Solo RvR on Uthgard

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Nymeros
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Postby Nymeros » Mar 30, 2011 12:44

*Disclaimer: This is not intended as any sort of flame.*

Here's yesterday's quote from Blue that I think warrants it's own topic:

Blue wrote:Imo the only way to solo in OF is invisible or join a zerg


Blue, could you or someone else from the staff please explain this? Does this mean you're okay with the current situation? Are any improvements for visible solo players being included in the new OF changes?

If there aren't would you consider adding them? Either a reduction in RPs for groups who kill soloers, or some sort of solo only BG. Since they aren't a part of your view of OF RvR, and since it would be solo only endgame RvR wouldn't be affected. You could even make the portal necklaces for this new BG be purchasable by bounty points, and then cut the BPs earned inside by half, or whatever other measure you think of so not to make it too easy to go there.


Please do SOMETHING, because if the above quote is all that the staff has to say about visible soloing then in essence you're saying "GTFO" to all soloers who, despite everything, remained on this server.

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Trishin
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Postby Trishin » Mar 30, 2011 12:48

We try to make room for all RvR options, also solo RvR.

I don't think we have a change planned that directly focus the solo issue, however the overall changes should affect the solo situation in the way that there will be more action which is decentralized from emain AMG, which should in return give more options for being solo as Albion and Midgard will be able to pass these choke points without being farmed.

You will never find a solo only zone on Uthgard though.

I think Blue was simply talking about the current state of OF RvR. And not what our goal is.

Also please give us ideas if you have some good ideas to improve solo RvR.

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Celteen
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Postby Celteen » Mar 30, 2011 12:54

Nymeros wrote:
Blue wrote:Imo the only way to solo in OF is invisible or join a zerg


Blue, could you or someone else from the staff please explain this? Does this mean you're okay with the current situation? Are any improvements for visible solo players being included in the new OF changes?

Why should anyone care about visible solo RvR, it's just like Blue said. I hated e.g. Labyrinth as a solo zone, just RP farming, or the Hib bridge in NF. That's not daoc. If you wanna play solo go for an invisible char or a speed 6 char. Kind of ridiculuos all this solo warrior / friars / VW hanging around at amg flaming everyone if they get added at amg?? :gaga:
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Trishin
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Postby Trishin » Mar 30, 2011 12:58

Disclaimer: Personal opinion incoming:

@Celteen

However in order to have a working RvR system we need to make sure that player groups of all sizes will join the RvR zones.

This however does not mean that you should not be aware and accept the risks of going out alone. Which I agree with you, is silly of people not to. Adding, zerging, grouping, etc. should always be allowed on Uthgard.

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Maidrion
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Postby Maidrion » Mar 30, 2011 13:02

Celteen wrote:
Nymeros wrote:
Blue wrote:Imo the only way to solo in OF is invisible or join a zerg


Blue, could you or someone else from the staff please explain this? Does this mean you're okay with the current situation? Are any improvements for visible solo players being included in the new OF changes?

Why should anyone care about visible solo RvR, it's just like Blue said. I hated e.g. Labyrinth as a solo zone, just RP farming, or the Hib bridge in NF. That's not daoc. If you wanna play solo go for an invisible char or a speed 6 char. Kind of ridiculuos all this solo warrior / friars / VW hanging around at amg flaming everyone if they get added at amg?? :gaga:


Why should anyone care? Uhm because there are people that care? Derp.

I can make the exact same post as you by just replacing solo with playstyle X or Y and my post would be equally worthless as yours.

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Celteen
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Postby Celteen » Mar 30, 2011 13:26

The point is that nobody has to care about any playstyle. If you run in emain and kill everything that's the best way to get some fun imo =)
Hence if you are less players than your opponents you either need to grp up, run away or stealth. None of that is possible as a solo visible and so you end up with /rel -> either team up or quit. No need for a fix, that's just how daoc works.
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Nymeros
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Postby Nymeros » Mar 30, 2011 13:32

@Calteen
Solo RvR was possible and very viable in NF. Now please just stop. Thank you.

@Trishin
No one would ask for a solo RvR zone if you (I mean all the staff) didn't remove NF, thus for all intents and purposes also removing visible solo RvR from the game, and now it seems from your statements that the situation you've created is perfectly normal for you. You have excluded a part of your playerbase from RvR, please acknowledge and fix the issue.

I won't event deign to comment the bit about risks etc, because in solo RvR you:

1.) Don't have anyone to rez you when you die.
2.) Are easy prey for every single RvR combination that has at least one more member then you, not to mention FGs.
3.) Spend money on buffs (pots/charges) without ANY guaranteed payoff in RPs. It's rare that a FG completely wipes another FG without a single death.

You talk about BGs and make a big problem out of them, but BGs are currently the only area on Uthgard where normal visible soloing is possible. Not to mention that you have a 100% custom PvE instanced zone. How come that came to Uthgard?

Possible soultions:

1.) Give us a /rp off command for Thid. Make it so that it works only when you're solo.
2.) Designate a zone as a solo zone, not by rules but by RP penalties for FGs ganking solos. Solo players do not need any additional bonus.
3.) Bring back NF.

