Zerg RvR idea - Corpse Summoners

Talk about your RvR experience here
aaroniero
Warder
 
Posts: 30
Joined: Mar 18, 2011 04:18

Postby aaroniero » Oct 19, 2011 18:55

So an idea that I think would help promote more RvR and Relic events I believe is the Corpse Summoner. I dont remember much about it I'm pretty sure it was just an extended range /bind keep lord kinda thing that could be placed in any keep once taken, usually in the keep proximal to the relic keep you were raiding. As it is right now if you fail once, even if the doors are down most people just give up since it would take 30 mins or more to reorganize whos staying and then travel all the way back. This way you would instantly know whos interested in going back as they would all be piled up dead at the corpse summoner, as well as better tactics and a place to retreat too. Back in the day there would always be a couple sub 50's who usually waited back at the keep to craft and wait for the rezz rps to come to them :P This would also promote some more keep takes, as relic defense would no longer be wipe zerg, repair doors, go home. Since the Summoner keep would have to be retaken and we could get some large scale keep defense back on this server (one of the things i miss about NF).

Should be fairly easy to code as its just a modified keep lord, what you guys think?

User avatar
Breeze
Gryphon Knight
 
Posts: 219
Joined: Feb 06, 2010 01:00

Postby Breeze » Oct 19, 2011 19:28

Actually think it's a good idea..
ALB:
Nag - RR9 Mincer
Eng - RR2 Cabalist

HIB:
Herra - RR6 Ranger
Nex - RR4 Enchanter

MID:
Adore RR5 Skald

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Oct 19, 2011 22:44

Well, they do have it implemented where you can bind on a keep lord now. I think what you are saying is the same thing, but extend the range so if say for example you were trying to take Bolg and had allready taken Crim you could bind in Crim and if you died in Bolg release to Crim. Then you would have to have some healer in Crim to rez you. That could work, but you know some people would find ways to abuse this i'm sure.

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Oct 19, 2011 23:03

GMs were talking about implementing these a while ago but I don't know if the idea was scrapped or what.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!


Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 17 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff