Kaffeerunde II ( RvR Talk und Gerüchte Thread )

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Calatin
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Postby Calatin » Jul 28, 2011 05:35

Die neue Midgrp "Cake or Death" hat mir gestern Abend schon richtig leid getan. Nicht nur, dass die es mit dem niedrigen RR recht schwer haben, die haben gestern auch noch die volle Ladung Hibzerg abbekommen :(
Ich hoffe die halten durch :)

Der Relicraid heute Nacht von den Mids war sehr sehr unauffällig :P erst is gar nix da von denen und plötzlich kommen 3fgm+ gemeinsam ausm mtk und zergen uns. ^^
War sehr unterhaltsam für uns der Relicdeff :)

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pweet
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Postby pweet » Jul 28, 2011 10:11

Das schöne am Zerg ist, es macht keinen Unterschied ob die Grp RR10+ ist oder RR4. Mir tun sie nicht leid 8)

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holsten-knight
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Postby holsten-knight » Jul 28, 2011 10:47

hätte ja gerne einen gegenzerg versucht zur primetime... aber waren nur 2,5 mid gruppen unterwegs. Hätte nichts gebracht gegen die 4-5 fg hibs.

War trotzdem n schöner rvr abend mal wieder. 8)

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Finalement
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Postby Finalement » Jul 28, 2011 12:09

Der Hibzerg hat sich nach einem wipe halbiert :D
Nachher warns noch 3 Gruppen wovon VLLT eine fg war (wenn überhaupt).

Tat mir doch danna uch Lied um CoD, weil das echt nette Jungs sind

Aber was die ganzen Gilden angeht wie BA, Rare und so...

Ihr mögt ja fair sein und sonst was, aber statt zu QQen dass man gegen ne gut eingespielte grp n Zerg bringt (oder auch einfach nur nen Counterzerg baut) und ewig rumzuflamen kann man doch einfach ohne große Worte die Zone wechseln (wie gestern geschehen) und fertig.
Dann noch rumzuflamen QQ Emain is tot und auszuloggen is kindisch und einfach nur LOL

Gerücht: There is only FG!

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Kelodiran
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Postby Kelodiran » Jul 29, 2011 14:14

Gerücht: Schleicher können nicht zählen. :grin:
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Tankqull
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Postby Tankqull » Jul 29, 2011 16:28

das doch kein gerücht mehr ...

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GreenP
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Postby GreenP » Jul 29, 2011 23:52

Kelodiran wrote:Gerücht: Mids können nicht zählen. :grin:


fixed^^
Formerly known as
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Kelodiran
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Postby Kelodiran » Jul 30, 2011 00:24

GreenP wrote:
Kelodiran wrote:Gerücht: Mids können nicht zählen. :grin:


fixed^^

Stimmt. :grin:
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Kelodiran
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Postby Kelodiran » Aug 04, 2011 10:19

Oh, seh ich das richtig? Ist da etwa Bewegung bei den Relis gewesen? 8O
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Sonnenschein
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Postby Sonnenschein » Aug 04, 2011 10:30

FOR ALBION!!!!!!!!!!

Btw. in welchem Jahrhundert findet DaoC eigentlich statt?
Ich mein die Arthussage entstand zwar um 1066 n.Chr. handelt aber von der Zeit um 500 n.Chr. oder? :D
Während die Wikinger ja eher so von 800-1100 n.Chr. umherplünderten.
Also - wie passt das zusammen? :P

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shade
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Postby shade » Aug 04, 2011 10:37

Sonnenschein wrote:FOR ALBION!!!!!!!!!!

Btw. in welchem Jahrhundert findet DaoC eigentlich statt?
Ich mein die Arthussage entstand zwar um 1066 n.Chr. handelt aber von der Zeit um 500 n.Chr. oder? :D
Während die Wikinger ja eher so von 800-1100 n.Chr. umherplünderten.
Also - wie passt das zusammen? :P


DAOC spielt etwa 120 Jahre nach der Zeit, in der PBAOE-Zauber erfunden wurden.

Mal ehrlich, das ist ne Fantasywelt? :D Aber für nette Hintergrundstories kann man die alten Grab-Bags durchforsten, da waren am Ende immer nette Hintergrundstories drangehängt (auf dem Camelotherald). Die Entwickler wurden nach eigenen Angaben übrigens von folgender Literatur inspiriert:

Children of the Lion, by Peter Danielson

Celtic Myths and Legends, by Peter Berresford Ellis

One King's Way (series), by Harry Harrison

The Norse Myths, by Kevin Crossley-Holland

Le Morte D'Arthur, by Thomas, Sir Mallory

The Magic Goes Away, by Larry Niven

Idylls of the King, by Alfred, Lord Tennyson

The Ancient Celts, edited by Barry Cunliffe

The Once and Future King, by T.H. White

The Pendragon Cycle, by Stephen Lawhead (says the dev who recommended this book: "It's an interesting take on the Arthur legends that gives it a more Roman / Welsh / dark ages slant than the traditional French-based romantic stories.")

Beowulf (your resident Herald nerd recommends the "New Verse translation" by Seamus Heaney as a very readable and enjoyable version - it's not the tedium you remember from junior high school.)

The Mabinogion (many translations exist - pick the one that makes you happy)

The Encyclopedia of Mythology: Classical, Celtic, Norse, by Arthur Cotterell (we obviously have used dozens of academic resource books and could not list them all, but this particular one was spoken of very highly, and is a beautiful book if you're into the subject matter behind Dark Age of Camelot!)

“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
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shade
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Postby shade » Aug 04, 2011 10:43

Außerdem:

Background Story of Dark Age of Camelot
It is about ten years after King Arthur's death. The forces held so long at bay by the legendary king are now pressing on the boarders of Albion, the home of the Britons.
Camelot is still a thriving and vibrant capital, but it is starting to show signs of decay. The border zones of Albion are being threatened by the barbarous Norse, who live in the far north icy wastelands of Midgard, and by the magical Celts, who live on the western island of Hibernia.The Norse and Celts, long held back by the strong Briton kingdom, are sensing that their time is finally nigh - perhaps this is the time to press home their dream of expanding into, and finally crushing, Arthur's hated Realm.


ALBION
The Britons are the human inhabitants of Albion, the kingdom that Arthur founded and kept intact for his reign. Now, however, it is starting to decline - especially in the border areas, where constant incursion by enemy raiding parties is becoming common. The Britons are comprised of the common Briton, the tall intelligent Avalonian, the brawny Highlander, and the dexterous Saracen.

Briton magic comes from the study of the arts of elemental magic - the essence of all that is around us. The center of this study is the city of Avalon, which boasts the strongest and most powerful mage guilds.

The Highlanders were driven from their territories north of Camelot by the incessant warfare with the other Realms. They are larger than the other Britons, usually are strong and hardy. The Avalonians are from the mystical city of Avalon, which is the seat of magical study in Albion. Hence, they are of a more magical bent than the other Briton inhabitants. The Saracens are the descendents of the dusky-colored people from the far southern deserts whose ancestors signed on to Arthur's crusade. They are generally quicker and more dexterous than their Briton counterparts.


HIBERNIA
The island of Hibernia is inhabited by the nature-worshipping human Celts. At one time in the island's history, the Celts warred with the primal magic using 'Otherworld' elvish creatures that were said to live 'under the hill' in fantastical cities. In light of the mutual threat of armed invasion by Norse or Britons, the Otherworld creatures have joined forces with the Celts to form a powerful combination of magic, nature worship, and arms.

The Hibernians are made of the Human Celts, who demonstrate a profound affinity with nature. The Elves are beautiful tall, thin, humanoids who specialize in all forms of magical spell casting, and have the ability to bear arms. The almost-giant Firbolg combine nature worship with practical magic and arms skills. The small, quick Lurikeen show an aptitude for spell-casting and dexterous fighting.

Hibernian magic comes from two sources. Their most powerful spells come from the Otherworld Elvish mastery of primal Arcane magic. Other casters also have a variety of nature-based druidic spells. In general, the Hibernians are the most magically-inclined of all the Realms - almost all of their classes support some sort of spell-casting.


MIDGARD
The Norse hail from the northern kingdom of Midgard, comprising the modern-day region of Scandinavia. They are generally stocky in build, strong, and not quite as civilized as inhabitants of the other Realms. However, when it comes to fighting, the Norse are equaled by none. Traditionally, the races of Midgard do not cooperate fully, but in this time of conquest and danger, they have put aside their differences to fight their common enemies. The Norse races are the standard human Viking, the large strong Troll, the short hardy Dwarf, and the small crafty Kobold.

Norse magic comes almost exclusively from their gods - from Odin, Thor, and Hel. Trolls and Kobolds can also choose to become the wild Shaman, a primitive mental-based magic user.

The Vikings are the humans of Midgard, and as such are tall, hale, hardy, but generally not as civilized as humans from other Realms. The Trolls are large fearsomely strong creatures who make great fighters. The Dwarves are stocky and wise, making good priests and fighters. The Kobolds are smaller than dwarves, but much quicker and more dexterous.


Und aus aktuellem Anlass
THE RELICS
Sensing that the time of conflict is nearing, each of the Realms has gathered magical Relics from their past - the strongest items and talisman from Albion, from Midgard, and from Hibernia have been assembled and placed into strongly defended keeps. Magical spells have been cast around these Relics, ensuring that each Realm will receive power from their Relics, provided they are safely ensconced in their Keep.

Each Realm knows that as long as their Realms are safely kept, they will be strong. However, it is also known that the first order of battle in the coming war is to raid the other Realms' keeps and loot their Relics - for a Realm with no Relics is a weak Realm indeed.



Es geht übrigens nichts über das Starter-Heftchen der DAOC-Classic CDs/DVDs. Lesen, nostalgisch werden... :)
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Kelodiran
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Postby Kelodiran » Aug 04, 2011 10:49

Da bin ich ja mal gespannt, wie sich die Beteiligung der einzelnen Reiche im RvR nun verändert. :wink:
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Galandriel2
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Postby Galandriel2 » Aug 04, 2011 12:30

Sonnenschein wrote:FOR ALBION!!!!!!!!!!

Btw. in welchem Jahrhundert findet DaoC eigentlich statt?
Ich mein die Arthussage entstand zwar um 1066 n.Chr. handelt aber von der Zeit um 500 n.Chr. oder? :D
Während die Wikinger ja eher so von 800-1100 n.Chr. umherplünderten.
Also - wie passt das zusammen? :P


soooo genau sollte man das alles wohl nicht nehmen : )

ist doch die beste background story überhaupt im vergleich zu dem restlichen fantasyschrott der einem sonst um die ohren gehauen wird und überhaupt keinen bezug zu unserer realen welt hat

und warte nur ab wenn du mal nach irland oder norwegen in urlaub fährst und dann wirklich im ECHTEN svasud oder cruachan (wobei das nur ein kleines dörfchen mit 10 häusern war) stehst... das ist einfach nur geil dann : D
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Frendir
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Postby Frendir » Aug 04, 2011 12:37

Kelodiran wrote:Da bin ich ja mal gespannt, wie sich die Beteiligung der einzelnen Reiche im RvR nun verändert. :wink:


Weniger Hib-PUGs, mehr Albcastergrps die sich zusammen finden, bei den Mids wird sich nicht soo viel ändern, gab ja keinen Reli-Zuwachs.
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
Uth2:
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