Why Uthgard's Population Could Be Higher...

Talk about your RvR experience here
Brashear
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Postby Brashear » Nov 29, 2011 03:11

This is a post directed at the GM's-

First of all, I would like to thank you guys for the time you put in to make this server a very great alternative to live. I do play this server and I love the nostalgia it brings to me. That being said, while I have officially cancelled my live account (I am a veteran of the Merlin server), I went in and tried to spread the word about Uthgard, trying to bring more people here in hopes of escalating the population to create an even bigger endgame RvR scene.

The consensus seems that people WANT--very dearly--to play Uthgard, but they don't want to invest time and money leveling if their favorite class is broken. This makes sense to me, because we know that establishing oneself on this server is no easy task, and leveling up can be a pain.

I understand there are very important bug fixes that you guys work on and I have no right to say which are the most important, etc... all I'm saying is that the consensus from live players (and my guild has 80 active members & our alliance has over 450 and I've been spreading the word) is that the full implementation and correction of classes is all that would they would need to be convinced to play here.

On multiple occasions all I've heard was "fix the hunter and I'll be there" or "if animist bombs operated correctly I'd play Uthgard too." This is just my 2 cents and I figured it was only fair for you guys to know how live players feel about coming here. We have such a great base of players, and I think that taking the next step to get the population to increase would be finishing the classes, because as a computer programmer myself I understand that working from the ground up is how operations work.

If players get their classes, they might be able to deal with defense penetration problems, or the widespread BG ranges, etc... because at least they can play what they want to its fullest ability.

Once again, I'd like to reiterate that this is not a knock on anyone--and regardless of the progress of bugs here I will continue to play my new Skald.

-Brashear

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Galandriel2
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Postby Galandriel2 » Nov 29, 2011 11:07

dear sir from the internet, thank you very much for your wisdom
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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shade
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Postby shade » Nov 29, 2011 11:13

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Yeah, you certainly know what the consensus is of what people WANT.

Hint 1: People ranting in the forums here are not the majority of the server population. Most people are just fine with their classes.

Hint 2: Hunter skills are fully implemented (don't start with call of the hounds please).

Hint 3: Population would not change even if ALL SI classes were removed. So if you don't like the state of their implementation just pretend for yourself they would not be there to choose at all.


And now, please play here seriously for > 1 year and then rethink what the consensus (hahahaha) of the playerbase could be.

Hint 4: There is none.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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shade
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Postby shade » Nov 29, 2011 11:15

One more thing: How much money do you need to "invest" to play on Uthgard?

Edit: In before close.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Trishin
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Postby Trishin » Nov 29, 2011 11:44

It's done when it's done.

skdante
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Postby skdante » Nov 29, 2011 12:37

m8 greeting if you are a player that loves daoc this is paradise for u all rest is crap sure some bugs excists and all players have some problems but imo problems which is geting fixed day by day <<<<<< Play on Uthgard . The population and the action is really nice and you have alot of good times with your fellow mates so imo dont hesitate to come to our community and play.
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Blue
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Postby Blue » Nov 29, 2011 14:35

Brashear, thanks for your input.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Asloan
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Postby Asloan » Nov 29, 2011 15:36

lol, funny how ppl jump him for giving more input then they ever could :D. Let the GMs decide wheter or not they wanna act on what he said, you give a very poor picture of uthgards community so far.

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Rector
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Postby Rector » Nov 29, 2011 15:41

The thread starter is not talking about the wishes of the uthgard playerbase, he is talking about the players from liveservers that dont play on Uthgard yet for various reasons.

I think the next big steps that will make the server better would be:
- better defense penetration formula (that will fix the hunter class and change a lot in balance)
- mob dmg fix and buffs on pets
- pathing
- completed classes

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borog
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Postby borog » Nov 29, 2011 16:09

Rector wrote:The thread starter is not talking about the wishes of the uthgard playerbase, he is talking about the players from liveservers that dont play on Uthgard yet for various reasons.

I think the next big steps that will make the server better would be:
- better defense penetration formula (that will fix the hunter class and change a lot in balance)
- mob dmg fix and buffs on pets
- pathing
- completed classes


Personally i feel that "pathing" is the most important issue. From mob aggro in dungeons, to pets climbing walls in RVR, pathing affects the entire player base in one way or another.

Mob Damage (pet damage also) is a fairly major issue, but only affect certain pet classes and those that PVE. Theurg and caba "pets" for example are not affected, but everyone in PVE is. Although i don't see the point in making mobs hit harder now anyway, as it will just make the server even more difficult to get to 50, and may in fact drive more players away.

