2Hand Bugged or not?

Public communication platform for all Albion players.
User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Mar 27, 2011 03:20

Hello community,

I have a question.

I never saw a Armsman or Paldin using 2handed Weapons... So i asked into broad and ally, and everyone said the damage is bugged (damage is way too low), i didnt find any existing thread so im asking here if maybe someone can tell me what is wrong with 2hand and if there are already live-tests, and so on...

Thanks for helping n reading =)

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Mar 27, 2011 09:18

I think the current state is something like this:
- the calculated damage of a hit is correct
- the defense penetration is not correct, so one doesnt get as many hits on the enemy as one should

User avatar
poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Mar 27, 2011 12:21

well don't know about bugged but:
paladins don't use 2handed because they need to run sword and bord for guard.
armsmen don't use 2handed because polearm has superior styles and slower weapons.
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 27, 2011 12:33

The way i understand him, he means polearm + 2h when he talks about 2handed weapons :) he should clarify that

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 27, 2011 13:47

Because 2h isn't worth it when 90% of your opponents have capped evade/blockrates due to weaponskill not working as a defense penetrating tool. 2h is still great spike damage/dps against casters or slammed targets (fullbuffed I can easily kill mages/stealthers with slam + 3 hits). Anything that's not a caster and is facing you or has enhanced evade will only make you pull your hair out though.

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Mar 27, 2011 15:54

nono the most misunderstood me.

I dont mean polearms, i mean the skill and weapons "2handed"

And i dont mean only using 2handes, i mean it like using it with a hybrid spec with slam....

I think the 2hand Styles hav also a high utility, i just wanted to know about know issues about the damage

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 27, 2011 16:05

And I already gave you an answer.

User avatar
poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Mar 27, 2011 16:07

only utility for paladin there is backsnare, I tried it but when you sheathe your shield to snare, people start to die... it's better to spec thrust and do the thrust snare chain.
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Mar 27, 2011 16:16

lemonjelly u gave me two times answers that dont answer anything about the initial question.
i dont want to know anything about utility or sth else.

rector gave us a hint to the problem, but i want to know whats is the point in this issue with 2hand weapon

User avatar
Jarysa
Eagle Knight
 
Posts: 664
Joined: May 05, 2009 00:00

Postby Jarysa » Mar 27, 2011 16:31

No he did not give you a hint, he gave you the answer.

Rector wrote:the calculated damage of a hit is correct

User avatar
zenobya
Myrmidon
 
Posts: 146
Joined: Aug 10, 2009 00:00

Postby zenobya » Apr 23, 2011 13:28

try to chk unstyled and styled damge cap on a level 1 or 2 mob and you will see the 1 bug on 2 handed weapons(damge cap is not correct-might be about ws/af mechanics donno about programin language)
and another reason it is nto favoured is defens mechanics not working properly on some occasions(in case of parry )

i tested it on my friar by specing her to mopary 5 with 33+16 parry with 305 dex(friar)
in calculations it was showing %24 fom mopary %24.5 fom parry spec %5 fom base %10 fom dex in total of %50 max on rvr and %62 on pve even tough i am parring once in 10 hits(?) in both parts
and against a block bot(scout pala arsmen merc/warrior hero) i am able to land once in 5 hits? (tested this mroe then 1k times(both 30 staf and 44 staf spec) ,

most people whine about 2 handed weapon damge and telling albs need to duble spec to compansate but as a rr6 friar with 305 dex and 1400 ws against a nonubfed rr5 warrior (nearly same ws as me) (he wears chain we both use 5.5 speed weapons) i do 200 220 he does 360?
explain that to me(if melee damge compose of ws then we shoudl be doing same damge and nearly close ones(i got penaly of chain by %10 but he was usgn sword so no bonus over me and i ahve higher af(622 on mp chain while with my spec af i got 639)

and another part as beign friar i dont need to spec for secondary spec like thrsut slash crush for doign 2 handed damge.

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Apr 23, 2011 16:24

I bet he hit not even close to as fast as you. Also in RvR nobody is unbuffed (str pot, Str/con pot or charge etc.). Additionaly he has more absorb on his Armor then you. And all tests done so far have shown that the damage is calculated correctly. Wheres your proof that it is not?

User avatar
realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Apr 26, 2011 08:40

Asloan wrote:I bet he hit not even close to as fast as you. Also in RvR nobody is unbuffed (str pot, Str/con pot or charge etc.). Additionaly he has more absorb on his Armor then you. And all tests done so far have shown that the damage is calculated correctly. Wheres your proof that it is not?


not correct ...
without buff, chain armour is = (or very similar, don't remember now the exact af factor, i just remember it from live) to leather + af buffs (there are 2 AF buffs) of friar.

everything is just broken here on damage, and, expecially, on WS skill/defence penetration, for every class that is not on Midgard side ...

hey, but, we are talking about a server where rangers kill 1on1 mercs so ...

nothing strange ;)

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Apr 26, 2011 09:42

realac0 wrote:hey, but, we are talking about a server where rangers kill 1on1 mercs so ...

nothing strange ;)


yeah :D , but as long ranger is a hibclass, he will stay on wrong styles (sidestunstyle), wrong dmgtable, and other bugs (like rr5use without camureset, fixed just 2 weeks ago, as example )
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Apr 26, 2011 10:54

Methusalem wrote:wrong dmgtable


Proof?
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

Next

Return to Albion

Who is online

Users browsing this forum: No registered users and 11 guests

Sunday, 22. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff