poisoned weapons for other players

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shade
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Postby shade » Jun 23, 2010 17:19

It would be enough to make the poison fade when you trade a weapon or put it into a vault that is not your personal vault (like house vault, guild house, merchant,....) simple enough fix.

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Ronian
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Postby Ronian » Dec 09, 2010 18:06

Bump. Would be nice to hear a feedback by the staff. More and more players have their full inventory with poisoned weapons to make more damage. I dont think that this feature was intended like it is at the current state.

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majky666
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Postby majky666 » Dec 10, 2010 01:25

Ironberg wrote:they fixed that on live ^^

like you need lvl 30+ evenom or so to be able to have poison on your weaps, else it ll fade away when you equip em


So as low lvl inf/sb/ns with low poison spec if i have poisoned weapon in my inventory,poison disappears when i equip weapon from inventory? oO
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Voloxy
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Postby Voloxy » Dec 10, 2010 06:35

Agreed, non-envenom classes shouldn't be able to use poisons on their weapons.

An envenom skill check should be introduced before the proc goes off.

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Seyha
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Postby Seyha » Dec 10, 2010 09:16

It's live-like under Uthgard's patch setting.
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Ronian
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Postby Ronian » Dec 10, 2010 12:31

Seyha wrote:It's live-like under Uthgard's patch setting.


It is live-livke but againsti the botting philosophy. Do you think other players poison 12 to 24 weapons each run for some players? :lol:

Especially when poisons are bugged for non-assassins in the current state. They dont have they variance you should have with zero envenom skill.

Disdain
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Postby Disdain » Dec 10, 2010 14:15

Ironic whine about imbalance coming from a person who abuses pd5 in a setting without legendary weapons.
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Ronian
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Postby Ronian » Dec 10, 2010 14:24

Abuse? Its a realm ability just like other RAs. Its nice to hear ppl qq about PD. In fact there are stronger abilites like purge3, charge or viper. And I only have pd4.... Some people here in the forum just post and dont think, because statements like that are just insane.

So you justify abusing more than 1k damage (debuff plus poisons), because the other player uses debuffs? Awesome minstrels are Minplus, Ruzifer and Nag. The rest just wanted to roll a fotm class and abuse stuff like that or they just add or camp with cleric on the route.

PS: Give me dodger or any other melee mechanic (like parry spec) and I wont spec PD. PD has the worst melee mechanics. It offers constant absorb but on the other hand thats its biggest downfall of this ability too.

Disdain
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Postby Disdain » Dec 10, 2010 14:41

Why do you waste points on it if it's so bad ? Get augdex and augqui to evade more, there's your dodger :lol: And I'm not "qq" about it, I never fought you or any other ranger/scout/hunter so I couldn't care less, but you know it's kinda sad and childish to use 20 points on it and say it's "the worst melee mechanics" which doesn't even make sense to begin with. How is constant absorb a downfall ? I mean it's so obviously imbalanced when the only counter to it isn't even implemented. Actually I think it's good that poisons don't have variance, counter one imbalance with another, finally a decent custom change :) \o/
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Ronian
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Postby Ronian » Dec 10, 2010 14:55

The reason why I have bought it is because it is the only melee mechanic I have access too. Increasing dex/quick with aug RAs and aiming for more evade is just wasted points. So what should I buy instead of pd? Dodger? Moblock? Or my favourite Moparry? :lol: So you seriously cant have played back in the day when there were legendary weapons (with magic damage) around.

I love it how every topic gets hijacked by some players of the assassins lobby :lol:

Furthermore, I had PD5 in the past and it must be really oped, when skalds still hit me for 210+ with taunt and they only used a 5.5 weapon.

Braxis
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Postby Braxis » Dec 10, 2010 15:12

Wish I had access to pd. :lol:

Then again, OF det would be a bigger wish on my part. :roll:

Reroll anyone?
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Disdain
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Postby Disdain » Dec 10, 2010 15:32

What do you mean the only "melee mechanic" you have access to ? Are you using an online translator to communicate with me or what, because that doesn't make any sense. Why do you talk about moblock when you have moblock 5 by default if you equip a shield on uthgard. Also I don't play a stealther and am by no means a "player of the assassins lobby".

So why do you have PD if it's so bad ? You only keep talking about how bad it is and that's it's a downfall having it. So far your only reasoning is because it's the only "melee mechanic" you have but if it's so bad I wouldn't take it. I'd rather spend points on some useful ability than a so called downfall one (I mean yeah who wouldn't consider passive 20% absorb a downfall, pure logic :roll: ).

The fact that you've had it for years somehow doesn't convince me that's it's a downfall.
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Artefact
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Postby Artefact » Dec 10, 2010 15:48

I'll be glad that you stop to Troll each topic .

Here the subject isn't the Ronia's pd spec.

Now stick on topic.
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Disdain
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Postby Disdain » Dec 10, 2010 16:11

I am on topic, I'm saying that poisoned weapons are perfectly livelike and that having no variance on them is actually a good custom change to counter other custom imbalanced abilities (such as PD). It can be fixed if old ras are implemented ^^
The Bird of the Hermes is my name
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Artefact
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Postby Artefact » Dec 10, 2010 16:29

Disdain wrote:I am on topic, I'm saying that poisoned weapons are perfectly livelike and that having no variance on them is actually a good custom change to counter other custom imbalanced abilities (such as PD). It can be fixed if old ras are implemented ^^


Don't try to fool me and check out you 1st post in this topic.
Bringing stupid argument just show how foolish can be your commentaries.

Now that you're warned about it, just stay on topic.

If you have no usefull proof to bring, just don't post.
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