DP really only affects melee classes

completed classes? well most of them are, and the ones that aren't are subject to some of the bugs mentioned above, so fix pet dmg and pathing for example, you may find that it fixes some of the classes.

Lets also not forget the contentious issue of resist rates for spells on this server being a bit higher than on live.

All in all though, Uthgard is not live and doesn't attempt to be live, so comparing the two is pointless. All these players that could come from live may find that we play at a patch level that they don't like anyway.
Last edited by borog on Nov 29, 2011 16:11, edited 1 time in total.

Zarkor
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Postby Zarkor » Nov 29, 2011 16:10

Rector wrote:The thread starter is not talking about the wishes of the uthgard playerbase, he is talking about the players from liveservers that dont play on Uthgard yet for various reasons.

In fact, he IS talking about the Uthgard playerbase too, even if he doesn't know it...

Nayru wrote:After our last news we received emails from 117 players. Finally we have evaluated them and sorted them by categories, starting with the most mentioned topics.
Here are your top 10 topics:

1) Completion of the classes (42%)
2) Clarification about the future realm abilities and patch level (21%)
3) Making the frontiers more interesting (stronger keeps, more levelspots, ...) (16%)
4) Re-testing of the archery damage (16%)
5) Re-testing of the twohanded damage (15%)
6) Missing market explorers (housing) (11%)
7) Implementation of classic dungeons (9%)
8) Alternative skins for items wanted (9%)
9) Viper being too strong for the current setting (7%)
10) Implementation of Shrouded Isles (7%)

This dates from the 15th of April 2010.

It was followed by the announciation of Old RAs (which have been stopped in their tracks ever since the author of the quoted post vanished). In terms of class completion we have seen very little improvement.


@Brashear, you have a valid point. Don't let the "everything is fine, stop the whine"-prophets get to you. Critical thinking is what makes us improve.
In defense of truth-to-experience.

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Blue
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Postby Blue » Nov 29, 2011 16:41

borog wrote:Theurg and caba "pets" for example are not affected

Damage wise they are affected too. They use live like modifiers to base damage. But the base damage is wrong. The biggest deviations for mob damage calculations are in the level 20 region. Debuffs and buffs on NPCs don't work properly too which is in the same boat as the damage calculations.

Theres lots to do. Some things like defense penetration propabilities are difficult and time intensive to research. Also I don't think the time required for pet/mob pathing is it worth to put more important stuff back. The tracker is already full of stuff which requires fixes.

Additional to all these class related issues we have to encourage RvR in the RvR zones and make it stronger and motivating.

I don't bother with the initial barrier for new players. As of the current status its not really hard to growth a level 50 if they really want to play here.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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borog
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Postby borog » Nov 29, 2011 18:59

maybe Caba's, Theurg's and Ani's are affected because they are on the wrong base damage, their pets still do pretty high damage none the less, just like the Animist pets.

Midgard pets, (Wolf, Spirit and Skeleton) on the other hand, don't seem to have any base damage at all, or they are at least considered lvl 1 creatures for base damage.

Im pretty sure the Hib companion mob has reasonable damage also. Are there any pets from the other realms that don't work?

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Blue
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Postby Blue » Nov 29, 2011 19:38

borog wrote:maybe Caba's, Theurg's and Ani's are affected because they are on the wrong base damage, their pets still do pretty high damage none the less, just like the Animist pets.

Midgard pets, (Wolf, Spirit and Skeleton) on the other hand, don't seem to have any base damage at all, or they are at least considered lvl 1 creatures for base damage.

Im pretty sure the Hib companion mob has reasonable damage also. Are there any pets from the other realms that don't work?

Pets do the same damage as the corresponding mob of the same level if they have no damage modifiers like the earth pet.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Brashear
Warder
 
Posts: 24
Joined: Nov 28, 2011 20:00

Postby Brashear » Nov 29, 2011 20:24

Some of you guys misunderstood what I said. I am just giving the GMs an idea of how Uthgard is perceived because I WANT it to succeed since it is far superior to the player base on live. I am complementing Uthgard in every way possible.

And because I registered to this forum yesterday does not mean I do not know the wishes of players coming here. I have been around DAoC since day 1 and have just started playing Uthgard consistently. Furthermore, if you look around these forums (which I had done plenty or prior to actually creating a login...) you can clearly see I am not the only one who is looking for completion of the classes.

Either way, there is no need to get all defensive because if it were up to me I would help make Uthgard completed in this regard.

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