Mob Implementation(alb) (charming stuff,Pet behaviour etc.)

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Blue
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Postby Blue » Mar 04, 2011 15:39

DerDanGer: Please try to structure your posts better. Its difficult to read.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

DerDanGer
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Postby DerDanGer » Mar 04, 2011 15:52

i edited the first post , everything else can be deleted (cant do it my self)
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Blue
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Postby Blue » Mar 04, 2011 17:23

DerDanGer wrote:One thing for Blue out of the Thread: You stated:

And another one:
Expected: " Mobs which are casting .... Once engaged in melee, the mob will continue meleeing even when no longer under attack."
=> This is not true. That was tested by me with help of pets on live. Mobs/Pets fall back to casting behaviour.


Mobs and Pets on Uth DONT fall back to casting behaviour, if they are not out of melee range. I have to tell my caster pets to "passive - stay" then run away and they start casting maybe. But often they come back to melee Range without casting.

But I said, its correct that way. Can be easily checked on live. If casting pets or mobs are in melee range they use melee and dont cast.


---
Please try to make one point for one bug. Write what was expected and what is on Uthgard for the SAME bug. Don't try to mention 2 bugs at once in one sentence.


Not: "Mobs and Pets on Uth DONT fall back to casting behaviour, if they are not out of melee range."
====>
Uthgard: Mobs never cast once they are in melee range
Expected: Mobs and pets do cast even when in melee range, when xy happens

(Note that this is an example and the expected statement is wrong)

Don't double negate sentences as it makes it harder to read.
Double-negated: "if they are not out of melee range"
Correct: "if they are in melee range"
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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MT-Pear
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Postby MT-Pear » Mar 04, 2011 17:39

Charm Song/Spell:

Release dont work as it should do:

1.

Uthgard: If your release your charmed pet (with release button), the charm song/spell cancel, too.
Live: The charm song/spell should tick on. Means, that you get back the control of the mob with the next tick.

2.

Uthgard: After some time you cant release your mob anymore. Clicking the release button has no effect.
Live: Clicking the release button cancel the control of the mob (not the charm song/cast!)

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Blue
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Postby Blue » Mar 04, 2011 17:56

MT-Pear wrote:Charm Song/Spell:

Release dont work as it should do:

1.

Uthgard: If your release your charmed pet (with release button), the charm song/spell cancel, too.
Live: The charm song/spell should tick on. Means, that you get back the control of the mob with the next tick.

2.

Uthgard: After some time you cant release your mob anymore. Clicking the release button has no effect.
Live: Clicking the release button cancel the control of the mob (not the charm song/cast!)

Please dont use this thread as a collection of pet bugs. Make a separate thread for that or lookup the old thread where it is reported. Doesnt make sense to create one huge thread for hundreds of bugs as it makes discussion very difficult.

Only enlist worldbuild stuff - missing mob spells/other special things. For pet/mob mechanic bugs make one separate thread per topic.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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MT-Pear
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Postby MT-Pear » Mar 04, 2011 17:57

ok i'll do it ^^

DerDanGer
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Postby DerDanGer » Mar 04, 2011 18:35

Yeah Blue, might be some recent changes that i got "the target X resists the Ruby Sims Spell" while Sim in Melee with the Target. Just looked it up at the net and found:
Ok. Ran tests on 22 mobs ranging from yellow to red in Laby. Kept Amber at taunt-fast-slash-cower. 50 Spirit. Pet average nuke = 163, nuked every 3 seconds = dps 54.3. When mob closed, Amber dropped into melee. Average hit for 74.2, hit ~2 seconds for dps=37.1. Nothing super spectacular as you can see. However, he also proc'd a fire nuke while in melee. He double hit quite a bit and I didnt factor any of that in since it was completely random. When he was in melee, and I managed to pull agro off, he stayed in melee for a few seconds, but when I started to kite the mob, he dropped back into casting

seems the pet got a procc then too, dunno if that was stated somewhere in a patchnote.
Also the part with "when i was in melee" seems to assure, that the pet does check somehow if it can cast again. Seems i have to look into that some more.

and, ill try to use the double negation not nomore not, ok? :)
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Abydos
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Postby Abydos » Mar 08, 2011 10:57

Regarding mob dots on live: delves were doubled and tick timers were halved in recent patches (unsure of the exact level). Be sure to obtain / compare the complete delve/duration and report back.

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Blue
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Postby Blue » Mar 08, 2011 12:24

Mobs/pets have melee procs too. These are no spells to be casted. Air pet of theurg is a typical example.
Also many pets got procs added to their melee ability. You must be careful and check patch notes for that.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 08, 2011 17:45

delves where doubled and ticktimers halved.. would mean for me: 4 times the damage it was before.. but the actual dmg on uth is 300% of the dmg on live (just the dots of basilisks, nothing else checked.).

atm no time for further checks (10 hours of work every day is enough..) would be cool if others could help on that too. for the moment, just to check if the mobs on the list of charm.enygma.net are implemented as stated. (or check patchlogs..)
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