Best race for Paladin Pvm/rvr

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Sundances
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Postby Sundances » Oct 31, 2011 23:51

Hello i whas wondering what race for paladin is the best
i made a saracen but dont know if they are the best choice for PvM and RvR
its only lvl7 so if i have to reroll other race its fine since it aint that high lvl

Xedie
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Postby Xedie » Nov 01, 2011 01:33

you already made the best choice, so go on :wink:
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bick
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Postby bick » Nov 01, 2011 01:48

Not sure there's a "correct" race when it comes to paladins. Basically it breaks down to the role you want to play. In the end game I doubt it means much tbh. However if you want some perspective, here you go.

Saracen: Better blocker
Highlander: Better DPS
Briton: Middle of the pack
Avalonian: Please don't :oops:
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Netchel
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Postby Netchel » Nov 02, 2011 18:41

1) To say that a highlander is "better dps" is a little deceitful. any pally dps sucks. if they allowed halfogre pallies, it would still suck.

2) the only benefit you can really argue as significant for a highlander would be more HP. as for whether more HP is more important than more block rate, that comes down to the role of the paladin and the type of abuse he is taking.

----------------
personally though, having played both highlander and saracen pallies on uthgard, I would say that it is no contest for the saracen being the best choice. the paladins numebr 1 job is to block things. if you do that to the best of your ability, you will do well.

so to sum it up in 1 word...

SARACEN.

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Eddie
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Postby Eddie » Nov 05, 2011 01:38

All those gentlemans that posted before me are right when they say saracen is the best race, since paladins main rola is to block.
Unfortunatly they are just taking for granted that you will go for a standard (but not optimal imho) 1h build.
This post is coming late so you r probably higher level and you are probably not considering changing race anymore, but this will still be helpful since i am gona talk about specs and the best one for a paladin is the hybrid one:
42 chants
39 2handed
42 shield
rest slash (30ish)

same block rate, same chants REAL utility
Upsides:
anytime back snare
anytime side snare (the only snares you will get with 1hstyles, are a 2 styles combo on thrust, and a side snare on slash - and back snare is a lot easier to land then side on a PvP situation - side style is in fact often impossible to execute)
more dps if needed
albions 2h swords are cool as hell

Downsides:
Cant Block while using 2h (snaring the enemy so your ally can run - when you cant stun him cos he is immune - but again, with a 1h you wont have snare at all)
Requires more skill and expenrience - more skill cos you basically have more buttons to push, experience cos you need to know when where and why use a 2h rather then a shield
You absolutely need Autotrain in Slash at least (all the way to 48), and if possible also in Chants until 40 (or 48 if you feel masochist) or you wont have enough training points to make this build

Fun Fact: you can still you him as a 1h and forget about the mighty sword on your back, and you will have no downsides from a pure 1h slasher

So, if you think about an hybrid paladin, that can deal that little Dps in certain situatios, Highlanders and Britons could be a viable choice. Also consider that those 20 point more of dex as Saracen, are gona give you something like 0,5% more block.

IN SHORT: Race does not really gives you any edge when you r talking about 10 or 20 points difference, especially if those are dex on a tank, and especially if the tank is a paladin. So just go for the race you like the most, and aoutotrain slash and chants as much as you can. When you are close to 50 think about your spec, choose one and go for it. If you feel you wanan switch from hybrid to pure 1hander (or vice versa) do it and try both. A 2h Saracen pally will still be ok, and so will a highlander 1h.

skdante
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Postby skdante » Nov 05, 2011 09:21

If i may say my opinion in the matter gentlemen.
i agry with the last post about 20 dex and block rate benefits... it doesnt matter the Race.
1st most important think for a new paladin is auto train chants and slash ... till 48... its crucial.
2second most important thing is spec.
for grp spec best spec is 44 thrust 42 shield 46 chants rest (parry if you auto train).
paladin dont need dps for grp you hybrid spec is good for solo in my expirience here and in live.
Ok 2 tips fellows .
1st brimstone shield of chaos. if you play with this shield you know wuy...
2nd 2 weapons (1. with 2.4 speed for imba fast snare) ,(2. with 4 speed for some style dmg with back style).
Thats is what i can give you from my expirience as a paladin ... all rest is up to you.
GL
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Satz
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Postby Satz » Nov 05, 2011 10:24

Dont bother about the minimalists!

You know, those 20 dex are almost 2% more blockrate, this is important!
And those 10 con are roughly 34 more hp, this is gamebreaking!

So, dont bother trying to play what you like most, just make another copy of the pack with leet race, leet startpoints and leet spec!

In the end, the difference is HUGE! On the one hand, you might get fun and feel accoplishment, on the other you will be able to block 36 out of 50 hits, instead of 35 and you would probably win 1 more 1vs1 fight out of 50...

So, well... Play whatever you like, just do not gimp your toon too strongly. One things here, the other one there and the third one over there etc... Might come out as a toon that would not be able to do anything usefull / kill stuff at all in the end, if you customize too much. Btw, if you are going to autotrain you either need a lvl 50 cabby to farm respecs for yourself every 4 levels or you gonna need several monthes to get to 48! Noone groups a pally without chants.

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Eddie
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Postby Eddie » Nov 12, 2011 11:47

skdante wrote:If i may say my opinion in the matter gentlemen.
i agry with the last post about 20 dex and block rate benefits... it doesnt matter the Race.
1st most important think for a new paladin is auto train chants and slash ... till 48... its crucial.
2second most important thing is spec.
for grp spec best spec is 44 thrust 42 shield 46 chants rest (parry if you auto train).
paladin dont need dps for grp you hybrid spec is good for solo in my expirience here and in live.
Ok 2 tips fellows .
1st brimstone shield of chaos. if you play with this shield you know wuy...
2nd 2 weapons (1. with 2.4 speed for imba fast snare) ,(2. with 4 speed for some style dmg with back style).
Thats is what i can give you from my expirience as a paladin ... all rest is up to you.
GL


Excellent english. May you explain why 44 thrust etc etc is "the best spec"? you got a 2style snare combo, while with 2h you snare with the first style.
Dps does not matter? In most cases it dont, but can always come in hand in very close fights. Pala does not need Dps its like saying Mages dont need Hps.
Hybrid spec is not a 1v1 spec, cos in 1v1 fights you always gona use your shield, the only time you can land a couple of 2h swings is the nine seconds the target is stunned, but that wont make for the parry you lose but speccing hybrid. Pure 1h > Hybrid in 1v1, but this doesnt even matter.

I believe the Thrust spec is pretty good, end in the end its a matter of choices, it does not really matter what you go for, there is no real big difference that makes one better then the other. But simply saying that "this spec is the best", without explaining why, i think thats just pointless.

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Eddie
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Postby Eddie » Nov 12, 2011 12:00

Satz wrote:Dont bother about the minimalists!

You know, those 20 dex are almost 2% more blockrate, this is important!
And those 10 con are roughly 34 more hp, this is gamebreaking!

So, dont bother trying to play what you like most, just make another copy of the pack with leet race, leet startpoints and leet spec!

In the end, the difference is HUGE! On the one hand, you might get fun and feel accoplishment, on the other you will be able to block 36 out of 50 hits, instead of 35 and you would probably win 1 more 1vs1 fight out of 50...

So, well... Play whatever you like, just do not gimp your toon too strongly. One things here, the other one there and the third one over there etc... Might come out as a toon that would not be able to do anything usefull / kill stuff at all in the end, if you customize too much. Btw, if you are going to autotrain you either need a lvl 50 cabby to farm respecs for yourself every 4 levels or you gonna need several monthes to get to 48! Noone groups a pally without chants.


the difference with 20 dex is even less then that, i think its 1%, maybe 1,2 or so, im too lazy to go and check, but yeah you were just being sarcastic so it does not matter.

About the AT, my pala is completly AT in slash, and until 40 at chants, and i didnt use any cabalist neither took me months.
Simply: get spellcrafted weapons, and level up solo armsman style, just pull & hit them, you ll have both crush and shield at your level, that means you gona block a lot, and you ll do a lot of dmg, the crush anytime also needs lil endurance, you can use your grey dmg add chants some some nice extra dmg. If you go for mobs which are weak to crush (skelly and such) you can level Up pretty quick up to lvl 40. If you get invited to a party, you ll still be a tank, pretty much like an armsman, if they dont want you like that, no big deal, you ll be able to kill stuff solo no problem - in fact, if the group is not well balanced, you ll exp faster solo, and honestly lets face it: how many groups can you find on Uth albion before Hulks?
At lvl 40 what i did is drop crush, and i simply went chants/2h. The most wanted thing in Hulks grp is always the damn paladin, so as long as you give yellow endurance (and red later), they dont even care if you are a 2h, or you deal so lil dmg you cannot even keep aggro, they ll get you into the grp, and a mercenary or whoever else is gona tank, no problem. you will level as fast as any other pala can, as long as you look for Hulks groups, and you ll keep autotraining your slash for the last 2 points. If you are going hybrid (and if you are going AT so bad, you should, a 1h pala does not need all this AT), you can use both 1h and 2h, the thing with using 1h is mostly that you have a shield, you will have 10 slash at this point so almost no dmg, and even with a 2h the dmg will be pretty low.
You dont need 10 respec stones, you dont need a cabby, you dont need 4 months, the only problem is the boring of the solo exp, but you wont find too many groups anyway.

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ZaiQQ
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Postby ZaiQQ » Nov 12, 2011 14:31

Looks like Eddie never played a paladin.

If you go for thrust you get 46 chants and 44 thrust, for the super long snare which isnt even hard to hit, and you can use it from all directions instead of someone just running away, you dont have to bother with weapon swapping or anything.

Second, even if you would want the 2h backsnare, you dont need or should get 39 2h, the advantage of going slash is that you dont have to get the 44 in weapon due to snare style, so you can go for 48 chants which is the 15 resis cold, which is pretty damn handy vs runemaster based groups or even single eld groups.

Autotraining your character will give you no real advantage, you will end up being a little rougher to slam but thats it (you will get slammed in your back most of the time however)

If you plan on soloing, then this doesn't really matter, its group information. One more reason to why thrustsnare is better then 2h behind snare is that you still got your shield out, you are still able to guard the person you are snaring the enemy from.
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pweet
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Postby pweet » Nov 12, 2011 14:45

Eddie wrote:Hybrid spec is not a 1v1 spec, cos in 1v1 fights you always gona use your shield, the only time you can land a couple of 2h swings is the nine seconds the target is stunned, but that wont make for the parry you lose but speccing hybrid. Pure 1h > Hybrid in 1v1, but this doesnt even matter.

In 1v1 fights u can always switch between 1h and 2h, so do a 2h hit and switch to 1h and u ll loose no defense if u r quick but u ll get a dmg boost. Thats how u play all 2h/shield classes :idea:

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Eddie
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Postby Eddie » Nov 13, 2011 03:38

ZaiQQ wrote:Looks like Eddie never played a paladin.

If you go for thrust you get 46 chants and 44 thrust, for the super long snare which isnt even hard to hit, and you can use it from all directions instead of someone just running away, you dont have to bother with weapon swapping or anything.

Second, even if you would want the 2h backsnare, you dont need or should get 39 2h, the advantage of going slash is that you dont have to get the 44 in weapon due to snare style, so you can go for 48 chants which is the 15 resis cold, which is pretty damn handy vs runemaster based groups or even single eld groups.

Autotraining your character will give you no real advantage, you will end up being a little rougher to slam but thats it (you will get slammed in your back most of the time however)

If you plan on soloing, then this doesn't really matter, its group information. One more reason to why thrustsnare is better then 2h behind snare is that you still got your shield out, you are still able to guard the person you are snaring the enemy from.


Your wrong, i did play a paladin

With trust you have to land 2 styles in order to snare, with 2h, you can snare both from back and side, which gives you a 270 degree, thats an anytime to me unless you are stupid enough to hit target from the front, you dont even need to position yourself most of the time, healer run -> the enemy dps sticked to him -> you stick to the dps -> easy backstyle, you know it.

chants: do you really think that 5% more resist is gona make a difference, if it would give that resist automatically to the whole group, maybe. But there are a few problem with auras:
1- only ppl near you gets the effct
2- you gotta use 1/2/3 more auras, thats time you use pressing buttons
3- lasts basically half of the time, your gona have full duration just on the last aura
4- every aura is less endurance for you

about the weapon switch: as i said you have to be good enough to play it - its easy to me, but i guess you cant play it if you are slow.

As i already said before, autotraining helps only if you go for hybrid template.

I still believe its a matter of prefences, to ME, hybrid pala is the best, and i said more then once why now lol. I still think any other pala, especially trust 1h, its still a good choice, about the 1h thrust, as i alreayd said, there is no real difference, you got the same tools as an hybrid.

What i think is stupid is saying This, is better then that, where there is no real difference between them ^^

peace

skdante
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Postby skdante » Nov 13, 2011 18:17

ok eddie i was to bored on explaining the reasons but since you provoked the answear i ll do answear your questions.
44 thrust 42 shield etc .... is the best spec for grp from my expirience as a paladin because...
1) the snare duration of thrust > snare duration of 2 handed.
2) shield on you all the time. you dont go 2 handed while you guard so you dont guard.... and imagine the usuall assist train of hibs and mids with 3 atleast melee that hits your poor cleric or sorc or theu and you snare ofc with the 2 hander... i dont think so.... because you not guard this way so you either guard or snare not both.but the thrust spec can snare and guard giving alot more protection.
3)i can show you the majority of paladin players that spam styles tring to do dmg forgeting their main part and role in the grp...that is to guard snare slam etc .imagine now the same paladins that have a 2 hander also ... i can see them in the assist train spamming styles with 2 hand along side with the mercs...
4) ppt timer... 2 hand on ppt is really bad you know ... or you dont know? :D
the second reason from my expirience in the battlefield of rvr is the most important . 2 hybrid paladin spec is for soloers can be grp spec but it will never be as good as thrust spec .and eddie if you dont like my english read something else dude peace.

about the weapon switch: as i said you have to be good enough to play it - its easy to me, but i guess you cant play it if you are slow.
and please dont mention a key press on the quickbar or even a key bind as a matter of importance ... switching weapons ... dont even mention it you are not talking to guys that just starting playing.
Last edited by skdante on Nov 13, 2011 19:41, edited 1 time in total.
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skdante
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Postby skdante » Nov 13, 2011 18:57

With trust you have to land 2 styles in order to snare, with 2h, you can snare both from back and side, which gives you a 270 degree, thats an anytime to me unless you are stupid enough to hit target from the front, you dont even need to position yourself most of the time, healer run -> the enemy dps sticked to him -> you stick to the dps -> easy backstyle, you know it

not guarding and dont forget the ppt ... i want to see after how nany styles you lll make the snare with the 2 hand ... mate i dont want to read more of your opinions cause as i read your posts i think that i dont even want to bother inducting you. :D
and ofc the back style snare or stun that the majority of the dps melee classes have so you snare ... and they snare ... result ... = 0.you need to avoid in any costs the assisted target of the enemy to turn his back and run on the enemy assist train... you need first to land snare or stun and then the assisted target run threw them avoiding the back styles and the snared or stuned enemies cant do ****** on your guarding target. thats the perfect play .
. your spec has nice looks m8 and your opinions are nice... but they clearly lacking expirience in rvr.
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bawww
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Postby bawww » Nov 19, 2011 12:34

Generally 2h paladin is the best choice
On Uthgard's flawed version of daoc it sadly makes no sense playing anything but a 44thrust paladin due to a number of factors.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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