feindliche pets werden nicht von realm guards amgegriffen

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davidoof
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Postby davidoof » Apr 02, 2011 14:10

sollte nicht eigentlich jegliche pets von den feinden von realm guard angegriffen werden?

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Blue
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Postby Blue » Apr 02, 2011 14:12

Eigentlich schon.
It's done when it's done. Thanks for your patience.
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Runental
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Postby Runental » Apr 02, 2011 19:07

Nicht mal die Keeplords greifen gecharmte pets cabby pets oder ähnliches an (selbst wenn man direkt neben ihnen steht),- kein wunder das sich die niederen guards nich dazu hinreisen lassen :rolleyes:
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Blue
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Postby Blue » Apr 02, 2011 19:15

Seit wann ist das denn so? Und greifen die Guards gegnerische Spieler noch an? Ist das nur in bestimmten Gegenden so oder serverweit?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Runental
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Postby Runental » Apr 02, 2011 19:43

Ich kann jetz nur aus Sicht der OF Keeps sprechen- dort greifen die Guards Pets schon wie gewohnt an. Nicht jedoch der Lord. Der schaut zu wie man verreckt.
Wie es bezgl. BG Guards aussieht keine Ahnung da ich das letzte mal vor 2 Jahren in nem BG war.
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Celteen
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Postby Celteen » Apr 02, 2011 20:18

Blue wrote:Seit wann ist das denn so? Und greifen die Guards gegnerische Spieler noch an? Ist das nur in bestimmten Gegenden so oder serverweit?

Guards greifen feindliche Spieler an jedenfalls in ganz OF. Nur sind sie halt zu lahm / reseten zum keep wenn man weit genug vom spawn Punkt weg ist.
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