Hybrid bard TP, what would you chose among these 3 variants?
18 posts
• Page 1 of 2 • 1, 2
|
Hello again
![]() I designed a final TP for my friend's bard. Since its spec is a little hybrid, i had to give importance to blade, strength and quickness, because our project is to be able to duo in the future (actually she is still 49.5 at Thidranki). The final TP i made can be seen here, in the TP section, it is actually the last one posted. http://uthgard.net/index.php?option=com ... 33#p224833 I have some doubts about the right balancing between the strength and the quickness his character should have and i'd like to have some suggestions/opinions. The three possible solutions are these ones (the 3 objects reported are the only ones where the two stats can be modified, because all the other points come from objects): A) Strength capped, rest quickness Stats with weapon/shield equipped ------------------------------------------------------------------------ STR: 77/75 - CON: 76/75 - DEX: 76/75 - QUI: 16/75 - CHA: 76/75 Pow: 11/26 - Hits: 200/200 Resists ------------------------------------------------------------------------ Body: 27/26 - Energy: 27/26 - Crush: 27/26 Cold: 27/26 - Matter: 26/26 - Slash: 26/26 Heat: 27/26 - Spirit: 27/26 - Thrust: 26/26 Chest Name: Crafted Vest Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 9 Spirit Resist - Polished Vapor Shielding Jewel Gem 2: 9 Body Resist - Polished Dusty Shielding Jewel Gem 3: 9 Matter Resist - Polished Earthen Shielding Jewel Gem 4: 16 Quickness - Polished Airy Essence Jewel Utility: 64.7 Head Name: Crafted Helm Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 25 Strength - Flawless Fiery Essence Jewel Gem 2: 60 Hits - Precious Blood Essence Jewel Gem 3: 9 Heat Resist - Polished Heated Shielding Jewel Gem 4: 3 Regrowth Skill - Rough Watery Nature Spell Stone Utility: 64.7 Left Hand Name: Crafted Buckler Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone Gem 2: 7 Slash Resist - Imperfect Watery Shielding Jewel Gem 3: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 4: 10 Strength - Flawed Fiery Essence Jewel Utility: 63.7 B) Strength only from objects, quickness pumped to maximum available Stats with weapon/shield equipped ------------------------------------------------------------------------ STR: 42/75 - CON: 76/75 - DEX: 76/75 - QUI: 51/75 - CHA: 76/75 Pow: 11/26 - Hits: 200/200 Resists ------------------------------------------------------------------------ Body: 27/26 - Energy: 27/26 - Crush: 27/26 Cold: 27/26 - Matter: 26/26 - Slash: 26/26 Heat: 27/26 - Spirit: 27/26 - Thrust: 26/26 Chest Name: Crafted Vest Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 9 Spirit Resist - Polished Vapor Shielding Jewel Gem 2: 9 Body Resist - Polished Dusty Shielding Jewel Gem 3: 9 Matter Resist - Polished Earthen Shielding Jewel Gem 4: 16 Quickness - Polished Airy Essence Jewel Utility: 64.7 Head Name: Crafted Helm Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 25 Quickness - Flawless Airy Essence Jewel Gem 2: 60 Hits - Precious Blood Essence Jewel Gem 3: 9 Heat Resist - Polished Heated Shielding Jewel Gem 4: 3 Regrowth Skill - Rough Watery Nature Spell Stone Utility: 64.7 Left Hand Name: Crafted Buckler Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone Gem 2: 7 Slash Resist - Imperfect Watery Shielding Jewel Gem 3: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 4: 10 Quickness - Flawed Airy Essence Jewel Utility: 63.7 C) Halway from A to B, Strength pumped only with Shield equipped Stats with weapon/shield equipped ------------------------------------------------------------------------ STR: 52/75 - CON: 76/75 - DEX: 76/75 - QUI: 41/75 - CHA: 76/75 Pow: 11/26 - Hits: 200/200 Resists ------------------------------------------------------------------------ Body: 27/26 - Energy: 27/26 - Crush: 27/26 Cold: 27/26 - Matter: 26/26 - Slash: 26/26 Heat: 27/26 - Spirit: 27/26 - Thrust: 26/26 Chest Name: Crafted Vest Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 9 Spirit Resist - Polished Vapor Shielding Jewel Gem 2: 9 Body Resist - Polished Dusty Shielding Jewel Gem 3: 9 Matter Resist - Polished Earthen Shielding Jewel Gem 4: 16 Quickness - Polished Airy Essence Jewel Utility: 64.7 Head Name: Crafted Helm Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 25 Quickness - Flawless Airy Essence Jewel Gem 2: 60 Hits - Precious Blood Essence Jewel Gem 3: 9 Heat Resist - Polished Heated Shielding Jewel Gem 4: 3 Regrowth Skill - Rough Watery Nature Spell Stone Utility: 64.7 Left Hand Name: Crafted Buckler Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone Gem 2: 7 Slash Resist - Imperfect Watery Shielding Jewel Gem 3: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 4: 10 Strength - Flawed Fiery Essence Jewel Utility: 63.7 What do you think? My favourite one is the second, B, because 51 quickness helps with both evading and weapon speed. After all +42 str is always good, if you think that bard can give himself +50 via buff. Do you agree or prefer another solution?? Many thanks for the help ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
If you run duo you better dont use your weapons at all.
Just stay away from any action - heal and mezz/rupt. ![]() <<< This avatar is handmade by Inotor Wurzelbert : ) Check out the Mampfer-Threads for more. viewtopic.php?f=10&t=25079 viewtopic.php?f=10&t=26934 |
|
Yes, but when occur a 2 vs. 2 clash (or similar), it's not uncommon that it may happen that the bard will rest alone versus one remaining enemy, or that mezz get purged and the only thing that a bard can do, instead of simply running (with an enemy mincing his back ![]() ![]() Last edited by Badtzmaru on Sep 18, 2011 16:03, edited 1 time in total.
On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
just stay on distance as a bard and u ll not be forced in using ur blades. bards job is to cc play endu and rupt. your partner has to kill ur 20dmg will not help at all except that they ll focus u down. get book of chaos in both of ur temps, this will give u much more RPs.
|
|
Well, i'm not a bard, i'm a ranger
![]() My friend is the bard. I know that if possible, bards should stay out of melee, but if reality was like you said, expert bards would never die. Inc starting: "CC, cure, cure mezz, sos, cure, cure, cure, whops, my party has lost, i'll simply go away". It does not work this way, maybe just in theory. Bards die, and die frequently, because despite their will, they get caught into melee. That's why, in a duo, a bard able to do some damage is better than the usual bard that only awaits death running around with an enemy sticked at his back. Btw, i've decided for the B version, that i further improved so qui with weapons is 53 and, no matter what instrument is selected, every resistence is 100% capped ![]() Talking about alchemy, what do you all suggest? Full abla? Lots of abla and some heal? And for the weapon/shield? Dot of course is not a good choice, since it will let become istamezz useless, right? So, simple DD or heal (has fast weapon, sickle)? For the Shield? Since bard blocks extreme rarely, should it be better to use charges? Thanks ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
I didn't read it all but with mp set you should be really able to do something better:
With instruments Statuswerte: Stärke: 21 Intelligenz: 7 Trefferpunkte: 200 Konst.: 76 Frömmigkeit: 0 Magiekraft : 25 Gesch.: 76 Charisma : 75 Schne.: 75 Emphatie : 22 Resistenzen: Schlag : 27 Hitze : 27 Körper : 27 Schnitt: 26 Kälte : 28 Geist : 25 Stoß : 26 Materie: 27 Energie: 27 Fertigkeiten: 11 Regrowth 1 Nurture 1 Music With weapons: Statuswerte: Stärke: 77 Intelligenz: 7 Trefferpunkte: 200 Konst.: 76 Frömmigkeit: 0 Magiekraft : 22 Gesch.: 76 Charisma : 75 Schne.: 75 Emphatie : 22 Resistenzen: Schlag : 27 Hitze : 27 Körper : 27 Schnitt: 26 Kälte : 28 Geist : 17 Stoß : 26 Materie: 27 Energie: 25 Fertigkeiten: 1 Blades 11 Blunt 11 Regrowth 1 Nurture 1 Music Fokus: Cap-Erhöhungen: Andere Boni: Körper: Imbue Punkte: 33,5 von 28 (99% Qual) Effekte: 3 Regrowth, 9 Slash Resist, 11 Body Resist, 1 All Magic Skill Bonus Nutzen: 70,0 Arme: Imbue Punkte: 37,0 von 32 (100% Qual) Effekte: 28 Hits, 28 Charisma, 11 Thrust Resist, 5 Spirit Resist Nutzen: 57,8 Kopf: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 16 Constitution, 13 Dexterity, 22 Quickness, 11 Energy Resist Nutzen: 56,2 Beine: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 44 Hits, 9 Power, 9 Slash Resist, 9 Spirit Resist Nutzen: 65,0 Hände: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 9 Crush Resist, 28 Charisma, 9 Body Resist, 20 Hits Nutzen: 59,8 Füsse: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 7 Power, 9 Crush Resist, 9 Heat Resist, 22 Quickness Nutzen: 64,7 Rechte Hand: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 5 Blunt, 28 Strength, 3 Spirit Resist, 7 Energy Resist Nutzen: 63,8 Linke Hand: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 5 Blunt, 28 Strength, 1 All Melee Skill Bonus, 4 Regrowth Nutzen: 73,8 Zweihand: Imbue Punkte: 37,5 von 32 (100% Qual) Effekte: 4 Regrowth, 11 Spirit Resist, 9 Energy Resist, 3 Power Nutzen: 66,0 Hals: Exquisite Infernal Black Diamond Necklace Stufe: 50 Qualität: 91% Bonus: 30% Herkunft: Dropped/sold by 'Kodo' in 'Darkness Falls' at locs 28k, 15k 7 Thrust Resist, 7 Body Resist, 48 Hits, 7 Energy Resist Nutzen: 54,0 Umhang: Fortified Cloak of Alifa Stufe: 50 Qualität: 100% Bonus: 40% Herkunft: Tajendi Tank Cloak (Sub-Quest-Reward) 19 Acuity, 19 Dexterity, 9 Crush Resist, 9 Matter Resist Nutzen: 61,5 Juwel: Book of Arcane Dealings Stufe: 50 Qualität: 100% Bonus: 25% Herkunft: Dropped/sold by 'siabra waterwalker' in 'Bog of Cullen' at locs 33k, 20k 8 Cold Resist, 8 Matter Resist, 6 Power, 8 Heat Resist Nutzen: 60,0 Taille: Skeaghshee Fighting Belt Stufe: 51 Qualität: 100% Bonus: 35% Herkunft: Dropped/sold by 'Skeaghshee' in 'Cursed Forest' at locs 48k, 17k 22 Constitution, 22 Dexterity, 22 Quickness, 40 Hits Nutzen: 54,2 Rechter Ring: Ring of Elements Stufe: 50 Qualität: 100% Bonus: 35% Herkunft: Dropped/sold by 'Wyvernic Wraith' in 'Cursed Forest' at locs 49k, 53k 7 Constitution, 7 Intelligence, 10 Cold Resist, 10 Heat Resist Nutzen: 44,7 Linker Ring: Orey Eyed Healthy Ring Stufe: 51 Qualität: 100% Bonus: 35% Herkunft: Dropped/sold by 'Orey-eyed Oghamist' in 'Cursed Forest' at locs 53k, 24k 3 Regrowth, 22 Constitution, 22 Dexterity, 22 Empathy Nutzen: 44,5 Rechtes Handgelenk: Warshadow Bracer Stufe: 50 Qualität: 100% Bonus: 35% Herkunft: Dropped/sold by 'glimmer warshade' in 'Sheeroe Hills' at locs 45k, 37k 9 Constitution, 9 Quickness, 10 Cold Resist, 10 Matter Resist Nutzen: 52,1 Linkes Handgelenk: Midar's Bracer of Strength Stufe: 51 Qualität: 100% Bonus: 35% Herkunft: Dropped/sold by 'Midar' in 'Valley of Bri Leith' at locs 56k, 8k 21 Strength, 20 Hits, 8 Thrust Resist, 8 Slash Resist Nutzen: 51,1 All low cost items, should be even be a lot cheaper because of 99% vest ![]() ![]() |
|
thats a nice temp
|
|
Yeah but till rr8 wear some item/armor with +nurture while buffing for decent buffs |
|
No +music?
