A simple solution to Uthgard's defense rate problem.

If you need support, you can get help here!
Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Jan 12, 2011 17:29

Question, why don't you just copy the parry formula with an additional 5% base chance (so classes without shield spec still block sometimes)? Both parry and block are defined by the same parameters...
The Bird of the Hermes is my name
Eating my Wings to make me tame

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 17:33

Disdain wrote:Question, why don't you just copy the parry formula with an additional 5% base chance (so classes without shield spec still block sometimes)? Both parry and block are defined by the same parameters...

Propably similar to our old formula which blocked too less and was therefore bugged. It doesn't solve anything. Sorry. The attackers is still not considered then.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Jarysa
Eagle Knight
 
Posts: 664
Joined: May 05, 2009 00:00

Postby Jarysa » Jan 12, 2011 17:33

I do know that finding the live blockformula is no easy task.

Blue wrote:As for the clerics block rate. I looked up the excel sheet and it was a 10% bonus weapon swung by a level 50 player which produced a 28% block rate.


On Uthgard you get ~30% blockrate from supporters even with 35% bonus weapons.


I´d love to see the live logs btw.
There is no reason not to make them public.
It´s just a lot of unnecessary work to perform every test twice.

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Jan 12, 2011 17:38

Blue wrote:
Disdain wrote:Question, why don't you just copy the parry formula with an additional 5% base chance (so classes without shield spec still block sometimes)? Both parry and block are defined by the same parameters...

Propably similar to our old formula which blocked too less and was therefore bugged. It doesn't solve anything. Sorry. The attackers is still not considered then.


Then something was wrong with how the formula was implemented, nothing is wrong with the formula itself. Parry works fine, you don't see people with 1 parry parrying 5+ hits in a row at level 50 and I played a character with high parry and some MoParry for a short while, noticing I parried a lot meaning scaling for parry spec works fine while it didn't for block spec for some reason.
Last edited by Disdain on Jan 12, 2011 17:41, edited 1 time in total.
The Bird of the Hermes is my name
Eating my Wings to make me tame

Kaete
Warder
 
Posts: 31
Joined: Dec 26, 2010 06:40

Postby Kaete » Jan 12, 2011 17:41

As far as i remember Mythic changed the dex calculation for blocking anyway to adapt to the +26 overcap with toa so all your blocktests mean nothing if you downgrade to 1.69.

Also all classes that can't spec shield have a basic blockchance of 10% that is only modified by attacker level and quality/condition of their own shield and of course the mastery of block realm ability.

In Addition to the usual block formular it is also really needed to review guard. It's not even close to being livelike. Just go to Youtube and look for the "dem hibbies" video and have a look at the hero PoV and what he guards and at the amount of attackers and try to reproduce that on uthgard. I'm pretty sure his blockchance is close to 80% or something like that.
I think the major problem in guard is that you use the block calculator to calculate guard including all that stuff like shield size numbers of attackers.
Maybe a good question should be: If i play warrior and i use the realm ability "dashing defense" why do i block subjective at least 50% more of a single target as if i would just use guard on it?

If you are still using the very old DoL Guard mechanics that have been in there for as long as i remember DoL i would suggest you take a look into the yggdrasil source and see what they've changed since their guard worked very well compared to all freeshards that are out there including Uthgard.

To get back to the topic: the PvP blockchance on Mythics servers are capped @ 60% since 1.90 if i remember that right. So every blocktest won't give you the result you need to be able to block as you have been able to in 1.80 or maybe even 1.69.
Image

ana
Gryphon Knight
 
Posts: 306
Joined: Feb 04, 2008 01:00

Postby ana » Jan 12, 2011 17:42

Blue wrote:I have yet to see proper live tests which are not made by the staff itself.
Then I guess the three GMs I sent mine too simply ignored them. No answer, no information at all. Maybe it was not a "proper live test" in your opinion but I said that I'd start with a simple test, just to disprove Nayru's statements in one of the threads. I could've done many more but never received any feedback whatsoever. So if you really wanted your community to help you, you'd help them help you.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 17:50

Kaete wrote:As far as i remember Mythic changed the dex calculation for blocking anyway to adapt to the +26 overcap with toa so all your blocktests mean nothing if you downgrade to 1.69.

Patch note? They just repeatedly lowered the block rate cap.

Kaete wrote:Also all classes that can't spec shield have a basic blockchance of 10% that is only modified by attacker level and quality/condition of their own shield and of course the mastery of block realm ability.

You say that. But its not the truth.

Kaete wrote:To get back to the topic: the PvP blockchance on Mythics servers are capped @ 60% since 1.90 if i remember that right. So every blocktest won't give you the result you need to be able to block as you have been able to in 1.80 or maybe even 1.69.

Doesn't matter as long as you don't reach the cap. Its possible to arrange the tests to prevent that.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 17:54

ana wrote:
Blue wrote:I have yet to see proper live tests which are not made by the staff itself.
Then I guess the three GMs I sent mine too simply ignored them. No answer, no information at all. Maybe it was not a "proper live test" in your opinion but I said that I'd start with a simple test, just to disprove Nayru's statements in one of the threads. I could've done many more but never received any feedback whatsoever. So if you really wanted your community to help you, you'd help them help you.

If you want to cooperate in these tests you are welcome. You could also send your existing test results to me again and we will see.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 17:57

Disdain wrote:Then something was wrong with how the formula was implemented, nothing is wrong with the formula itself. Parry works fine, you don't see people with 1 parry parrying 5+ hits in a row at level 50 and I played a character with high parry and some MoParry for a short while, noticing I parried a lot meaning scaling for parry spec works fine while it didn't for block spec for some reason.

Perhaps you don't remember but our old block rate formula caused shield users to block way too less. So the problem was the OPPOSITE of the current formula. They blocked way too less and using parry formula would be a rollback to our old formula. Nothing else.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Kaete
Warder
 
Posts: 31
Joined: Dec 26, 2010 06:40

Postby Kaete » Jan 12, 2011 17:59

The current formula for self blocking feels almost right. The only 2 things that bother me are :

a) supporter blockrate
b) guard

those are the 2 major things that have to be worked on.
Image

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jan 12, 2011 18:02

block formula remains accurate as long as the person attacking has 0 weapon stat and is a support class. The more spec and stats you have and the higher your table, the more inaccurate it becomes.

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Jan 12, 2011 18:06

Blue wrote:
Disdain wrote:Then something was wrong with how the formula was implemented, nothing is wrong with the formula itself. Parry works fine, you don't see people with 1 parry parrying 5+ hits in a row at level 50 and I played a character with high parry and some MoParry for a short while, noticing I parried a lot meaning scaling for parry spec works fine while it didn't for block spec for some reason.

Perhaps you don't remember but our old block rate formula caused shield users to block way too less. So the problem was the OPPOSITE of the current formula. They blocked way too less and using parry formula would be a rollback to our old formula. Nothing else.


How do you explain parry working just fine and block not working good enough if the same formula was used ? And yes I remember the old blockrates, I played a shield tank back then too.
The Bird of the Hermes is my name
Eating my Wings to make me tame

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 18:07

Force wrote:block formula remains accurate as long as the person attacking has 0 weapon stat and is a support class. The more spec and stats you have and the higher your table, the more inaccurate it becomes.


Then we have to test explicitely influence variables of the attacker into block rate calculation to make that clear.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 12, 2011 18:09

Disdain wrote:
Blue wrote:
Disdain wrote:Then something was wrong with how the formula was implemented, nothing is wrong with the formula itself. Parry works fine, you don't see people with 1 parry parrying 5+ hits in a row at level 50 and I played a character with high parry and some MoParry for a short while, noticing I parried a lot meaning scaling for parry spec works fine while it didn't for block spec for some reason.

Perhaps you don't remember but our old block rate formula caused shield users to block way too less. So the problem was the OPPOSITE of the current formula. They blocked way too less and using parry formula would be a rollback to our old formula. Nothing else.


How do you explain parry working just fine and block not working good enough if the same formula was used ? And yes I remember the old blockrates, I played a shield tank back then too.

I did not say it is working fine, I said I'm not aware of any problems of parry. And honestly parry is not block.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jan 12, 2011 18:15

Blue wrote:
Then we have to test explicitely influence variables of the attacker into block rate calculation to make that clear.




Yes, I agree, I would just say defense rates instead of only block. Though obviously block is the biggest problem atm.

PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 14 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff