Zerg RvR idea - Corpse Summoners
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So an idea that I think would help promote more RvR and Relic events I believe is the Corpse Summoner. I dont remember much about it I'm pretty sure it was just an extended range /bind keep lord kinda thing that could be placed in any keep once taken, usually in the keep proximal to the relic keep you were raiding. As it is right now if you fail once, even if the doors are down most people just give up since it would take 30 mins or more to reorganize whos staying and then travel all the way back. This way you would instantly know whos interested in going back as they would all be piled up dead at the corpse summoner, as well as better tactics and a place to retreat too. Back in the day there would always be a couple sub 50's who usually waited back at the keep to craft and wait for the rezz rps to come to them
![]() Should be fairly easy to code as its just a modified keep lord, what you guys think? |
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Actually think it's a good idea..
ALB:
Nag - RR9 Mincer Eng - RR2 Cabalist HIB: Herra - RR6 Ranger Nex - RR4 Enchanter MID: Adore RR5 Skald |
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Well, they do have it implemented where you can bind on a keep lord now. I think what you are saying is the same thing, but extend the range so if say for example you were trying to take Bolg and had allready taken Crim you could bind in Crim and if you died in Bolg release to Crim. Then you would have to have some healer in Crim to rez you. That could work, but you know some people would find ways to abuse this i'm sure.
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GMs were talking about implementing these a while ago but I don't know if the idea was scrapped or what.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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