Pets with wallhack..

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Zaburzum
Warder
 
Posts: 22
Joined: Mar 22, 2008 01:00

Postby Zaburzum » Mar 16, 2011 22:05

When are the "pets can walk through solid walls nonsense" gunna be fixed?

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Mar 16, 2011 22:06

Very hard thing to code apparently and to be quite honest it doesn't deserve to be a priority considering the other matters on the table imo. ;)
In defense of truth-to-experience.

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Hoppip
Myrmidon
 
Posts: 113
Joined: Jan 29, 2011 04:58

Postby Hoppip » Mar 17, 2011 15:41

Do you recall what Pathing was like on live servers? Okay, now that was with a professional team of coders. This is a free shard. Adding pathing is not gonna happen on this server for a long time, if ever.
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.

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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 17, 2011 16:27

Even though pathing is a highly interesting topic for me we have too much workload to concentrate on such difficult parts. Its not easy to come up with a performant and efficient solution for Uthgard in a short time. My guess is it will take at least 4 weeks of thinking, analyzing, testing, optimizing. This does not include yet the worldbuild which must be done to span path nets all over the maps.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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majky666
Phoenix Knight
 
Posts: 1470
Joined: Feb 10, 2010 01:00

Postby majky666 » Mar 18, 2011 10:37

If pathing will be corrected (implemented),it will affects mobs in dungeons too?
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MT-Pear
Phoenix Knight
 
Posts: 1158
Joined: Mar 10, 2006 01:00

Postby MT-Pear » Mar 18, 2011 11:58

for sure


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