RvR improvements

Talk about your RvR experience here
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asheron
Warder
 
Posts: 49
Joined: Jun 27, 2009 00:00

Postby asheron » Oct 20, 2011 06:27

from my experence in old frontier's live and now here (alb always) the orginal game play was alot different it took mythic many years to totaly ruine that with trying to make population ballence which they called realm ballence and as albion was most populated they attacked it harshly leaveing albion classes pretty badly gimped with there end result's. That I beleave is why the frontier's are so often empty.In the olden days rvr was a hoot and crowded in all three zone's and it made for epic battle's in the revamped version the only epic battle's you will see is between Hib an Mid realms we(albs) have watched many a good battle lying on the ground wishing we could play but it will take making many adjustments to the classes for that to happen again. It is my hope and I do beleave that day will return it just takes a lil time and the gm's ahve been very busy of late as we all know.I have noticed some recent adjustments on at least 1 of my chars Thank You GM's:)

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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Oct 20, 2011 22:54

Ahseron, I have seen a few of your posts today, and I am 100% convinced that you are mixing up stuff from very different time frames in DAOC. On live classic thrue ToA there was some very minor tweaks made to all classes along all realms. More people played Albion because they had 1 more class then the other realms, had a 3rd stealther that the other realms didnt have, and also was the realm the game was based off of. In saying all that, they never made any nerf's or changes to alb clases prior to catacombs for the reason of "making the realms more euqal". Those changes happened from Catacombs when Mids and Hibs each got 2 classes while the Albs only got 1. The other changes you speak of were minor tweaks put in to keep better class balance. The inf on these settings and on most settings is a very powerful class. You say things like hibs have 100% dual wield chance, which is 100% WRONG. The factors to determine dual wield are the same for inf as they are for ns's. The speed in which inf's attack are determined by weapon speed just like all the other classes. I think you probably did play live, but I think you are just a bit confused as to what changes came and when they came. Please dont post things as facts that are clearly not. It misleads alot of people.

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Ridifool
Myrmidon
 
Posts: 80
Joined: Apr 18, 2011 14:46

Postby Ridifool » Dec 08, 2011 03:51

except smite nerf...And albs that weren't getting heals asked for that.
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Seethoven
Gryphon Knight
 
Posts: 297
Joined: Sep 11, 2011 05:32

Postby Seethoven » Dec 08, 2011 10:12

I can honestly say, I'd go out a lot more on my eld if it didn't take 10 minutes just to go get perfed.

Insta-port would insta-fix what I think is a major issue.

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ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Dec 08, 2011 11:04

Seethoven wrote:I can honestly say, I'd go out a lot more on my eld if it didn't take 10 minutes just to go get perfed.

Insta-port would insta-fix what I think is a major issue.


so you could get perfed every second minute? takes rougly 5 mins from dl to amg, can take way longer if you need to port. ;)
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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Dec 08, 2011 11:42

with speed6 and not waiting for sickness :idea: otherwise its more like 10min :D :D if u want instant action play alb during off hours

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Dec 08, 2011 12:32

it doensn't take more than 6min !
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pweet
Lion Knight
 
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Joined: Dec 22, 2010 14:07

Postby pweet » Dec 08, 2011 12:39

lol rr9+ and u dont know any timings? waiting for sickness 2min, runing to the border of emain 6min. rebuffing 30sec going to amg 1min :D :D

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Dec 08, 2011 12:51

Solo -> 6min DL-AMG
Run on horse with sickness while buffing and kill horse camper like a boss(coz i'm not you). kthxb.
And if too much camper i take Cain Port and it's 8min ;)

Group -> 8min
I don't care much about rebuffing time before running emain, i care about time wasted filling a group ;)
basicly i waste more time filing group or finding enemies with a group than by going travelling in emain.
Futhermore, by running in group you should know that you get inc often enough before reaching emain, many group are running cruachon/breifine so... :/


Btw, if people really wanted faster action as solo they wouldn't go to emain.
HW gives to alb a "faster" travel to hotspot cause their horse bring them closer, while mid/Alb would have same port timing.
Anyway i assume that they prefered old stereotypes
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Oswaldo
Phoenix Knight
 
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Joined: Apr 10, 2011 22:53

Postby Oswaldo » Dec 08, 2011 13:30

noooo who run to breif and crauch? o_O
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Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 08, 2011 14:52

Artefact wrote:Btw, if people really wanted faster action as solo they wouldn't go to emain.
HW gives to alb a "faster" travel to hotspot cause their horse bring them closer, while mid/Alb would have same port timing.
Anyway i assume that they prefered old stereotypes

Not sure if serious...

Port HW -> Run 3 minutes to hotspot -> wait 30 minutes till inc.

Faster action YEA! . . . . Derp.




Seriously though, porting to keeps nearby the primary action zone would be a great step forward. Disable the porting if the primary zone hits a certain number of players. Simple as that.


Making excuses for the state the RvR influx is in now is doing nothing but hurt this server's perspective on a better future. You should be ashamed to be honest.
In defense of truth-to-experience.

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Dec 08, 2011 16:39

Zarkor wrote:Not sure if serious...

Port HW -> Run 3 minutes to hotspot -> wait 30 minutes till inc.

Faster action YEA! . . . . Derp.


Ofc actually you will wait 30min, but this only come from a fact : people arent clever enough to put themselves into the best condition.
If you had 20people doing it everyday, i'm quite sure most of soloers wont QQ anymore.

Anyway, with the warmap you have a nice tool to find enemies in HW/OG or to be found.
I think that actually we have enough way to find action easily.
I, as a solo/group player, find enough enemies to not waste my time when i actually play, so i guess it should be same for everyone else.
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ZaiQQ
Eagle Knight
 
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Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Dec 08, 2011 16:56

with speed6 its 4 minutes 20 seconds from dl to entering emain. pretty stupid to not start running when you still got sickness if youre soloing anyway.
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Zyviel
Myrmidon
 
Posts: 68
Joined: Mar 22, 2011 15:46
Location: Florida, USA

Postby Zyviel » Dec 08, 2011 16:59

I think its great that players on this server care enough to post ideas on how to improve rvr for the casual players. I hope the GMs of Uthgard take this level of interest from the players as a compliment and an indication of how much players like your server.

I'm trying to think back to the original game to think of some of the motivations for players to fight. One of the things that seem to get people interested in taking keeps was the acquisition of Darkness Falls. If some things could be done to make Darkness Falls even more attractive to casual level 50s maybe that would help.

Mythic put dopplegangers in df and that helped generate interest in df. Maybe having dopplegangers or maybe some of the high level monsters in df giving rps would make the place more desired by level 50s.

The key is to give people some type of realistic reward for their time. If they have an objective that they feel confident they can reach then they will give it a try.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 08, 2011 17:18

"Ifs and buts" dont help solve problems though... :roll:
In defense of truth-to-experience.

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