Debuffs on mobs

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digitaljustice
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Postby digitaljustice » Nov 26, 2010 16:57

Hi,

Just want a Developer or Staff to clarify if someone could. A Nightshade was telling me (while playing my Champ) that the ONLY Debuff that works on mobs on Uthgard is Attack Speed Decrease, none of the others - STR, CON, ETC....work on mobs here - only enemy players. Is this true and if so, so for all realms/classes or just Champions?

Thanks,

-Rich

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Thalien
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Postby Thalien » Nov 26, 2010 18:08

Imo debuffs work on mobs. Not sure if 100% correct but you got an dmg increase after str/c debuff etc. Some people think that mobs having no stats means that debuffs dont work, but even on live stat debuffs on mobs only lower their dmg or absorb and not their stats.
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Zarkor
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Postby Zarkor » Nov 26, 2010 22:08

Thalien wrote:Imo debuffs work on mobs. Not sure if 100% correct but you got an dmg increase after str/c debuff etc. Some people think that mobs having no stats means that debuffs dont work, but even on live stat debuffs on mobs only lower their dmg or absorb and not their stats.

Ehm you're wrong mate. Debuffs don't work on mobs just like buffs don't work on pets. They don't have stats on Uth, whereas they should have some sort of base stats afaik for debuffs and buffs to work. The damage increase from str/c debuff is something I just don't believe. The easiest way to test this is by str/con buffing a pet and see if their HP goes below 100% after the buff. (It doesn't.)

That's why any specline with petbuffs is partly a waste of specpoints atm. Not to mention Necro's who will not make it within the next year or 2 I'm sure. :P
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Thalien
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Postby Thalien » Nov 27, 2010 13:51

No im right. Like i wrote debuff on mobs has nothing to do with stats but absorb and stuff.

Easy way to test it is eld. After debuff your bomb hits harder on mobs. Tested it.

And even on live your pet hp wont go down if you buff str/c, cause like i said buffs/debuffs work different on mobs.

Its about absorb and dmg increase or loss and not about stat increase :grin:

So no stats needed....

Edit: But yes seems theres no dmg or absorb increase through buffs on mobs, but the other way (debuff) seems to be working.
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Disdain
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Postby Disdain » Nov 27, 2010 14:26

Bombing can hardly be accurate since moving a tiny bit causes damage to change. Try spec nukes with 51+ spec instead.
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Blue
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Postby Blue » Nov 27, 2010 14:54

It was told several times in these forums that buffs and debuffs have effect on mobs / pets. Its not really live like yet but they have definitely some effect. Its a pain to test the proper behaviour on live so proper implementation got delayed.

You can test str/con buffs/debuffs on Uthgard and you will see some effect.
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Postby Disdain » Nov 27, 2010 15:21

The only effect I noticed when using debuffs on mobs was that my power is going to waste :p
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Thalien
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Postby Thalien » Nov 27, 2010 16:32

Dmg increase like i said :)
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Zarkor
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Postby Zarkor » Nov 27, 2010 18:09

Blue wrote:It was told several times in these forums that buffs and debuffs have effect on mobs / pets. Its not really live like yet but they have definitely some effect. Its a pain to test the proper behaviour on live so proper implementation got delayed.

You can test str/con buffs/debuffs on Uthgard and you will see some effect.

That's funny because when I /callgm'd about statbuffs on pets a few months ago I was told "my spec's useless and that I probably should respec"... Way to be able to trust the GM on that one then... oO
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Postby Disdain » Nov 27, 2010 18:39

Thalien wrote:Dmg increase like i said :)


Well a debuff costs the same amount of power one nuke does, is it really worth it for the damage increase (if there is any since there is no accurate test) ?
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nixian
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Postby nixian » Nov 27, 2010 18:43

Zarkor wrote:
Blue wrote:It was told several times in these forums that buffs and debuffs have effect on mobs / pets. Its not really live like yet but they have definitely some effect. Its a pain to test the proper behaviour on live so proper implementation got delayed.

You can test str/con buffs/debuffs on Uthgard and you will see some effect.

That's funny because when I /callgm'd about statbuffs on pets a few months ago I was told "my spec's useless and that I probably should respec"... Way to be able to trust the GM on that one then... oO


blue = dev = code insight
GMs = GMs = no code insight

it makes a difference ;)

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Postby Zarkor » Nov 27, 2010 18:48

nixian wrote:
Zarkor wrote:
Blue wrote:It was told several times in these forums that buffs and debuffs have effect on mobs / pets. Its not really live like yet but they have definitely some effect. Its a pain to test the proper behaviour on live so proper implementation got delayed.

You can test str/con buffs/debuffs on Uthgard and you will see some effect.

That's funny because when I /callgm'd about statbuffs on pets a few months ago I was told "my spec's useless and that I probably should respec"... Way to be able to trust the GM on that one then... oO


blue = dev = code insight
GMs = GMs = no code insight

it makes a difference ;)

Then they have to say so themselves instead of pretending to know, don't you think?
In defense of truth-to-experience.

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Blue
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Postby Blue » Nov 27, 2010 19:24

Zarkor wrote:That's funny because when I /callgm'd about statbuffs on pets a few months ago I was told "my spec's useless and that I probably should respec"... Way to be able to trust the GM on that one then... oO

Not all GM's are the same...

I can tell you that CON influences the mob absorb and STR would influence attack damage of the mob. Like I said, the amount of influence is another topic. At least it is there. I can show you the code in a PM if you want some proof. Alternatively you could see internal debug messages with calculations if you want.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Postby Zarkor » Nov 27, 2010 20:01

Blue wrote:
Zarkor wrote:That's funny because when I /callgm'd about statbuffs on pets a few months ago I was told "my spec's useless and that I probably should respec"... Way to be able to trust the GM on that one then... oO

Not all GM's are the same...

I can tell you that CON influences the mob absorb and STR would influence attack damage of the mob. Like I said, the amount of influence is another topic. At least it is there. I can show you the code in a PM if you want some proof. Alternatively you could see internal debug messages with calculations if you want.

Not needed, thanks, I believe you.. :)
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Thalien
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Postby Thalien » Nov 27, 2010 20:27

Disdain wrote:
Thalien wrote:Dmg increase like i said :)


Well a debuff costs the same amount of power one nuke does, is it really worth it for the damage increase (if there is any since there is no accurate test) ?


ae str/c debuff on eld before pbae was worth it imo. But for a single nuke/target its not.
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