Savage 2h and 5,5 speed limited

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Zarkor
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Postby Zarkor » Dec 26, 2010 16:05

Razzer wrote:
Q: I have been looking through all of the patch notes and grab bags on the Herald, but I cannot find anything that specifically says savages are restricted to 5.0 delay two handed weapons.. I have been told that the savage cannot equip weapons slower then 5.0, however I have equipped a 5.2 delay two handed hammer. My question is, What weapons are savages restricted from using? Can they equip two handed Artifacts that are labeled as having a speed delay of 5.6? Can you give me the specifics on what they restricted?

A: Restrictions were added to weapons slower than 5.5 seconds to prevent their use by Savages as of version 1.65. However, this restriction is not in place for the artifacts so Savages will be able to use the 5.6 delay two-handed artifacts.

Ontopic: Weren't Savages bugged back in 1.65 so that they could double/triple/quad hit with 2 handed weapons? I'm sure that bug existed. If that was Mythic's reason to prevent Savages from using slower 2handers, I don't see the need for such a rule on Uthgard... It's not like 2h savages are worth anything anyway :| .
In defense of truth-to-experience.

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Hedra
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Postby Hedra » Dec 26, 2010 16:09

Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.
I am assuming direct control.

Disdain
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Postby Disdain » Dec 26, 2010 16:50

Hedra wrote:Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.


Shaddap heretic it's your fault savages aren't overpowned anymore.
The Bird of the Hermes is my name
Eating my Wings to make me tame

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Vashna
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Postby Vashna » Dec 26, 2010 18:01

Hedra wrote:Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.


Same for alb, same for hib.
But restart the discussion about advantage/disadvantage of each offtank won't lead to anything good.

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Metallo
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Postby Metallo » Dec 26, 2010 18:04

Vashna wrote:
Hedra wrote:Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.


Same for alb, same for hib.
But restart the discussion about advantage/disadvantage of each offtank won't lead to anything good.


you say other realm are balanced then midgards????

/rofl
/rofl

give me an answer (good possible) at this question.

Why the savage on mid reroll on albs tank?!?

Why the Sb or hunter on mid reroll Alb/Hib Stealthers?!?

mmm im waiting long time that answer mate! (my guild times ago was 3 pages of ppl log ! now we are 6 ppl at all!!)
4 / 5 savage
3 berz
5 war
2 healer
a lot bonedancer (the only class on all the realms have no pets!)
4 thane (in this server no 1 group with a thane)

all ppl reroll other realms and dont play more on mid...

if you want see midgard die cmon with that way!

(7 months ago in emain 6/7 fg mids, now 2/3)

Good Game all.
Last edited by Metallo on Dec 26, 2010 18:26, edited 1 time in total.

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Hedra
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Postby Hedra » Dec 26, 2010 18:24

Because they suck and think they will be better on another realm.
I am assuming direct control.

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Metallo
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Postby Metallo » Dec 26, 2010 18:28

Hedra wrote:Because they suck and think they will be better on another realm.

ohhh you found the hot water!!

and, why you do better on another realm?!?

because realm classes are balanced? or because the mids classes SUCKS A LOT then hibs/albs ??




anyway I dont play anymore on RVR because i dont reroll other realms! but i can't play like this!

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Maidrion
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Postby Maidrion » Dec 26, 2010 18:55

Yes he has right!! now all mids play alb/hib for make nice damages and mids no play anymore on emain
let they say mid classes are strong when play the OP theurge xd

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Hedra
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Postby Hedra » Dec 26, 2010 19:14

Metallo wrote:
Hedra wrote:Because they suck and think they will be better on another realm.

ohhh you found the hot water!!

and, why you do better on another realm?!?

because realm classes are balanced? or because the mids classes SUCKS A LOT then hibs/albs ??




anyway I dont play anymore on RVR because i dont reroll other realms! but i can't play like this!

I didn't say the classes suck.
I am assuming direct control.

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bawww
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Postby bawww » Dec 26, 2010 19:17

Vashna wrote:
Hedra wrote:Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.


Same for alb, same for hib.
But restart the discussion about advantage/disadvantage of each offtank won't lead to anything good.


Hey hows that alb group of yours going? Oh right went back to mid after 2 runs because it was too hard for you.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Vashna
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Postby Vashna » Dec 26, 2010 23:41

bawww wrote:
Vashna wrote:
Hedra wrote:Please upgrade mid tanks damage, 3 hitting fullbuffed casters without any criticals isn't good enough.


