SG Midgard / Core Grp Midgard
45 posts
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Hi everybody,
i was thinking to start a core grp with the following setup: Healer (Frostalf) Healer (Frostalf) Shaman (kobold) Berserker (Troll) Berserker (Troll) Warior_Ace Rm (kobold)(would be me) Rm (kobold) I am looking for RvR expirrienced ppl, rr not important ![]() ![]() Ofc feel free to ask About myself: I am from Germany, cause my work i would be mostly on at 18:00 am. At least 3x/week i want run this setup. ts/ventrilo/open minded and at least basic eng are only few basics u must have ![]() Last edited by daocrealm on Jul 27, 2011 14:39, edited 5 times in total.
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no defensive tank?
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Warior (Troll/Norseman) |
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you even gave race restrictions and then talk about being open minded? funny
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No zerk?I think u can switch a Svg for a Zerk
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Well, in my oppinion would be that with a core grp like below, you can't really go wrong
![]() pac-healer aug-healer shaman warrior Fill the rest with dps and you are good to go sort of. Most likely these are the 4 classes that people will agree that you need. The other 4 spots will be about preferences, experiences and such ![]() Dorins Briton Cleric
Odabasz Troll Berserker Dorinzyea upcoming Elf Eldritch |
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2 svg is rubbish. One good enemy guard tank and they do like 0 dmg. While 1 svg and 2 zerker is my favorite melee setup.
2 caster, 2 melee dps can work, but is an unusual setup in mid. As it is no caster grp and no melee grp. And midgard is not so good for hybrid grps. Either replace 1 rune with a skald/zerker and you got the mid standard setup. Or replace the 2 svg with 1 sm and 1 Skald/rune/bd and you have good caster setup. just my 2 cent. ![]() Last edited by holsten-knight on Jul 26, 2011 19:16, edited 1 time in total.
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on casters/shaman in my opinion only kobold makes sence cause dex most important stat in my opinion,
on healer dex/manapool moste important which frostalf has most potential, on tank i am dmg output oriantated in comparison to good con which on svg Troll/Norseman have. Open Mindid doesnt mean blind to facts And i prefer for my strategy of play svg instead zerk. The better defensive potential of svg(evade/parry/melee resi) vs tanktrain on a svg for example which made me to choose. Another argument was no depend on aug cele range.(self combat speed). with my setup i have max utility in both dmg type and balanced grp utility. Very good dps with 2svg/wari and debuff duo rm with rc/dark skill. But maybe on healer dwarf/norseman also possible, 5 dex really not that big difference i agree ![]() |
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you said you d like to have skilled players un your setup, what if a super skilled frosty rm come to you and ask to join? you ll refuse him and u ll never know how good d have been to grab him instead just cos "Frosthalf makes no sense" (considering you cant know in advance if he is good or not). You ll grab a mid skilled cobby player and you r gona have less results cos of your restrictions, cos you was not able to see that as long as a player is good it does not matter what races he play. Thats what i call being narrow minded - not saying you are, this was just a made up example
![]() ps. cobold svg has same dmg output of trolls and norse (str + dex / 2) the choice of leaving a class like Skald out is very arguable, for many reasons ![]() |
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not really troll as svg slightly most dps. Then u have norseman/kobold with same same dps ,but like i told in comparison to con/resis norseman better option. |
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you want skilled players and then you do such a crappy setup?
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As long as weapon skill does not penetrate Savage will not deal any damage at all, and still fall very quick to a slash damage assisttrain. Rly, get 2x Bers or 1xbers 1xSavage if you really feel like you need one. Also, Kobi Sav > Norseman Sav cause of Evade, those 100 HP that con will give you will not save you anyways.
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well stun/slam in at is quite usefull asolan, we realized that when we had an evening we needed to run with only twospecc /pierc cd specc bms
stun is the time where you deal most dmg and most kills will happen. without stun your enemy can kite you better and like one of your at is probbably allways not on the target. With svg you would have a backstun(4s) + the longer duration sidestun(followup 9s) if needed ![]() |
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stun IS usefull, but savages rly don´t deal nearly as much damage as a Bersi does, and if your target is guarded they often deal nearly no damage at all. So why take 2 savages over at least 1 Bers? It simply is stupid, especially if you aim to maximize what the Grp can do/kill.
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I changed the Setup from 2x Svg to 2x Berserker
Healer Healer Shaman Berserker Berserker Warior Rm Rm ![]() |
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