Anti-Battleground?

Talk about your RvR experience here
User avatar
Astealoth
Eagle Knight
 
Posts: 924
Joined: Jul 10, 2008 00:00
Location: Upstate NY

Postby Astealoth » Mar 20, 2011 20:40

So let me spin you a tale. I see there's 750+ people logged on Uthgard. I think to myself "I bet there is some good action going on!". I log on and go to Emain. It is dead everywhere. There's an alb trio camping ATK. I sit there and wait at the keep for over an hour waiting for someone to come out. Nothing. I watch several mid groups try to coax the albs out of ATK, to no avail. Thus is the frustration of OF. It isn't all OF's fault, it's also a great deal to do with the server's setup.

Now on point. The battlegrounds are supposed to be a place for people to get a taste of RvR and a few RAs to prepare them for the Frontiers. That is not even close to what they are on Uthgard. More and more the population of the BGs are becoming classic ruleset fans who constantly reroll chars to have fun fighting within their beloved ruleset (AKA no CL/ML/overcap).

When there is almost a thousand people on your server and the RvR zone is almost devoid of life, to me that is a red flag. It's not fun for anyone except those who are intentionally misusing the systems. These battlegrounds need a little more thought. I have a few suggestions.

1) Maybe remove the /xp off command. I think this would make it much more difficult for people to grind up a character just for battleground play and promote people using the systems as they were designed. People wouldn't be required to grind to 49.5 after wilton before doing more RvR as people at 49.5 would be well on their way out and into the frontiers.

2) Maybe remove battlegrounds entirely. This would very obviously bring a massive amount of interest in the frontiers and a lot less illegal account trading as rr4+ chars would no longer be as worthless as a bag of rocks. You could expand upon the frontier taskmaster system and include some level 40-49 missions/quests with better RP bonuses to make the rr1-rr4 grind easier and more proftable.

3) This is my favorite idea, but Blue has stated very clearly that he thinks this is the worst idea of all time. I'm going to say it anyway, though. Include /rp off command so that the BGs are actually a viable alternative for long term fun. If the BGs exist as they are and are the most popular areas of the game, why can't we all enjoy them? As they are now only the people with no real life can enjoy them in the long term as they have the time to grind up endless amounts of 49.5 chars. Casual players are completely screwed over in the current system.

Maybe these ideas aren't the best, but they're something. Uthgard could really use some major thought on it's RvR systems. None of these fixes would take major development overhauls. They are small tweaks. I say just close the BGs for a few weeks and see what happens. My money is on frontier population tripling.

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Mar 20, 2011 20:59

1.) Yes, but not gonna happen. =|
2.) No.
3.) Yes, but not gonna happen. =|

katbird
Warder
 
Posts: 24
Joined: Feb 05, 2011 04:25

Postby katbird » Mar 20, 2011 21:51

No one wants to be thrown in the frontiers at rr2 to fight RR8+ People play in the BGs because it is fun and gives them a chance to be competitive in the frontiers instead of being easy RPs

the biggest reason you dont see them in the frontiers isnt because of the BGs. its because templating is expensive and the items are way overpriced for a server with this poor economy
so they are forced to kill bears forever

Umm lets see str/con pot vs str/con charge..no contest
100 plat for the good charge

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Mar 20, 2011 22:18

Early in 2010 it was decided to finally adjust the battleground system to be classic livelike, meaning 3 battlegrounds with max lvl35 RR2LX Caledonia.

The original plan in early 2010 was to first revamp the OF zones in terms of ...

1) ... implementation of viable exp spots
2) ... simplification of frontier exp bonus (no longer primary/secondary/tertiary/behind MG)
3) ... implementation of 'medal rewards' for participation in RvR and a medal-store to buy stuff
4) ... implementation of additional frontier quests
5) ... implementation of a home frontiersupply line (teleport from keep to keep) that could be broken by raiding an opponents keep in the line
6) ... setting battlegrounds to classic standards

The idea was to improve RvR dynamics, as well as introducing some sort of longterm motivation for RvR veterans and newcomers. Due to the huge controversy on forums, these announced changes were revoked in mid 2010.
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
Alpha Adept
Myrmidon
 
Posts: 63
Joined: Dec 31, 2010 23:06
Location: USA, California

Postby Alpha Adept » Mar 20, 2011 23:04

Mostly BG's are popular because everyone is put on the same playing level and close to around the same RR level. If you go to OF its not fun getting rolled by RR8+ players. To get to RR8 yourself it all depends who you know. Most players don't know the "in crowd" high end guilds or friends of staff etc...

If you don't know any high echelon of players or guilds your screwed. Its like business, "Its all who you know" will get you to where you want to be.

This server is geared to large guilds and groups. The solo player has no advantage here, hence why most soloers hang in BG's where is more equal ground. At least in BG's you have a good chance.

If I play OF I only will as a ranger or ns. Any other class I use will just feed rp's over and over again to the RR8+ groups so I don't even bother. PUG groups are not reliable for RVR imo.

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 21, 2011 00:28

Sethor wrote:The original plan in early 2010 was to first revamp the OF zones in terms of ...

1) ... implementation of viable exp spots
2) ... simplification of frontier exp bonus (no longer primary/secondary/tertiary/behind MG)
5) ... implementation of a home frontiersupply line (teleport from keep to keep) that could be broken by raiding an opponents keep in the line

The idea was to improve RvR dynamics, as well as introducing some sort of longterm motivation for RvR veterans and newcomers. Due to the huge controversy on forums, these announced changes were revoked in mid 2010.


What controversy ? I can't imagine anyone being against any of this.


Sethor wrote:3) ... implementation of 'medal rewards' for participation in RvR and a medal-store to buy stuff

These already exist and they're called bounty points :lol: maybe if the bp merchants had useful stuff instead of only overpriced recharge stones and overpriced respec stones bounty points would be of some worth ;)

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Mar 21, 2011 01:31

Sethor wrote:Early in 2010 it was decided to finally adjust the battleground system to be classic livelike, meaning 3 battlegrounds with max lvl35 RR2LX Caledonia.

The original plan in early 2010 was to first revamp the OF zones in terms of ...

1) ... implementation of viable exp spots
2) ... simplification of frontier exp bonus (no longer primary/secondary/tertiary/behind MG)
3) ... implementation of 'medal rewards' for participation in RvR and a medal-store to buy stuff
4) ... implementation of additional frontier quests
5) ... implementation of a home frontiersupply line (teleport from keep to keep) that could be broken by raiding an opponents keep in the line
6) ... setting battlegrounds to classic standards

The idea was to improve RvR dynamics, as well as introducing some sort of longterm motivation for RvR veterans and newcomers. Due to the huge controversy on forums, these announced changes were revoked in mid 2010.


Please stop kidding the playerbase. Lol except for the BG setting no one is against the OF revamp (maybe against OF itself, but this is different and the whole question is indisputable).
And what Lemonjelly wrote is a just true.
ImageImage

User avatar
Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » Mar 21, 2011 06:02

Sethor wrote:Early in 2010 it was decided to finally adjust the battleground system to be classic livelike, meaning 3 battlegrounds with max lvl35 RR2LX Caledonia.

The original plan in early 2010 was to first revamp the OF zones in terms of ...

1) ... implementation of viable exp spots
2) ... simplification of frontier exp bonus (no longer primary/secondary/tertiary/behind MG)
3) ... implementation of 'medal rewards' for participation in RvR and a medal-store to buy stuff
4) ... implementation of additional frontier quests
5) ... implementation of a home frontiersupply line (teleport from keep to keep) that could be broken by raiding an opponents keep in the line
6) ... setting battlegrounds to classic standards

The idea was to improve RvR dynamics, as well as introducing some sort of longterm motivation for RvR veterans and newcomers. Due to the huge controversy on forums, these announced changes were revoked in mid 2010.


These are all nice ideas... ( or well, most, like disd... urm lemon said, bountypoints are some of the reward for rvr ). I'd like to see the thread(s) where these were discussed and disfavored in please.

I've said this before.... create an 'agramon style' actionarea on all of the maps and OF should be fine... there's no need to even lower the porter timers, but give the option to port to (some of the nearer located) owned keeps when you arrive in frontier. Once attacked porting is not allowed, otherwise keeptaking would be impossible, obviously. But just that little fact would give so much worth to keeps again. + Every keep is lower protection on your relic keep.

With this, a healthier xp climate would arise, since now there are multiple paths to ( better xp spots than now, risk = good xp ) avoid certain failure for a lowby lvl 40 xp grp looking for a quick way up with the excitement (fear) of constantly being able to get ganked by some lamo 50 rrX .... bonedancer that gets his kicks... urm ok, u get the point ^^ Stitch the xp boni in the frontiers up to how far the xp spot is from the telekeep/ how many keeps you have in that region, for example.

I'm sure Old frontiers can work, it just needs the right stimulans, yes xpers are part of it, but don't get me wrong, i for one am not a lvl40 xper killer, but it would get more people in. More keep action, more than one way from a telekeep beyond an mg, more tactical decisions.

And, yes, once we'd use the OF keeps more actively than we do now, there will be whine about how sucky they are, there already has been some, but not nearly the amount we can expect if they'd actually be used more.

Try to be constructive in this thread, i for one like the topics sethor brought up.

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Mar 21, 2011 11:43

"1) ... implementation of viable exp spots
2) ... simplification of frontier exp bonus (no longer primary/secondary/tertiary/behind MG)"

As long as Baman didnt get a perma ban its a bad idea, since he will be rr 11 in 1 week then.
Imo mobs are fine in OF, its live like and more xper will not increase the rvr pop. It's just another easy way to get rp's with 0 effort.

User avatar
Sonnenschein
Alerion Knight
 
Posts: 1783
Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Mar 21, 2011 12:15

Well I like suggestion 1 ^^

Anyways - this change won't encourage people to go to Emain!

So how to change this?
Remove /xp off - then put no RRcap to Thid - so people can start with Thid at lvl 44 and when lvl 50 they will be even higher than 4L2 (In addition to this people would do less Tajendi to XP since they will use all their XP to get more RR in Thid)

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 21, 2011 12:35

I think you overestimate BG usage. That you had no inc on ATK is definitely not the normal case. Most propably Albs were doing other stuff that time. Wouldnt make BG's guilty for that. Theres also Tajendi and other places to spend time in. The percentage amount of players in BG's is constant in the last months/years.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Rasta!
Myrmidon
 
Posts: 97
Joined: Dec 20, 2010 04:05

Postby Rasta! » Mar 21, 2011 12:46

wonder if there would be any possibility of making a study, in regards to emain FG population over the course of a week? from my experience with 800 players online it's highly likely that if you create an emain group you quit 20 mins later because of getting bored/no inc. Whilst uthgard has a high number of players, the amount of these participating in fg rvr is in my experience really low.

More events? implementing some rvr fixes? encouraging the pve crowd to make battlegroups and zerg emain? There are a respectable number of ways to improve lvl 50 FG rvr .. which should really be uthgards goal imo.

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 21, 2011 13:20

How do zergs improve fg rvr ? By forcing them to log off ? :gaga:

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Mar 21, 2011 13:38

Lemonjelly wrote:How do zergs improve fg rvr ? By forcing them to log off ? :gaga:

Uthgard wants and supports zerg, even better for you. Since real 8men can farm a zerg easily. But imo you do not even run in an 8men ;)

Rasta!
Myrmidon
 
Posts: 97
Joined: Dec 20, 2010 04:05

Postby Rasta! » Mar 21, 2011 14:01

347 online, 5 man hib grp suicide from emain after running around for 25 minutes no inc. :(

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 17 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff