The TRUE state of RvR on Uthgard

Talk about your RvR experience here
Squiggy
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Postby Squiggy » Dec 03, 2011 20:00

My friends and I have been on the frontiers since our 20s, and we rvr starting in our 30s.
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Gondlyr
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Postby Gondlyr » Dec 03, 2011 21:42

RonELuvv wrote:I will admit that I play during American primetime and not during Euro prime time. I also know that i play 95% of my time on my ranger, but i do play some visi RvR, and I watch alot of battles. Every night I log in there is a few alb stealtehrs, a few mid stealthers, and anywhere from a few small man's to a couple fg's of alb's and mid's roaming. Then from there it ends up being a roller coaster of visi's. At one point Albs have a bunch of visi's and there is little else. Then Mids come out and nothing else. Then Hibs might show up for a bit with nothing around. All threw this time a few alb/mid stealthers come around AMG and hope that there isn't 20 rangers/nightshades farming AMG. This is Uthgard RvR. It has been this way since I got into the frontiers and has stayed this way till now.


Yes, this is how American prime time is in Emain. The BG's are like this also. One realm roaming with a fg, the other realms log after losing one fight. The rest of the action is 2 or 3 stealthers only. So we go to Emain hoping to find more action. We don't care if we are on our Thid toons or Wilton toons. We can log a 50 but that doesn't seem to make the other realms bring more to Emain during our play time.

I want to thank the few Albs that actually come out and give us some fun action. Most of the time though its like posted above and its mostly just one realm running around with visibles during American prime time. That's when you can't blame people for switching realms because they don't have anyone to fight if they stay in the realm they are in.

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Sumosan
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Postby Sumosan » Dec 05, 2011 10:29

[/quote]
That's when you can't blame people for switching realms because they don't have anyone to fight if they stay in the realm they are in.[/quote]



THIS ....in my opinion its what destroys a) endgame rvr b) comunity c) realmpride

stick to your realm, build up comunity, fight for your realm

kraehe

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RonELuvv
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Postby RonELuvv » Dec 05, 2011 21:10

Either way Trishin, thats why I made my post. I wanted you guys to know that not everyone feels upset about the state of the server, and I would bet the majority is quite grateful to what you guys do here.

@ Bawwww- What you said is right, but the problem is that nothing is "broke" in the way RvR population is operating. The "broke" part is people not coming out. I'm sure the GM's would love to see a very active RvR population, but I doubt that it is on the top of their list of things to tweak (I say tweak because what exactly is "broke" about the RvR?). All I am trying to get at is that that other then having New RA's on a Classic map, everything in the frontiers is operating as intended. The changes people reccomend are nice, if they are given as nothing more then suggestion rather then demand. Too many times people (Zarkor comes to mind) that throw out these suggestions, then get upset because the GM's didnt apply them. Constructive critisim is nice, but getting upset because the suggestions you mention dont get implemented does nothing to improve the community.

Would insta port times help? Maybe. Would making more incentive to get lower lvl and lower RR players out to RvR help? Maybe. There is a host of other ideas that have started on these threads that hold promise for helping to get more people out to RvR, but at no point should the community be upset because these ideas don't get implemented. The fact is that Blue would like to keep this as close to "Classic" as he can. Those changes deviate from that. So all I am saying is that since we know these changes likely are not going to happen, then do one of 2 things. Make the current system work with what you got or quit playing on Uthgard. It really is that simple.

Whoops, almost forgot my signature. I wouldnt want Bloodwyne to think I dont know what I'm talking about because they dont know who my main toons are :) hehehehehe
Zacknafein Do'Urden- lvl 50 Ranger- 10L1
Jarlaxle Baerne- lvl 50 Blademaster- 5L8
Marshal Mathers- lvl 50 Bard- 3L8
Neighborhoodfriendl AlchemistbotSuperwarden- lvl 36 Warden- 2L2
Barrabus TheGray- lvl 6 Nightshade- 1L0

Zacknamid SorryaboutkillinguonHib- lvl 50 Hunter- 8L1
Cadderrly Bonaduce- lvl 50 Friar- 4L2

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RonELuvv
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Postby RonELuvv » Dec 05, 2011 21:40

bawww wrote:
RonELuvv wrote: You keep saying its the GM's fault for not implementing things that encourage or help low RR toons get out to RvR, but in the same breath you complain because there is other bugs and chars not working as intended.



I'm gonna draw you a little circle here. So by your opinion staff doesn't do anything about the RvR situation because they don't have time with all the major bug fixing that they do right? Except major gamebreaking bugs are almost ignored or are being fixed EXTREMELY slow, especially the ones connected to the NF RA's. The excuse for that being that they are working on old RA's. Yet after 2 years of waiting old RA's are nowhere to be seen on the horizon. So I ask you this: what exactly IS the Uthgard staff doing?


First off, the RA change is about 8-12 months old at most. I've only been on this server for 1 year and a lil over 8 months and it wasnt announced that they were changing RA's till I was 50 and 5L something on my ranger.

Secondly, I dont think they fix the RvR situation because there is nothing technically broke with it. Defense penetration, class bugs, LoS issues... those are bugs. Things in the coding are wrong and cause things to not work properly. People not going to RvR for whatever reason is not a bug!! Are we clear now? The GM's are fixing what is broke, not what is not being used.

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Bloodwyne
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Postby Bloodwyne » Dec 05, 2011 22:09

what you simply dont get runeluvv is the fact that a game shouldnt need a community to start being attractive. a game should be attractive itself. rvr on uthgard (apart of semi organized 8mans and stealthers) is obviously not attracting a percentage of players thats higher than 10%. In a game that is mostly hyped and played because of its pvp/rvr system, 98957239458430 other games have better "battlegrounds" and alot of better pve.
U would change your mind if there would ever be a statistic of people joining this server and staying for a longer time in comparison to people joining this server and leaving after a few weeks/month (after 50 4l2 basically). i wouldnt be surprised if that ratio would be 1:40. you can be sure the extremly boring and time-wasting rvr setting is by far the biggest reason for this, and not people that lack patience and will to motivate other people to go out. There is no zergleaders here? there had been so many, but they all got ****** by the system

and jeah u are right, we can accept this or leave. but we can also care about this server and actually draw conclusions that make sense instead of giving pro to the staff when you obviously have no clue about what it means to create a healthy classic rvr setting. believe me, even if guys like zarkor or maybe me can be stressful for gm's sometimes but if they would actually listen PARTIALLY we would be the way more constructive part in this server. sad only few are able to see that far

believe me im not saying i agree with everything zarkor mentioned in his tons of texts he once wrote.. but atleast he showed that he cares about this server and doesnt say the 0815 stuff ..communitys fault, the setting and server is fine blabla crap.. and instead giving possible solutions
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RonELuvv
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Postby RonELuvv » Dec 05, 2011 22:21

I understand the players that are upset and why Bloodwyne, but please tell me what exactly is "broke" on the current RvR system compare to the way it was on live? I'm not talking about class bug's or other things like that, I'm talking about the settings of the frontiers compared to the frontiers of the same patch level on live? 2 major things are different.

1. New RA's on Classic frontier maps- I realise the fix is a long time coming, and my be even longer before done, but at least it was acknowledged that this needed fixed and will happen at some time. * alltho I hope it takes longer from my own personal viewpoint being a ranger :)

2. The game is old Bloodwyne. I really honestly do think that the main reason you dont have sustained RvR is that as you said yourself, people that used to lead zergs and force some good RvR got burnt out and quit. There is always new games coming out, and this one has been out since 2001. The early guys that made RvR what is was on here (Zubasa comes to mind) got burnt out a long time ago. They moved onto different games. If you asked the majority of the BG and PvE players why they dont RvR they would tell you that most of it comes down to the community as the problem, not the settings in RvR. When you have high RR players getting upset because low RR players group up in more then a 8 man to fight them it discourages players. Now do any of those changes that Zarkor or anyone has suggested fix that problem? NOPE. Those are the community issues i'm talking about.

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Bloodwyne
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Postby Bloodwyne » Dec 05, 2011 22:38

and again you prove that u arent able to see beyond the end of ones nose. The community problems you adress are ALL a product of a not working system. High RR 8mans would not care AT ALL about what low RR players do and if they zerg or not cause they would play in different zones like it was on live for 10 years.

Yes people got burnt out, but the reason is not other games, the reason is uthgard itself. I know alot of zergleaders which are still acitve or semi active playing here, but simply got tired of leading zergs because of no enemys, to much flames, not enough people willing to join. (btw the example of Zubasa shows also u actually never really participated in anything on uth except AMG stealth fights) All factors that would be highly reduced if the setting would allow more people to participate in rvr and therefor force 8mans to leave the zone to avoid getting zerged. Easyly done by smallering the RvR zones by setting port to frontier keeps and doing other stuff (details u can read in tons of other threads, actually i dont see a point in enlightening you now)

And even IF most people would think this is a problem of the community. The majority of people, like in all parts of live, has no clue at all, and should be happy that guys like Zarkor are here to pull some legs and not just say YES YES YES

So if you really wanna know how to improve Uthgards RvR, accept the fact that the "community problems" are a result of the server setting and then read some older topics about this theme.

Last thing, in your introducing sentence u ask me to tell me what exactly is broke on this RvR system in comparison to the way it was on live.
-> This is Uthgard and 2012 and not Live, and thats also a big cause of the stagnation we face here, cause people live in the past.
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bawww
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Postby bawww » Dec 05, 2011 22:39

Zubasa + "early guy" along with "made RvR what is was on here" made me chuckle. You obviously have no clue what you are talking about.
Apoc315 wrote:The Theurge play is way more easy than a zerk

Zarkor
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Postby Zarkor » Dec 05, 2011 23:00

I'm glad at least a handful of people can see further than their own nose, to put it like Bloodwyne has said.

RonELuvv, what you're saying is basicly this: The community is to blame for the server's RvR problems. The fact that people are not attracted to endRvR is ... their own fault. They should "just do it" regardless whether it's actually fun or not because eventually that would prove a solution. Also, at least I thank the staff for their work.


Sorry bro, but that gets us exactly NOWHERE. Staff reads it, gets a smile on their face and move on living happily ever after, while the majority of new players couldn't give a damn about what's being said here and ****** off to BGs, other servers or other games because endRvR on Uthgard is so demotivating they prefer to spend their time elsewhere.



My frustration finds its source not in the lack of execution of my suggestions to solving this problem, but to the lack of acknowledgement towards the problem itself, which would imply the will to take (if needed drastic) measures to deal with it. Even when such a hint of acknowledgement is given however, it is quickly shifted aside whenever anything newer, more "urgent" comes to mind.

Given this situation in circumstances that require (in my opinion for one) for drastic measures indeed to thoroughly tackle and solve this problem, things are not looking very brightly unfortunately...
In defense of truth-to-experience.

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Ramboz
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Postby Ramboz » Dec 05, 2011 23:18

RonELuvv wrote:Ok, I had to get this out there after the "Bioshock" post got locked. Why do you all make it seem like RvR is dying on Uthgard? You all paint this horrible scene out there when in reality the RvR is almost the EXACT same from when I started 1 year and 8 months ago as it is now. I'm not saying that it couldnt improve, but I would say 99.9% of the issues with RvR are community related and not GM related. Zarkor, you talk about all these solutions and how easy it would be for you to fix these problems, but you dont run a server. You dont donate your time to this server, and I NEVER see you out in RvR. You want to know the easiest way to improve RvR? GET OUT AND DO RVR!! It really is that simple. All of you complaining about how "elite" 8 man's trash on you for zerging, SO WHAT! Ignore them. You cant please everyone.

For all the complaining we all do we never seem to want to take responsibility for our own problems. Defense penetrations issues, damage varience issues, LOS issues, and any of the other tons of minor and major bugs this server has is what the GM's are focussed on and what they should be focussed on. How the community RvR's is OUR issue, not theirs. Everyone thinks they have the perfect answer to solve the RvR problem on Uthgard, but really what they mean is they found a way to get everyone to RvR the way THEY think it should be done. 8 man teams think everyone should 8 man, small mans think small man is the way to go, solo's think their way is the way, and zergs think the same. The fact is none are the "right" way to do this. The reason it was good on live was because everyone went out and RvR'd. You had a little bit of all of the above and here everyone thinks you should be limited to just one or maybe 2 ways.

Simple. If you want to improve RvR all you have to do is have some patience and perserverence and go out and do RvR. The rest will take care of itself, and please quit making it seem like its a GM issue when it most certainly is not. If you go out and RvR the way you enjoy and dont worry about what others say or think the rest of the server will adapt and adjust.


i can't agree more.

a lot of people whine in forums instead of actually go and play the game.

like the poster said, i am also playing this game like 3 years? RvR is not dying, is about the same, Uthgard RvR is just fine considering its a free server.

Yes its not perfect, and all problems begin when the same people meet the same people, eg: not prime time action: trio mids goes out, finds a duo albs, albs die, they come back as four, mids die, they return as 6, albs die, albs cant find more to fill FG, they log, end of action... but if it was out another hibs group or more, and more alb small man groups the 1st group could stay the same and keep running as trio and action could go on ...another example : FG hibs running out, nothing to kill, at the same time alb group is building but they miss a cleric, they waiting at apk 30 minutes while hibs keep roaming having nothing to kill and eventually they log out, after 35 minutes albs find a cleric and start roaming but nothing to kill cause hibs have loged, they run 30 minutes and log, then a mid group that was forming goes out and there is nothing to kill and they log, the previous same hibs are back trying again to roam just in case now there is action but ... (lol eh? :P but its true) ...its all about low numbers everything could be ok if server had 1000+ ppl on prime time.
could be lot of soloers out for the soloers, lot of fg's for the 8vs8 elitists, lot of zerg's for the zerg fans...
making/finding groups could be easier, not like waiting to TK's for 2 hours for a missing class etc...

but...

We don't have that kind of numbers, we have to work with what we have, so...

You want RvR to be better? go out and play, don't hide in DF corners, don't make one char after another because the previous sucks and the new one will rawk, don't get stuck in BG's, yes they are nice, they are fun, they are casual, but they are supposed to exist to make your leveling not boring by only killing mobs, to help you learn your char in RvR play and to prepare you for the real RvR in Frontiers. PVEr's we have a lot, try some RvR dudes...

And yes there are some lags, some bugs, but GM's working on them, i see the change log get updated way more often than the one when i was playing on live.

Uthgard is fine and we should be thankfull for it to be here. Also donate a bit, i just donated 20euros again (fix the lags please :P)

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Galandriel2
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Postby Galandriel2 » Dec 05, 2011 23:21

your frustation could rise much more zarkor if you would realise that no one reads all those textwalls

dont know why the same 3-4 guys always complain since months and years, maybe better quit this bad bad server and get your own perfect freeshard running...

rvr is fine atm, always some enemies out and since 2 days there is also hib zerg :grin:
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bawww
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Postby bawww » Dec 05, 2011 23:29

Ramboz wrote:Uthgard RvR is just fine considering its a free server.


Ramboz wrote:eg: not prime time action: trio mids goes out, finds a duo albs


Yep, rvr is just fine, those numbers in your example are not disturbing at all.
Apoc315 wrote:The Theurge play is way more easy than a zerk

skdante
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Postby skdante » Dec 05, 2011 23:46

bawww from all ramboz post you hold on to this sentence ... some guys in this forum excists only to serve their mental illness ... for example got banned and now they just qq, or they dont want to be here they just pass they time doing harm to uthgard for their personal adjentas or benefits.

server is more i could ask for an free sard. it has its problems i agree but in general terms its good not simply decent ... you can enjoy daoc .


I call on arms hibs and mids, rvr more guys we will try to do the same .... with respect.

See you in the temple (emain). :D
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RonELuvv
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Postby RonELuvv » Dec 05, 2011 23:53

Wow, Bawww, Zarkor, and Bloodwyne have all the perfect ways of dancing around a question to become great politicians. You are not once answering what I have asked multiple times now.

COMPARING PATCH SETTINGS PLEASE TELL ME WHAT IS DIFFERENT BETWEEN UTHGARD FRONTIER RVR AND LIVE RVR ON CLASSIC?

The answer is nothing short of the RA's and population. This free server has been up for how long? Long enough that people, regardless of how good a server is, will move on.

I mentioned Zubasa because I heard during the Agramon days he was a leader on a very good 8 man set up on Mid. I never actually played with the guy. I used him as an example because in 1 year and 8 months of playing this game I've never seen him on and he's been in the top 30 rp earners since I started. In other words, he's an old RvR player that has moved on from the game. I was told he left when they said they were getting rid of Agramon, but I was trying to use him as an example of people that played and just dont want to play anymore. Not because of some problem, but just because they wanted to play something else and were burnt out on DAoC.

As an example: I love Golden Eye on the Nintendo 64. When it came out originally my friends and I played that game every night for hours on end for months, if not years. Eventually we quit playing it because we got burnt out on it. 10 years down the road I decided to go out and buy a used N64 and a copy of Golden Eye to live out my golden years (no pun intended). I played it for about 1 month and was burnt out.

According to Bawwww, Bloodwyne, and Zarkor there must have been something "broke" with the game because I didnt play it for year after year. The fact is that the game is great. There is nothing wrong with it, but I just didnt want to play it anymore. The same applies here. The setting is fine for RvR. Some people do it, some dont, but the settings you keep comparing it to on live were almost the exact same as here and they worked. The difference from the server I played on live and here is that on live people just went out and RvR'd and if sombody gave us grief for the way we played we laughted at them and went on about our business.

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