Bonus System

Talk about your RvR experience here

The Bonus system maintain ? (20 Days Time to vote)

Poll ended at Nov 02, 2006 09:26

Yes
17
63%
No
10
37%
 
Total votes : 27

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Oct 13, 2006 09:26

Hello Folk!
I want to her a Feedback about the Bonus-System from you, because I don t want it anymore. To many player are now to fast 50 i think, so they don t really learn to play. Please post your opinion. Specialy I want to hear the op
opinion from the Player who play since 5 mothe or more on this Server.
But not only, also the new player should give here a feedback.

I started a poll, but thats is only a poll from me, it does not have to interest the Staff

MFG Luydor
Image

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Oct 13, 2006 10:13

I really think it should stay active. Due to the lack of official server exping
grounds (catacombs + especially instances) you would be without the bonus
even slower than on official servers.
In my opinion it is the most important feature for a freeshard to offer faster
leveling. If this feature misses, many people would leave or maybe give up
at around lvl40.

However...I dont think the current bonus-exp system is the problem about
players not able to play their chars. If new players want to learn new tips
and tricks of experienced players they just can ask - if not...well then I guess
they will solo a lot ^^

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
profile31
Myrmidon
 
Posts: 87
Joined: May 05, 2005 00:00

Postby profile31 » Oct 13, 2006 10:50

I think Luydor has right. It give to many player which are too fast on lvl 50 but even they lvl more slowly when the bonus system go down they learn nothing about their chars in RvR. To kill mobs and to kill other players are two different things and when you want that they learn something about assist or the other things which are important in RvR you must get them in RvR fights from the beginning of their career and give the new players important tipps so that they can learn.

@Sethor: But the most new player dont ask the experienced players for tipps they only ask the player in their grps if they know anithing but most of them are new too and so they cant learn anything.

Sry for my bad english
<img src="http://web48.isp4net.de/other/daoc/sig.php?name=Uglug&s=6">
<img src="http://web48.isp4net.de/other/daoc/sig.php?name=Sany&s=6">
<img src="http://web48.isp4net.de/other/daoc/sig.php?name=Doc&s=6">

User avatar
Alandrian
Eagle Knight
 
Posts: 795
Joined: Jun 22, 2005 00:00

Postby Alandrian » Oct 13, 2006 12:00

Hehe, now that nessy left Midgard and Midgard cant have the bonusses all the time it should definetly be removed ;). j/k
But to be honest: The bonusses were to much because they just affect the strongest realm. On the other hand leveling on uthgard is in fact harder then on classis live server for many reasons.
1. There are less players so its harder to build groups.
2. The xp system was changed to prevent leeching. This even makes grouping harder because player with a bit lower level dont catch up while leveling. They stay lower and even are better off without the group. This gives supporter which cant level solo a hard time because they will fall behind when their normal group levels solo or without them.
3. Lack of pets and the damage of the existing pets gives petclasses a hard time.
4. Healadds easily outnumber the normal linked mobs and turn a normal pull into a nighmare. I can just remember the lyonesse gobos to be the only linked more than 5 in classic. At least in Albion ;).
On the other hand the damage of the mobs is quite low. Even after bt was fixed (I think now it is wrong the other way round) you can level just with with paladin heal chant quite fine.
I personnally would say changeing the points above would be better than any bonus. Even reverting to the origianl xp system is better than a bonus because it makes grouping more valuable for everyone in the group.
And beside the common beliving: Long time leveling to 50 makes a good player, I think its not that easy. Pvm on uthgard does not give you the skills for RvR because the mobs dont really cast, hit to low, dont call for help and are not really linked.
Alandrian

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Oct 13, 2006 12:41

Mh think I forget something importent....
The bonus system don t must go, maybe but a change will be a good idee

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Oct 13, 2006 13:07

More XP and some coin for killing Players in the BGs would be cool, so if you want, you can learn to RvR and level at the same time.
Most Players in the BGs have /xpoff anyway, but if you want to you can RvR and level at the same time which would kinda nice.

User avatar
Massa
Banned
 
Posts: 473
Joined: Aug 14, 2005 00:00
Location: Cuxhaven

Postby Massa » Oct 13, 2006 14:43

the exp-bonus is ok like that cause lvling in emain isn verry succesfull - enemy players no good money drops ect...

but the Acuity and Str bonus are too high i think; the str bonus stacks with all buffs and u have over cap buffs (normaly buff should be capped at 155) but with the str bonus u can get without problems +200 .. i think that should be changed with a buff-cap at 155 (live like) :)
Image

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Oct 13, 2006 15:42

I agree, Malle. That stat-bonus linked to the keeps is far too high. Controlling
all keeps a warrior/thane for example can easily hit the 400str mark.
Now take a look onto official servers - to break the 400str mark you need a
good SC set containing various artifacts and high-grade jewelry achieved by
ToA quests and other high rated stuff found in DarkSpire or dropped by master
level encounters. The same is it about acuity buff related to keep bonus.

However, I really suggest to not lower the exp bonus. Remember Uthgard
when there was no bonus. In that time Uthgard had around 50 or less players
and only a few of them played active!
I recommend to make exping even a bit more easy for those realms which
don't benefit from keep bonus exp.