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vangonaj
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Postby vangonaj » Mar 30, 2011 13:39

Trishin wrote:Also please give us ideas if you have some good ideas to improve solo RvR.


Well one of the bigest solo rvr problems is travel time. You can solve this with port implementation to secundary zones, or make again unatackable horse routes.

Really solo rvr in uthgard sux, since there are guilds like BA, who destroyed all solo rvr. BA started zerg, rest started make counterzerg. And now its rulle, if you go rvr you must add, if you want rps. I remember before BA, there were more soloers in uthgard. And with soloers i dont mean only stealthers.
GMs could implement ports, horses, more bps or rps... but nothing will change. Some month ago solos went to Odins gate. That finished after all zergers went there for farm solos. And 2-3 days after, solo rvr in Odins gate over.
If we want have solo rvr in Uthgard, gangers and adders must learn respect other players playstile. If this will not happen, we never will have decent solo rvr in Uthgard.

Dont missunderstand me. I dont wine about BA.
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Postby Lemonjelly » Mar 30, 2011 13:48

vangonaj wrote:Really solo rvr in uthgard sux, since there are guilds like BA, who destroyed all solo rvr. BA started zerg, rest started make counterzerg. And now its rulle, if you go rvr you must add, if you want rps. I remember before BA, there were more soloers in uthgard. And with soloers i dont mean only stealthers.

Dont missunderstand me. I dont wine about BA.

You have a very bad memory as it was dioses/shangrila/bloodangels stealthers who started zerging long before black adders did.

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Trishin
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Postby Trishin » Mar 30, 2011 14:04

Well one of the bigest solo rvr problems is travel time. You can solve this with port implementation to secundary zones, or make again unatackable horse routes


Something we are looking into with our revamp.


3.) Spend money on buffs (pots/charges) without ANY guaranteed payoff in RPs. It's rare that a FG completely wipes another FG without a single death.


Something we have planned to fix.

Trishin wrote:However in order to have a working RvR system we need to make sure that player groups of all sizes will join the RvR zones.


We do want people to solo. However we will not implement a specific area for SOLO people. Not even specific bonus zones for being solo.

All the other subjects have been discussed a million times on the forum and I don't really want to address them once again for the 1000th time.

And to your possible solutions:

Never (maybe with the exception of bringing back NF but I doubt you will see that happen either).

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vangonaj
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Postby vangonaj » Mar 30, 2011 14:08

Lemonjelly wrote:
vangonaj wrote:Really solo rvr in uthgard sux, since there are guilds like BA, who destroyed all solo rvr. BA started zerg, rest started make counterzerg. And now its rulle, if you go rvr you must add, if you want rps. I remember before BA, there were more soloers in uthgard. And with soloers i dont mean only stealthers.

Dont missunderstand me. I dont wine about BA.

You have a very bad memory as it was dioses/shangrila/bloodangels stealthers who started zerging long before black adders did.


BA only was one example.
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Postby Snigel » Mar 30, 2011 14:20

vangonaj wrote:Some month ago solos went to Odins gate. That finished after all zergers went there for farm solos. And 2-3 days after, solo rvr in Odins gate over.
If we want have solo rvr in Uthgard, gangers and adders must learn respect other players playstyle. If this will not happen, we never will have decent solo rvr in Uthgard.


We already had the best fitting solution ... however in the history of DAoC solo playing on especially visible classes was a pain in the ass but more viable then here. Uthgard´s community is somewhat unsuitable for a place like we had in OG months ago.

In the very early days DAoC was viable for paying customers only and kids interwebs acces wasn´t granted like it is today ... maybe that´s what Uthgard´s players suffering from 8O

If there was a "solo BG" on Uthgard there would be winstrels only in it :D
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Nymeros
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Postby Nymeros » Mar 30, 2011 14:22

I'll wait until this "revmap" is finished to make my final decision, but from where I'm standing it's pretty obvious that the staff has lost all credibility.

Enjoy your specific custom area for PvE people, and your specific custom bonuses for PvE people.

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Postby Braxis » Mar 30, 2011 14:24

Trishin wrote:
3.) Spend money on buffs (pots/charges) without ANY guaranteed payoff in RPs. It's rare that a FG completely wipes another FG without a single death.


Something we have planned to fix.

Don't tell me its by removing them?


Trishin wrote:We do want people to solo.

Then why were the maps changed so choke points cannot be passed?

Why were solo tasks removed?

And why were bp costs drastically increased?
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Trishin
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Postby Trishin » Mar 30, 2011 14:31

Don't tell me its by removing them?


Wait for the next news section, I believe info about this subject will be in it.

Then why were the maps changed so choke points cannot be passed?


Voted by players

Why were solo tasks removed?


Personally do not know, you will have to ask Blue or whoever did this change.

And why were bp costs drastically increased?


I believe this has been answered quite a few times. BP cost should not only affect solo people though, but all players. If BPs were so needed for the upkeep of buffs please look at my reply for the buff situation.

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