Current Balance of The Realms?
29 posts
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you gotta get out of combat for mana refills here basically(as well as spamming pots early, earl, early), and have enough RR. Serenity ticks for % here, so once youre out of combat, power refills fast. But that's not always easy. especially when youre the first target, relied upon to debuff every target, and also have no escape tools.
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Too much hibs.
aylwynn warden
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Funny how people always keep complaining about charge. It's easy outhealed, everyone waste their charge, you got counter ra's such as bof to prevent this, you can pre-kite (since most just hit it at inc at any rate).
Someone said they never saw 3 zerk groups here? On live people ran tons of quad zerker, savage groups, since they are the counter setup to full castergroups without a doubt. The 3 zerker groups that run here isn't very successful (I can't think of anyone that even poses a threat that runs it) Due to either swapping out the rm (eaten up by every alb group that runs a theurgist) or swapping the skald (alot less ra dumping). Mid isn't as strong as people make it look like. Celerity on zerkers is a fairytale story and anyone that actually played mid would confirm that your tanks will not have celerity very often, you can only get celerity vs a bad group that doesn't rupt the aughealer to bits when he's trying to push in to the overextending mid tanks like a moron getting himself cced, nuked, petted, assisted on. Then there's the argument of the pachealer being trispec, granted. This will enable the zerkers to have celerity up a little more often, but you're overwhelmed by things to do as a pachealer, so the more you spam the celerity the less you are doing your other abilities, so its really hard fitting in time to give celerity as a pachealer. Cabalists teagen? They don't have escape mechanics probably, but its never easy dropping casters in a alb-hybrid due to the fact that they have awesome kiting capabilities, and you should also know how fun it was to fight KT running this setup, it wasn't by any measures easy to kill it. The realms are fairly balanced, hib is a bit harder to get going, since you usually have to do some fancy stunts instead of just /stick and hit. |
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Albs ve theurgists no further discussion needed
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While I can remember losing to KT often enough, and also having some really amazing, quite long fights, I can also remember times when they died very fast due to the nature of the the inc. What exactly does a cabalist do when they are caught out of position and have multiple tanks on them? pray for guard? that works if they are facing savages, but a couple zerks (which imo is the status quo in mid for tanks) can near insta kill a cabalist setup for pure dmg RAs, that got caught out of position. If they are kiting correctly, sure they are awesome, but it goes back to what is easy to be successful with versus what is potentially the most successful. If 2 zerks are on a PD5 earth thuergist with guard, the results are typically much different than when they jump on the cabby. Same thing with sorc, both zerks will instantly see the sorcs RR5. Same thing remains true on hib, a chanter caught out of position basically has to have SoS used to save them. An eld can totally self peel. From what I've seen the cabalists go to move for when they get caught with tanks on them (root either faded or was not landed) is to try and QC disease and try to run away. this normally only works from what I have seen when there is 1 over extended tank, otherwise the cabby normally ends up dead before they get out of melee range. |
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A cabalist can self peel in the same matter a eldritch does, both got snare and disease. Zerk damage is highly overrated, I get caught on ench but usually its no big problem, even with 2x rr11 zerks, unless my support is completley locked down.
I wonder where the guardbot is if he isnt with the zerkers. |
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Zai either u run PD5 or thats just not true. If 2 rr11 Bersis hammer on you and you dont ve ur guardbot u r so dead.
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How about face+hastedebuff+dmg debuff, and backpaddle instead of giving them free hits with borealis, so they gotta use crappy growth styles while waiting for the disease/snare from the eld and the guardbot and roots from druid. At any rate, the guardbot should be there. |
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Midgard doesn't have Elds or Druids, silly. [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Eldricht will self peel with RR5 to save itself. The disease and run tactic sucks unless youve got 1 tank overextended. Guard bot versus 2 zerks isn't really that great imo. Or the guard is trying to keep the merc with a sav/warri assisting on it alive so it can't hang with the caster sometimes too. lots of guards like to follow me around and I won't be anywhere near the zerkers. it doesn't always happen either, but a paladin should be the easiest dedicated guard to lock away from the AT's target. Even with high RR they lack stoicism and DD. Relying on someone else to save you (guard) is also harder to play than being able to save yourself (sorc RR5), which again lends itself to the debuff caster train being the more difficult setup. Not to mention the sorc will be responsible for a significant portion of the dmg in that group. An RM is essentially reliant totally upon its group to create separation once position is lost as well. |
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And by locking out the paladin from the at's target means that you got other classes involvment, which means you can still account for disease snare guard bof di heals root mezz on the at and the at's target. A paladin that would choose to save the merc vs warrior+savage instead of saving the cabalist vs 2x zerker needs a /disband. Isn't it common knowledge that the guardtank follows the main dps of the enemy group? And that casters have priority over a tank being trained. |
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If you've only got sorc and thuerg or an eld you don't really need your guard to always be there.
If you've got cabby/chanter/RM you must have a guard and/or other people there to help peel. One of those is easier. |
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I beg to differ with mid being easy mode. Most of the time I run in pugs, as being low RR zerk here is my humble experience.
I thought that mid would be far the most op. in RvR, due to charge - tank friendly environment. Hence started to play in albion, took a big break then restarted in hib. After a little while had to realise that hibs have great numbers (check any event, battlegrounds) and albs got decent grps out who don't really prefer to take lowbie RR ppl (or maybe I was unlucky, gave up after facing that a few times). Personally I do not have any problem with that, but at least i know why are so many people playing in battlegrounds ![]() What happens when finally a pug group starts? The enemies we face are mostly guild grps or guild heavy grps with high ranks(5+member same guild). Every alb caster had a decent amount of PD so far, so damage is just insanely ****** on them. Hibs had balanced setups, playing the extend-push game fairly. Weaponskill penetration against guard is just a bad joke, so killing casters are not such an easy task as people think it would be. Charge is highly overrated, I thought it would be a lot useful than actually it is. Hope you do not misunderstand me, am not saying that hib or alb is easier or whatsoever. I just argue with the statement that mid is such an easy mode on uth when infact it is not for a lot of players. Dorins Briton Cleric
Odabasz Troll Berserker Dorinzyea upcoming Elf Eldritch |
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Well, look like I'm on Alb now. And here I'll be staying for the most part. See you all out there.
EDIT: That was with my buddy, he is gone now, so Mid it is. I'm pretty confident this time =D Hiorvard - 425+ Weaponsmith (And Thane as a hobby) |
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