Uthgard needs more active players and you will not lure players to Uthgard
by making it more difficult to lvl up to 50 raising the frustration rate.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
Topa
Gryphon Knight
 
Posts: 236
Joined: Jun 20, 2006 00:00

Postby Topa » Oct 13, 2006 18:07

I agree with Sethor, the xp Bonus is a way to make leveling easier AND make more RvR.
But as he already said it shouldn't be too difficult to level in the realms that are currently not dominating.
How about giving realms which doesn't hold the keeps same bonus, but only for xp-Cap? It would still be possible to level fast, but you'd have to have good groups for it.
Last edited by Topa on Oct 14, 2006 02:22, edited 1 time in total.

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Oct 14, 2006 00:46

i think bonus are a better way to learn cause you can do more rvr.

you don't learn a lot in pve but if there are people leveling, you can kill them.

if no more bonus, no interest to take keeps, so no interest to rvr, so no learning, so no learning.

it's not bad that new players join the stronger realm, cause they are easierly killable.

if you have to fight a experimented FG of RR5 you can't win and so you can't do RP.

if you have newbies front of you, you can kill and learn.

and i hope there are some old players smart enough to join the realm with less players and so have fun.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
saga33
Warder
 
Posts: 9
Joined: Jun 30, 2006 00:00

Postby saga33 » Oct 14, 2006 14:18

Bonus is the biggest reason to claim keeps, to RvR (for me). For us its a big help to lvl our first chars to 50. More than +100% XP is a lot...

As I see you should decrease the bonus amount, to keep it as motivation. But not to make leveling too slow you should change this "prevent leeching" thing. I mean for example if the the difference between highest lvl in party and lowest lvl in party is more than 9, the lower lvl player wont get any XP. But the lower does not lvl with the same speed as the high, the lower lvls faster.

Ideas:
-You can change bonus as well. For example the claimer guild members get more bonus, which makes guilds interested in claiming keeps. I dont know if you can manage this in the program...

-Bonus does not increase XP, it increases group XP received. Would be a motivation to play in groups, not alone. The more in group the higher the bonus. Maybe chars know how to play alone, but RvR needs teamwork...

-Bonus increases mana/hp reg, run speed, ... Not XP. Bit faster kill, lower XP... almost the same, you just play, kill more.

I mean you should keep the bonus, this is a good tool in your hands to manipulate gameplay, to see gameplay you would like to see. I hope its understandable. :)

Aidan
Eternal Journey

Presto
Alerion Knight
 
Posts: 1831
Joined: Apr 17, 2005 00:00
Location: Bremerhaven

Postby Presto » Oct 14, 2006 16:23

Ah, this is actually a fine thread. The discussion is going along pretty well without any moron comments. Pearhaps the english forums are a better place for such discussions?

Well lets stick to the topic. The exp bonus, at least localized to the rvr zones, is necessary to draw some ppl. in there. Still, you wont earn much coin there. I agree to Alandrian.. those things need to be fixed, except for the anti-leeching-system. The problem was, that in earlier days, you could have an lvl 50 kill greens to powerlevel lower chars. So everyaone gathered at yarleys farm. On live you need at least a good constellation to pull someone.. on DOL you dont if you dont have an anti-leeching system.

I just want to remind you how it looked in emain before the bonus. As for the stat bonus.. I agree.. lowering might be necessary. RvR will undergo some changes anyway as far as I understood Blue. Afaik this is also correct especially for sieges. That might be the right time to introduce some changes to the bonus system (or not).

I'am also a fan of slow leveling.. as long as I can come up with enough groups ( I like to play support chars). Without those.. leveling sucks and blows at the same time (wonder of physics eh?). At the moment the elemination of the bonus system would do the rvr situation no good, though I agree that life like relic bonusses might be more appropriate for the stat bonusses.

User avatar
Elwin
Eagle Knight
 
Posts: 557
Joined: Jun 11, 2006 00:00
Location: Poland

Postby Elwin » Oct 14, 2006 21:34

saga33 wrote:
Ideas:
1.You can change bonus as well. For example the claimer guild members get more bonus, which makes guilds interested in claiming keeps. I dont know if you can manage this in the program...

2.Bonus does not increase XP, it increases group XP received. Would be a motivation to play in groups, not alone. The more in group the higher the bonus. Maybe chars know how to play alone, but RvR needs teamwork...


Aidan
Eternal Journey


@1 it might start guild wars ...
@2 dont agree with this, poeple mostly prefer level with grps , but sometimes there is a problem with ppl for grp , in this case u got bonus and soliing would be same as no bonus. .. no way ( i had many situations when got bonus and had to solo ....)
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

User avatar
draco
Myrmidon
 
Posts: 138
Joined: Sep 23, 2006 00:00

Postby draco » Oct 14, 2006 22:28

I think the Bonus System should maintain because the bonis give the
more unskilled players a reason to go in the BGs!!!

Also because of the small xp rate on uthgard it should stay because lvling IS hard.
If you are in a group of 3 people and you are 2 lvls under theirs its better
for you to lvl allone because this will give you many more exp.

So if the Bonis are taken out it should be made easyier to form groups
with a lvl difference of 4 or 5 lvls so that its worth to form up groups

So the Bonus System should stay Because if it doesn't players will leave
uthgard and RvR will become a bigger problem.

User avatar
Topa
Gryphon Knight
 
Posts: 236
Joined: Jun 20, 2006 00:00

Postby Topa » Oct 14, 2006 23:27

Seems we don't need the bonus but a motivation for ppl to go to Emain. So if anyone has good ideas what would be better then xp-Bonus to achieve that, he shall post it.

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 35 guests

Saturday, 12. July 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff