Missing proc for bows

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Trishin
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Postby Trishin » Jul 08, 2011 10:12

Alpha Adept wrote:
Trishin wrote:
A full list of what each and every GM/dev is working on is in this thread. I guess this is not enough for you.


I have read this before, It is enough for the minority. If the effort was spent on class specific issues with every realm, you would increase more donations. Maybe enough to recruit a dev's.

Working on bugs that are not relevant to the players/character base is why population is dropping. Guild fixes, as a example, is not on the top of the list of players minds. Working damage tables are, block rates are, evade rates are just to name a few.


Doubt you will ever see hired (for money) developers.

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Alpha Adept
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Postby Alpha Adept » Jul 09, 2011 02:47

shade wrote:Recruit devs? :gaga:


Bow procs are not even high prio for archers, let alone other classes.


Dev's work for free or they work for money or they donate time. Maybe they work for girls or boys or what ever. The point is recruiting is not always done with money.

Tell me Shade, what is a priority for archers? If not a bow proc, what other issues are you ensuing that are more or as important?

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Postby Braxis » Jul 09, 2011 15:31

Alpha Adept wrote:what is a priority for archers? If not a bow proc, what other issues are you ensuing that are more or as important?

Not implementing OF RAs. :lol:
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Celad
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Postby Celad » Jul 10, 2011 10:09

Braxis wrote:
Alpha Adept wrote:what is a priority for archers? If not a bow proc, what other issues are you ensuing that are more or as important?

Not implementing OF RAs. :lol:


Mission accomplished.
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shade
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Postby shade » Jul 10, 2011 13:16

Alpha Adept wrote:
shade wrote:Recruit devs? :gaga:


Bow procs are not even high prio for archers, let alone other classes.


Dev's work for free or they work for money or they donate time. Maybe they work for girls or boys or what ever. The point is recruiting is not always done with money.

Tell me Shade, what is a priority for archers? If not a bow proc, what other issues are you ensuing that are more or as important?


Well first, many chars of the so called "bow" classes (especially rangers, but also hunters) tend to not spec bow at all.

For those who actually use bows, I think biggest issue is those 1500 range DD/DoT charges which renders bow pretty useless vs. those who have it / use it. I do not know whether those charges were implemented or not on live (though i doubt it).
But I know that I never saw anyone use it, so even if they where there (which i doubt) people just didnt know, and didnt use them.

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Moondragon1
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Postby Moondragon1 » Jul 11, 2011 17:57

I'm not one to normally post on forums or complain, but is the non-existent proc on bows a bug or not? My bow lists a proc, but of course it doesn't activate. Seems like a bug to me.

Then I see that we're implementing RvR dungeons, OF RAs, etc.

I also remember seeing a quote by a dev that working on bugs was the first priority, and adding new content was a secondary priority. So, I guess that means I'd like to see this bug fixed before adding more stuff on Uthgard.

I do understand there is limited money involved, but there is limited money involved in creating new content as well, so that argument seems invalid for not doing bug fixing. I have read that the old archer code (the one we currently use) is a bit complicated (which is why Mythic eventually changed it to glorified caster coding) and probably makes fixing this bug difficult, seeing it is the arrows doing the damage not the bow (thus making the bow proc bug). So, I have a potential custom solution for this that would be a work around:

One unusual solution could be that the bow summons 20 arrows (can't be traded) every so often, and those arrows have the proc on them. This solution would get around the problem of the arrows doing the damage, not the bows, and still give a % chance for a proc. I'm not a programmer, but I do have a tendency to think of creative solutions to problems. While I know this would make the arrows "free", I don't think it's a game breaker or anything as arrows aren't that expensive to start with.

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Trishin
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Postby Trishin » Jul 11, 2011 18:16

Basically all new content that has been worked on has been done by GMs (people who have no code access what so ever).

Our developer (Blue) is working on mob damage (a bug fix).
Our second developer Nayru(who is pretty much inactive) is looking at old RAs, but he is so inactive that no real development work is being done.
Our third developer Baldrug is not working on any particular projects as of lately but is focused on maintenance tasks.

So the focus is still on bug fixing. However if you want us GMs to just sit around and do nothing but answer appeals. Fine by us, but it will mean no RvR dungeons, no new quests, no SI (Yes still a goal to implement SI zones).

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Alpha Adept
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Postby Alpha Adept » Jul 12, 2011 03:31

Trishin wrote: However if you want us GMs to just sit around and do nothing but answer appeals. Fine by us, but it will mean no RvR dungeons, no new quests, no SI (Yes still a goal to implement SI zones).


Threatening your player base solves nothing but less players. Unless that's what you want to do. I guess less players makes your job easier... then again you don't get paid for what you do, maybe that's why you are very "care-free" with it all, which is understandable....

Using the carrot and the donkey trick (carrot being SI and RVR dungeons in this post) gets old after 5 years. Doesn't work so well with the older player base.

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Abydos
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Postby Abydos » Jul 12, 2011 03:53

The tone is not to threaten but inform: If GMs do not do worldbuild tasks (quests, mobs, loot) then what remains is support. For some worldbuild tasks (RVR dungeons for example) there is some development work that is being done in order to make it successful. There are only so many hours of the day to complete development tasks for the developer staff, and remember, real life is one of them.

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Rector
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Postby Rector » Jul 12, 2011 09:26

Will Nayru return or will someone else take his place?

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Trishin
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Postby Trishin » Jul 12, 2011 11:12

Rector wrote:Will Nayru return or will someone else take his place?

He is slowly returning to a more active state :)

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Postby Rector » Jul 12, 2011 11:43

Ah, nice to hear ;)

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Rector
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Postby Rector » Mar 18, 2013 12:36

Bumpybump! Still no bowprocs!

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Jezzmin
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Postby Jezzmin » Mar 19, 2013 11:33

Rector wrote:Bumpybump! Still no bowprocs!


isn't there a bug-report for this? a mere support-thread won't get any bow procs to be fixed :D
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Celteen
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Postby Celteen » Mar 22, 2013 01:51

They dont care about stealth anyway, will not get fixed no matter in which forum it's posted.

I bet there will be horse armor fixed before, it's just more important.
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