Evil Cometh (RVR Dungeon Trailer)

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vangonaj
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Postby vangonaj » May 12, 2011 20:50

Give me, give me, give me :D
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Trols
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Postby Trols » May 17, 2011 21:52

Any word on the lvl of the entrance mobs? I just cant remeber what they were... thanks :)

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Abydos
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Postby Abydos » May 17, 2011 22:14

The dungeons should be accessible for groups of 8 starting at about level 28-30 if I am not mistaken. Mobs increase in difficulty from there.

Trols
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Postby Trols » May 17, 2011 22:57

Thank you for the quick response! Looking forward to it for sure!

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jalore
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Postby jalore » May 18, 2011 05:17

hope that hour long disease you could get from some mobs in there will not be present.
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Artefact
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Postby Artefact » May 18, 2011 09:32

Is there any form of xp bonus plan in the dungeon ? :)
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Blue
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Postby Blue » May 18, 2011 10:56

Artefact wrote:Is there any form of xp bonus plan in the dungeon ? :)

Yes sure. There will be a bonus. Its a RvR dungeon.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Oswaldo
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Postby Oswaldo » May 18, 2011 15:02

Nice, imo like emain bonus to get people out to xp in em :p
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zenobya
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Postby zenobya » May 20, 2011 08:07

if i remmber correct mobs at enrance was green blue to 50s

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Lasastard
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Postby Lasastard » May 27, 2011 09:09

So, what's going on with the RvR dungeon these days? Looked like you were quite close to finishing in that trailer you showed.

I understand of course that it is hard to re-construct every little detail of all mobs and items in such a large zone (well, zones). Here is a thought - have you considered to put in a certain amount of effort into finding relevant information and then....improvise? It seems to an outsider like you put an inordinate amount of time and effort in researching these details, when all your players want is a fun experience and viable xp spots in the frontiers. It is really not important that all items and all mobs are exactly like they were on live servers. What's important is that the zone gets finished in a timely manner and that development of Uthgard moves forward at a reasonable pace (has been a bit stagnant these past months). People will let you know if something in that dungeon really needs fixing.
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Trishin
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Postby Trishin » May 27, 2011 11:37

Currently implementing items is probably the biggest hurdle for release.
(No this is not something that is just done in a day or two :) )

Miiyomo
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Postby Miiyomo » May 27, 2011 14:44

Trishin wrote:Currently implementing items is probably the biggest hurdle for release.
(No this is not something that is just done in a day or two :) )


AWSOME ... the only thing that u refering at DAYS when u thinked on ETA to release IS AWSOME

well if u wrote like
'' ... No this is not something is just done in a week or two... '' that would be worst ! ...

but u used '' DAYs ''

SO .... hope in our hearth grow ^^



something true in my wors or just :gaga: ??? ^^
Enjoy Life Miiyomo.
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Trishin
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Postby Trishin » May 27, 2011 15:19

Miiyomo wrote: just :gaga: ??? ^^


Sorry but you wont see it in days ^^ unless we go nuts I guess

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Erynnia
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Postby Erynnia » May 30, 2011 22:10

I think you should rather spend a bit more time into this than less.
Better take a bit longer and make it good than fumbling something together just for it being finished quickly.
As far as my experience in general in concerned, this is an attitude less and less people have nowadays :(

I think you know it better :)

Greetings

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Reklawl
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Postby Reklawl » May 31, 2011 09:47

can't wait for the -20% abs debuff weapons droping off the grand summoner


btw. make it 50% exp bonus in there. reasonable enough to level in there and give other players a reason to actually go there besides farming specific items
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