]() By the way, is there a list of all RA implemented on Uthgard (English or French) ? Thanks Edit : looks like that RA is not anymore the RR5L... all stealther have now the same one ![]() Last edited by Bodyguard on Nov 08, 2006 11:49, edited 1 time in total.
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For you lazzy kobold :
http://uthgard.the-bart.org/modules.php?name=Forums&file=viewtopic&t=1163 |
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And do you know what says the lazzy kobold ? I know that site Pirith, is was wondering about possible differences between Uthgard and live servers. Your answer means they are the same. Thanks anyway |
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could somebody tell me if the stealth abilities will be on uthgard. and maybe an idea of when... 6 month? 1years? after catacomb classes?
cause i am looking for my template and would like to know if i set stealth 39 or not... <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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Guess you should have already understood Panachier but it seems not yet.
Such questions have a fast answer as *wait and see*. Don't you think there is many other things to implement before accurate stealther abilities ?(like debuff poison bugged or desease wich have no effect on heal ra). At least i suggest you to go just for 50 stealth modified (or whatever you want) until any announcment of update of stealth skill. At least save a single respec/full respec stone or be ready for farm some diam one day. |
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yeah i know that... but it was to have an idea... the problem is not the respec... anyway cause old char i have all respec left.
but i'am going to do my final equipment 100% overcharge 5. and it would be sad to have to have to do a new one in 6 months cause the abilities are on. so i would have like a answer from somebody that knows what they will be working on... i suppose AI, pets... and after that...? as they worked on horses, did lot of by side things, maybe could it be one of the thing that would be on list... and i think it shouldnt be much more hard to implement assassinate than to fix the heal proc so why not...? and certainly more funny and usefull (poor stealthers that are so weak ![]() <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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