Same for alb, same for hib.
But restart the discussion about advantage/disadvantage of each offtank won't lead to anything good.


Hey hows that alb group of yours going? Oh right went back to mid after 2 runs because it was too hard for you.



Nice flame.

Did you realize that even our mid group died at the same moment we stopped alb ? I guess no, you stayed at the time when we rerolled alb and almost ALL seraphin got real life problem/issue (do you only know what is a real life?).
We never ran in emain as alb and that's a fact.

And btw, all our dps playing zerk/svg said that merc is way more interesting, usefull and stronger than mid offtank.

But keep going flaming, you're a nice guy. (i wonder why i try to answer you, maybe because i don't want ****** rumors coming from person like you).

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bawww
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Postby bawww » Dec 27, 2010 02:56

Vashna wrote:And btw, all our dps playing zerk/svg said that merc is way more interesting, usefull and stronger than mid offtank.

Ofcourse they found it more interesting LOL, they played zerkers and svgs, on merc they had to use positionals. Oh they found merc more usefull and stronger than mid offtank? really? But didn't you say you never ran in emain?
Vashna wrote:Did you realize that even our mid group died at the same moment we stopped alb ? I guess no, you stayed at the time when we rerolled alb and almost ALL seraphin got real life problem/issue (do you only know what is a real life?).

So how could they conclude that merc is a stronger and more usefull class than svg/zerker when you never ran in emain?

You played mid for months after your alb group, your pbae group was long after your alb group so please don't lie so blatantly. You just can't accept the fact that you are playing an op realm and jump on every opportunity to claim how mid is on equal terms with other realms when it obviously isn't, and everyone who played all three realms actively knows this.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Vashna
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Postby Vashna » Dec 27, 2010 07:09

I'll stop answer to you after this post cause you'll always find something to troll/flame or anything.

Yes we made a pbaoe group and as you say :
your pbae group was long after your alb group

And our pbaoe group was with 3 new Seraphin.
We did almost nothing between, there was some mid group running with 3-4 of us but i hope (and i say hope because i'm really not sure you can get that) you can understand that run in emain with 3-4 men base group vs Anguish at this time and nobody strong enough who would like to group with us against them is just useless.

Oh sorry of course you can get that because if i don't make a mistake you're a KT or something like that and you prefer stay offline with your rr8-11 GuildGroup if ennemy is too powerful for you (i never saw you on emain when Anguish were there)... Or you'll make 1-2 fail run then log (real life issue right? Strange argument...).

To conclude for offtank part. There is one of us who played his merc on emain long enough and was a savage on mid. There is no comparison in utility between those 2 classes. So yes i maintain that merc is more useful than zerk/svg. And being more usefull he hits a little less of course but hey... Admit that a slam on an offtank dealing like a merc is powerful...

You're just a flamer and i don't understand why Moderators let you provoke on every post.

Anyway i won't post more in this thread to defend myself vs your false aggression. I have no fun losing my time vs close-minded people.

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Umilard
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Postby Umilard » Dec 27, 2010 12:09

Ontopic: Weren't Savages bugged back in 1.65 so that they could double/triple/quad hit with 2 handed weapons? I'm sure that bug existed. If that was Mythic's reason to prevent Savages from using slower 2handers, I don't see the need for such a rule on Uthgard... It's not like 2h savages are worth anything anyway :| .


No, but the quadrate with h2h was bugged. The combination with healers permarupting with ASD insta (5 sec recast) was silly, back around ~1.62 it made mid tankgroups very op. Fotm back then was 3healers/shaman/warrior/3xsavage or something similar and some albgroups on our server that in my eyes was way better skillwise really struggled.

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bawww
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Postby bawww » Dec 27, 2010 17:13

Vashna wrote:Oh sorry of course you can get that because if i don't make a mistake you're a KT or something like that and you prefer stay offline with your rr8-11 GuildGroup if ennemy is too powerful for you (i never saw you on emain when Anguish were there)... Or you'll make 1-2 fail run then log (real life issue right? Strange argument...).


Nope, unlike you (and Anguishlol) I play all three realms, and unlike both of you I don't go crying back to mid after a week of being bad in alb (their hibgroup lasted even less) still claiming there is nothing wrong with realm balance.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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