quick question about rvr

Talk about your RvR experience here
Panchos
Myrmidon
 
Posts: 171
Joined: May 20, 2009 00:00

Postby Panchos » Feb 04, 2011 04:40

Why does Hibernia have the only horseroute that stops before entering its tertiary frontier zone? Mid and Alb's horse routes go all the way to odin's/hadrian's. Can anyone explain the reasoning for this? To me this seems to promote inequality among the realms and should be looked at.

Please don't delete this topic GMs, it's a valid question :D
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Feb 04, 2011 06:29

I would guess they decided to place it there due to the high traffic nature of emain.


though at off hours I think it could help to have a quicker travel to emain for hib, but you're not really missing much at those hours anyway.

User avatar
Melodexx
Eagle Knight
 
Posts: 536
Joined: Apr 17, 2009 00:00
Location: MALAYSIA

Postby Melodexx » Feb 04, 2011 08:38

simply: cuz every idiot runs to amg ..
why u want a horse route to these idiots ?

btw its uthhard so dont ask :roll:

i would prefer a instant port system to the last keep in a chain u controll or maybe a horse route from keep to keep ( u controll ) for maybe bps..
that would also improve the keep raid system :)

but anyway solos that still ride to bolg/amg are helpless :oops:

User avatar
Thronfeuer
Warder
 
Posts: 32
Joined: Dec 07, 2010 11:50

Postby Thronfeuer » Feb 04, 2011 17:33

Best is change Dun Crouchon with Drum Ligen :P

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Feb 05, 2011 00:17

as the horse route was implemented it ended in emain. This was not working as intendet, so they changed it.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 05, 2011 00:43

Well the horse route went through a well crowded RvR area. So we decided to shorten the route a bit to a safer point. If you want to get catched on horse then we can extend the route again but it was not that good as we had it because everyone sees you coming and you will propably be kicked from the horse and killed. Also constantly having empty horses running through emain was not that good.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Panchos
Myrmidon
 
Posts: 171
Joined: May 20, 2009 00:00

Postby Panchos » Feb 05, 2011 21:02

Blue wrote:Well the horse route went through a well crowded RvR area. So we decided to shorten the route a bit to a safer point. If you want to get catched on horse then we can extend the route again but it was not that good as we had it because everyone sees you coming and you will propably be kicked from the horse and killed. Also constantly having empty horses running through emain was not that good.


Is there a way you guys can make horse routes unattackable? That would seem like the best solution without favoring the other two realms (since you can simply jump off if you feel like you get attacked as you enter emain). Either do that or allow DC to be a portable keep.
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

User avatar
MT-Pear
Phoenix Knight
 
Posts: 1158
Joined: Mar 10, 2006 01:00

Postby MT-Pear » Feb 05, 2011 21:24

If they would do this, they could also implement instantporter, just the same.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 05, 2011 22:01

Its intended and part of the design that horse routes in RvR are attackable.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Feb 05, 2011 22:06

Hibernians are the only ones that have to deal with excessive horse route camping though. Maybe an instant port to DC at least? Sometimes I barely get out of DL before being knocked off my horse and attacked.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Panchos
Myrmidon
 
Posts: 171
Joined: May 20, 2009 00:00

Postby Panchos » Feb 06, 2011 02:09

Blue wrote:Its intended and part of the design that horse routes in RvR are attackable.


So if it is intended for horse routes to be attackable, why would you shorten a realm's horse route because it was being attacked more than the others? If you can simply jump off whenever you want, I do not see why this is helping Hibernian's in any way, it is just limiting their ability to get into Emain and by changing their horse route the GM staff is admittingly promoting realm inequality and favoring action in one realm over another.

Simply shortening the horse route is not making them less prone to attack on the horse route. It is just making the treck to Emain MUCH longer, and porting from Alb or Mid is definitely faster than taking the horse route to Breif than walking all the way into Emain. I simply do not understand the logic behind this CUSTOM change, it is not solving the initial problem and shows favoratism, while Hibs get the short end of the stick (or route for that matter).
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

User avatar
Sonnenschein
Alerion Knight
 
Posts: 1783
Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Feb 06, 2011 12:41

Is it really shortened? I thought its just a bit *devided* into 2 steps.
Also it end a bit more far from amg - but I suppose its better like this cause if u just come from the horse at amg you will be farmed anyways XD

User avatar
Jonah
Gryphon Knight
 
Posts: 482
Joined: Feb 04, 2010 01:00

Postby Jonah » Feb 06, 2011 12:44

Blue wrote:Its intended and part of the design that horse routes in RvR are attackable.


I still cant see why u made it like this. You shorten the timer for albs and mids and to "compensate" u give hibs a horse route who shortens the run by some minutes. But the side effects is that the only thing u done is giving albs and mids a easy way to farm rps, specially for some classes. FG´s never take horse so its only soloers and duos that will use horse and will be vulneralbe from there.

And its still not fair, i have pointen out in another tread that it takes albs and mids in average of 4 minutes to get to emain with port when it takes about 10 minutes (low counting) for hibs with horse route. Great balance here!!

I know alot of ppl never doing RvR in emain bcs of this insane system, u would have so much more ppl rvring with a better system.

So what is a better system? Its easy, add a porting necklace to a friendly controlled keep thats nearest emain. This isnt insta porting in anyway as u still have to wait for porter, u still have to run the last 2min to emain but u dont have to go thrue 2 huge zones that u dont wanna rvr in. This will encourage keep takes in your own realm and spread some of the main rvr from emain to breifine. More ppl will come to rvr and all will be happy (except the campers who loose their free rp spot :lol: ).

Man every time i buy a horse ticket to breifine im thinkning of how stoned the guy invented the system must have been :P

User avatar
Thronfeuer
Warder
 
Posts: 32
Joined: Dec 07, 2010 11:50

Postby Thronfeuer » Feb 06, 2011 14:48

Make the Horses unattackebel and its ok :) And let it Ride near Dun Crim so all have the same way and time i think. Put some uncovering guards there an ready ;)

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Feb 07, 2011 21:31

as far as i can see, you can be lucky to have a horseroute.
horseroutes are not classic, so it is a custom change, a benefit for the players.

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 34 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff