Friday (very late) Night News
6 posts
• Page 1 of 1
|
Hello community,
we are sorry to admit that the world building process has been rather slow throughout the last weeks. Our GMs are pretty much tied up with their private life. As a result - no news here. ![]() News can be found in other areas... New Emblems: Several people were asking about the new guild emblems so we are pleased to offer you are wider selection. ![]() Class Change - Savage: The Savages' CombatSpeedBuff does no longer stack with Healers' Haste (Conc buff). Link Death Timer: The Link Death (LD) timer is now set to 60 seconds. Crafting Changes: - More delve information for crafting. - Spellcraft --> For imbuing items there now only is a chance of causing the item to explode when over-charging, i.e. a failed attempt doesn't necessarily mean you'll loose the item... ![]() New Guild Commands: - /gc due --> Enables/Disables collecting guild dues. - /gc withdraw <amount> --> Withdraws xxx from the guild's account (unit: copper pieces). - /gc deposit <amount> --> Deposits xxx to the guild's account (unit: copper pieces). - /gc note --> Adds a note to fellow guild members. - /gc noteself --> Adds a note for yourself. Important: Guild leaders will have to set proper rights for due, withdraw and note using /gc edit! |
|
Actually the spellcrafting system is completly messed up, but ok implemented.
Why now the chance of overcharge are lowered when it's simply a russian rolls. The live system is clear, passed 1001 in sc craft permit to overchager over 50% finger in the nose, why are you again nerfing this thing ? Look at real imbuing formula before changing everything. Yes i'm upset, after more than five years playing uthgard i allow myself to get out of the border. Pirith. |
|
i think spellcrafting is better now.
i imbued 5 items last night ,4 with 50% , 1 with only 40% chance, without blowing up once ![]() and the chance of loosing the item is even shown in the log now. nice ![]() |
|
Cool down, Pirith
![]() We all got it wrong. I also thought it was a nerf, like many other people, but it isnt. The first post got edited and now its clear. Its actualy an inprovement. before: When OVERCHARGING and failing, the item would blow up 100%. after: When OVERCHARGING and failing there is a chance the item blows up, but its not 100%, its less. |
|
In this case, only one thing, i must apologize ...
Pirith. |
|
Trolls... duuuuuuh....
Like the changes tough :p |
6 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 28 guests