stupid ideas how to attract more people to rvr other stuff

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struberius
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Postby struberius » Nov 26, 2010 22:47

I think it would help to make the relic guards strength depending on the amount of keeps a realm owns. This was the way it was on live and it caused more people to come to the other frontier zones to get back their keeps. On the live servers the guards strength was afaik depending on

* how many relics a realm owns: the more relics the weaker the guards
* how many keeps a realm owns: the more keeps, the stronger the guards


Introducing the 1000 guild-realm point/h for a claimed keep would also help a bit in this direction.

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finleyman
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Postby finleyman » Nov 28, 2010 13:39

Nymeros wrote:Obsolete as they're nerfing BG's. Next.


My gosh. i hadnt realised that my idea could be summed up that quickly, I had a very long holiday weekend. =)

When are the "new BGs" coming out? You obviously know something that I dont.

How is my idea obsolete, even with the new BGs? You didnt say anything to back up your "obsolete." comment. It would be nice to hear out why you think that?

I sincerely hope that all of your 1K+ posts werent thought out like this one was.

Do i say, NEXT, now?

I agree with a lot of posts on this topic, but one thing ive always thought is that the leveling needs to be easier. At first i was under the impression that the slow leveling was to keep out annoying people and cheaters. How many people does it really keep out? Not everyone has all the time in the world to level up and hit 50 and hit up RVR. Not to mention that most people would rather level up quickly and get to the endgame instead of slowly grinding through levels working towards level 50.
For some it is easy to do, others it is a greuling slow paced thing to do. Increasing the leveling rate would help keep lvl 50s in rvr as well.

Another idea i have to attract more people to rvr is to keep the new RAs, and not switch to the old, broken @$$ RAs. They are bunk, and while its fun to think about going back to them, just keep in mind that the people who are already high RR will only be that much better than the other people, because the old RAs werent tested thoroughly even by Mythic.
If you actually care to bother to take a look at some of the actual old RAs you should see this. Dodger being the most distinguishing and imbalanced RA of all of them. I say this because you might say "its not that crazy." but when you happen to come upon a couple people who are dodger5 decked out you will understand.

thats not even mentioning the classes that completely get shafted by their "old RAs," or become overpowered towards certain other classes.

Whip of Encouragement Active 600 6 0 0 0 0 Your pet moves at twice normal speed for 60 seconds.
Shadow Run Active 1800 10 0 0 0 0 Your run speed while steathed is boosted for 30 seconds. 30 min reuse?
Resilience of Death Active 1800 10 0 0 0 0 Buff all of the caster's pets within 500 units with +100 Constitution which increases their melee and magical resistances.
See Hidden Passive 8 0 0 0 0 Automatically detect stealthed characters that don't have the 'Detect Hidden' ability: Scouts PASSIVE. goodbye archers. oh wait purge is on a 30 min. timer. well played scouts. well played. you get to live for a short while.

Seriously? just these are extremely out of balance. So obviously since staff is keeping it a "classic" server they wont change any of these for the better. Not to mention that theyre working on RAs instead of working on fixing broken/not even implemented yet classes.

Disdain
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Postby Disdain » Nov 28, 2010 14:09

Buffbots. Because some people have lives, don't play easymode stealthers and have no time to grind endlessly just to be able to compete in solo/duo. After 8 hours of soloing I ended up at a >1 plat deficit which is ridiculous. If you're not a friar, warden or stealther soloing costs a fortune on uthgard and if you're unbuffed you're a free kill for anyone who is. Then again this is uthgard where nostalgia of vague memories overweigh balance, logic and progress so it'll never happen.
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Nymeros
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Postby Nymeros » Nov 28, 2010 14:29

@finleyman


1.) http://uthgard.net/index.php?option=com ... 45&lang=en

2.) They are obsolete because there is no chance that the Staff will change anything prior to the implementation of the upcoming changes, as they're leaving much more important things like RR5 RAs broken for the same reason.

3.) Much of my 1K+ posts were directed at trying to prevent OF RAs and BG changes. So, sadly, while your walls are text and your heart is pure, you are much too late for this particular discussion.

4.) Next. :oops:

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Jojoner
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Postby Jojoner » Nov 28, 2010 16:32

Musikus wrote:i wished staff had at least opend the full NF BEFOR they changed to OF..
with relics in their original keep and ALL keeps in NF the action could have changed away from agra..
additional i think complete relic system in NF would have been more attractive to ppl..the little system we had was for sure a nice thing...first time in years the realm has to stand together..and we did. those who were around can proof that..relics in OF changed more often than here.

also the so much hated porter that exist now wouldn´t have been there.


Definitly ! NF was great in many ways, the only thing that sucked hard, was Zubasa grp camping porttwrs and ganking everything they saw :( Relic Action was great (even with small system), balanced map, solo action was great, pvm in agramon was great....

I'm now playing here for about 5 years and at my point of view , reducing bgs and going back to old ra's, additionaly ruins the server (as of did it after some months) ;( Can't understand the decisions....

I played daoc since beta and the one and only thing I remember of old Ra time is, absolute imbalance, Zergfights only and/or Highrr grps farming Zergs(especially Alb zergs). Even if u want to re-up it, detailed informations are missing to do it right ;)

Thats not the first time i(any many other ppl) wrote things like this, but i guess it wont change anything! The only thing we can do is wait for changes and stop playing if we dont like it :(

We will see ;)
Thx for ur effort anyway.
greetz

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Seyha
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Postby Seyha » Nov 30, 2010 14:04

Disdain wrote:Buffbots. Because some people have lives, don't play easymode stealthers and have no time to grind endlessly just to be able to compete in solo/duo. After 8 hours of soloing I ended up at a >1 plat deficit which is ridiculous. If you're not a friar, warden or stealther soloing costs a fortune on uthgard and if you're unbuffed you're a free kill for anyone who is. Then again this is uthgard where nostalgia of vague memories overweigh balance, logic and progress so it'll never happen.


Most stealthers run 2-4 buffs just like every other soloer. Your solution to Friars and Wardens being strong in solo is to gimp them by giving every other class in the game better buffs. You're smarter than this.
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Disdain
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Postby Disdain » Nov 30, 2010 14:25

I didn't say wardens and friars are strong, I said others NEED to spend a fortune to compete in solo/duo rvr while only friars and wardens don't. Some people just don't have the time to farm all that amount of money just to have a fair shot. Doesn't matter anyway since fair solo/duo rvr on uthgard is so rare it's not even worth trying anymore unless you're willing to spend most of your time releasing, waiting and running.
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Seyha
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Postby Seyha » Nov 30, 2010 14:39

Disdain wrote:Doesn't matter anyway since fair solo/duo rvr on uthgard is so rare it's not even worth trying anymore unless you're willing to spend most of your time releasing, waiting and running.


Agreed, and this is where a lot of your buff money is wasted.
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Luzifa: running valkyn freak

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Dec 01, 2010 13:52

Disdain wrote:I didn't say wardens and friars are strong, I said others NEED to spend a fortune to compete in solo/duo rvr while only friars and wardens don't. Some people just don't have the time to farm all that amount of money just to have a fair shot. Doesn't matter anyway since fair solo/duo rvr on uthgard is so rare it's not even worth trying anymore unless you're willing to spend most of your time releasing, waiting and running.



if u dont have time for farm the charge money.... play another class like shaman ranger smiter or whatever haves buffs ;)

my favorite : naturedruid! =8P

Disdain
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Postby Disdain » Dec 01, 2010 14:14

Wow great advice why didn't I think of that.... oh wait maybe because I wanted to solo with a fighter class :wall:
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Zarkor
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Postby Zarkor » Dec 01, 2010 17:07

Imo buffpots/charges need to be revamped to improve the RvR experience on that part. Limit them to 2 or 3 max in total, but make them last 20 minutes, make str/c charge reasonably easy to get, etc etc. But that's another topic I guess...
In defense of truth-to-experience.

Disdain
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Postby Disdain » Dec 01, 2010 17:44

Limiting everything is already what makes uthgard rvr bad. More limits = no thanks.
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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Dec 01, 2010 19:07

Zarkor wrote:Imo buffpots/charges need to be revamped to improve the RvR experience on that part. Limit them to 2 or 3 max in total, but make them last 20 minutes, make str/c charge reasonably easy to get, etc etc. But that's another topic I guess...



a s/c charge is easy to get.... rly if i remember before taj2 came up nearly noone had a s/c charge .... today every 2nd have one

Zarkor
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Postby Zarkor » Dec 01, 2010 22:05

-l- Edgtho -l- wrote:
Zarkor wrote:Imo buffpots/charges need to be revamped to improve the RvR experience on that part. Limit them to 2 or 3 max in total, but make them last 20 minutes, make str/c charge reasonably easy to get, etc etc. But that's another topic I guess...



a s/c charge is easy to get.... rly if i remember before taj2 came up nearly noone had a s/c charge .... today every 2nd have one

Sorry but that's bullshit, it still gets sold for over 50 plats easily. If it was easy to get that shouldn't even be 5plat. It's not because the people that RvR might usually have one that it's actually easy to get. Most of them worked hard to get it and then there's also players who simply don't RvR because it's so hard to get or so annoying/costly to buff up.
In defense of truth-to-experience.

Disdain
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Postby Disdain » Dec 01, 2010 22:08

It's easy when you spend 16 hours per day killing monsters heheheh...
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