Don't underestimate the Instant DD on a Weaponbard!! |
|
I think that the main difference between our templates, is given by our different order of importance about some stuff. For me +11 music is a must. It is obvious that if i build a template putting inside +11 music, i will have less space for capping also Str and Qui. I also give less importance to power and give more, to absolutely capping every resist under every condition. This said, this is my TP, and, as you can see, it is very very similar to yours about the abjects. The "biggest" difference is given by the belt. I use one that has a slight better utility, but since it gives music, i know it didn't call your attention. Stats with weapon/shield equipped ------------------------------------------------------------------------ STR: 70/75 - CON: 76/75 - DEX: 76/75 - QUI: 53/75 - CHA: 76/75 Pow: 06/26 - Hits: 200/200 Resists ------------------------------------------------------------------------ Body: 27/26 - Energy: 27/26 - Crush: 27/26 Cold: 27/26 - Matter: 26/26 - Slash: 27/26 Heat: 27/26 - Spirit: 26/26 - Thrust: 26/26 Skills ------------------------------------------------------------------------ 11/11 Blades 11/11 Music 11/11 Regrowth 04/11 Nurture Stats with any instrument ------------------------------------------------------------------------ STR: 42/75 - CON: 76/75 - DEX: 76/75 - QUI: 29/75 - CHA: 76/75 Pow: 17/26 - Hits: 200/200 Resists ------------------------------------------------------------------------ Body: 27/26 - Energy: 27/26 - Crush: 27/26 Cold: 27/26 - Matter: 26/26 - Slash: 26/26 Heat: 27/26 - Spirit: 26/26 - Thrust: 26/26 Skills ------------------------------------------------------------------------ 11/11 Music 11/11 Regrowth 04/11 Nurture Piece Listing ------------------------------------------------------------------------ Chest Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 11 Energy Resist - Faceted Light Shielding Jewel Gem 2: 9 Body Resist - Polished Dusty Shielding Jewel Gem 3: 25 Constitution - Flawless Earthen Essence Jewel Gem 4: 1 All Magic Skills Skill - Raw Finesse Nature Spell Stone Utility: 66.7 Arms Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 13 Spirit Resist - Precious Vapor Shielding Jewel Gem 2: 9 Cold Resist - Polished Icy Shielding Jewel Gem 3: 13 Dexterity - Imperfect Vapor Essence Jewel Gem 4: 1 All Magic Skills Skill - Raw Finesse Nature Spell Stone Utility: 62.7 Head Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 11 Body Resist - Faceted Dusty Shielding Jewel Gem 2: 9 Heat Resist - Polished Heated Shielding Jewel Gem 3: 25 Charisma - Flawless Icy Essence Jewel Gem 4: 1 All Magic Skills Skill - Raw Finesse Nature Spell Stone Utility: 66.7 Legs Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 13 Spirit Resist - Precious Vapor Shielding Jewel Gem 2: 9 Energy Resist - Polished Light Shielding Jewel Gem 3: 10 Charisma - Flawed Icy Essence Jewel Gem 4: 3 Thrust Resist - Rough Airy Shielding Jewel Utility: 56.7 Hands Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 11 Crush Resist - Faceted Fiery Shielding Jewel Gem 2: 9 Matter Resist - Polished Earthen Shielding Jewel Gem 3: 68 Hits - Flawless Blood Essence Jewel Gem 4: 1 All Magic Skills Skill - Raw Finesse Nature Spell Stone Utility: 67.0 Feet Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 44 Hits - Polished Blood Essence Jewel Gem 2: 25 Quickness - Flawless Airy Essence Jewel Gem 3: 4 Regrowth Skill - Flawed Watery Nature Spell Stone Gem 4: 4 Music Skill - Flawed Airy Nature Spell Stone Utility: 67.7 Right Hand Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 4 Blades Skill - Flawed Watery War Spell Stone Gem 2: 11 Slash Resist - Faceted Watery Shielding Jewel Gem 3: 28 Strength - Perfect Fiery Essence Jewel Gem 4: 1 All Melee Weapon Skills Skill - Raw Finesse War Spell Stone Utility: 65.7 Left Hand Name: Crafted Item Level: 51 Quality: 100 Imbue Points: 36.0 of 32 Overcharge: 4 Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone Gem 2: 7 Crush Resist - Imperfect Fiery Shielding Jewel Gem 3: 28 Quickness - Perfect Airy Essence Jewel Gem 4: 1 All Melee Weapon Skills Skill - Raw Finesse War Spell Stone Utility: 62.7 2 Handed/Ranged Name: Crafted Lute/Drum/Flute Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 11 Slash Resist - Faceted Watery Shielding Jewel Gem 2: 7 Crush Resist - Imperfect Fiery Shielding Jewel Gem 3: 4 Quickness - Uncut Airy Essence Jewel Gem 4: 11 Power - Faceted Mystical Essence Jewel Utility: 46.0 Neck Name: Exquisite Infernal Black Diamond Necklace Level: 50 Quality: 90 Slot 1: 7 Body Resist Slot 2: 7 Energy Resist Slot 3: 7 Thrust Resist Slot 4: 48 Hits Utility: 54.0 Cloak Name: Blessed Cloack Of Aifa Level: 1 Quality: 100 AF/DPS: 102 Slot 1: 19 Acuity Slot 2: 19 Dexterity Slot 3: 9 Crush Resist Slot 4: 9 Matter Resist Utility: 61.3 Jewel Name: Book of arcane dealing Level: 50 Quality: 90 Slot 1: 8 Cold Resist Slot 2: 8 Matter Resist Slot 3: 6 Power Slot 4: 8 Heat Resist Utility: 52.0 Belt Name: Skeaghshee Melodic belt Level: 51 Quality: 99 Slot 1: 22 Constitution Slot 2: 22 Dexterity Slot 3: 22 Charisma Slot 4: 3 Music Skill Utility: 59.0 Left Ring Name: Orey Eyed Healty Ring Level: 51 Quality: 91 Slot 1: 3 Regrowth Skill Slot 2: 22 Constitution Slot 3: 22 Dexterity Slot 4: 22 Empathy Utility: 59.0 Right Ring Name: Ring Of Elements Level: 50 Quality: 99 Slot 1: 7 Constitution Slot 2: 7 Intelligence Slot 3: 10 Cold Resist Slot 4: 10 Heat Resist Utility: 49.3 Left Wrist Name: Midar Bracer of Strength Level: 51 Quality: 98 Slot 1: 21 Strength Slot 2: 20 Hits Slot 3: 8 Thrust Resist Slot 4: 8 Slash Resist Utility: 51.0 Right Wrist Name: Midar Bracer of Strength Level: 51 Quality: 98 Slot 1: 21 Strength Slot 2: 20 Hits Slot 3: 8 Thrust Resist Slot 4: 8 Slash Resist Utility: 51.0 I might need a final help to decide the last two details. An option about Str and Qui might be to remove the +28 Strength on the weapon, putting +28 Quickness and capping it. Unfortunately this would lead to a waste of 6 points of Qui over cap, giving a STR: 42/75 - QUI: 81/75 in combat, that might be a better defensive solution (and even more balanced, since Str is usually +50 self buffed, at least in a small man environment). Another option i was thinking about, is to lower power with instruments (power is really a marginal bonus, since even with +26 you only get one smaller healing spell to cast, that's all), privileging defense. This could lead to all instruments spelled this way: Name: Crafted Lute/Drum/Flute Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 11 Slash Resist - Faceted Watery Shielding Jewel Gem 2: 7 Crush Resist - Imperfect Fiery Shielding Jewel Gem 3: 28 Quickness - Perfect Airy Essence Jewel Gem 4: 3 Power - Rough Mystical Essence Jewel Utility: 56.7 And so, with instruments, the stats would be: ------------------------------------------------------------------------ STR: 42/75 - CON: 76/75 - DEX: 76/75 - QUI: 53/75 - CHA: 76/75 Pow: 09/26 - Hits: 200/200 What do you think? Would you chose one or both of the +quickness options? On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
+11 Music will change NOTHING but give you like +10 damage (if that much) on the instant DD, so its really just wasted Imbues. I would leave them out and cap str with it, if you should really go into melee you will see a much greater change there.
|
|
Ok, but, exchanging +4 on a skill ability (20 utility) with a +5 on a stat (3.3 utility) doesn't seem to be a very smart move... ![]() Maybe could be a very interesting option (if +11 music brings a damage bonus so scarce as you said), to remove +4 music from boots and replace it with +22 Qui, so to perfectly cap quickness with weapons and instruments ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
I agree with Asloan, i think it will be even less than 10 dmg, maybe 5 or so, not really worth capping music. You'll profit more from capping Str and especially having Quick capped all the time (even with Instruments) due to higher evade.
![]() |
|
I asked an expert bard ingame, and he said that with +11 music he gets a 18 damage bonus with the shout. Few enough to sacrifice 4 points in favour of capping quickness (with +70, strength can be considered capped). The problem is that he also said to me that +11 in music is necessary because every single point boosts the chance that mezzes are not resisted. In this case, +11 music seems to be very important. So, before taking a final decision, i'll have to investigate more ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
|
lol. Who was this expert bard? + Music does NOTHING then boost damage. The only thing effecting if mezzes get resisted or not, is the effectiv spell Level (which can me influenced by MoF), and the level of the target.
|
18 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 3 guests