Evade Rate - Weapon Spec & Damage Stat (#1537)

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Seyha
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Postby Seyha » Jul 05, 2010 23:03

Just reading that makes me wince. :(
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Ronian
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Postby Ronian » Jul 06, 2010 00:40

Seyha wrote:Just reading that makes me wince. :(


Not really, you must know that Nixian uses detaunt and many ppl said that detaunt shouldnt give evadebonus.. ?

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Seyha
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Postby Seyha » Jul 06, 2010 01:32

That is a problem, but it is not the only problem.
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Force
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Postby Force » Jul 06, 2010 06:56

Ronian wrote:
Seyha wrote:Just reading that makes me wince. :(


Not really, you must know that Nixian uses detaunt and many ppl said that detaunt shouldnt give evadebonus.. ?



Not really people, so much as years of test after test, and then confirmation by Mythic's programmers...

but what do programmers know?

"Then he tossed it to a programmer to double check. The Redheaded Stepcoder looked, and he responded: "It doesn't appear to me to directly influence the rate that defensive abilities activate, but rather appears to be a straight addition to defense calculation. So if you get a 30 defense bonus, it is now 30% harder to hit you.""

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Seyha
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Postby Seyha » Nov 26, 2010 06:59

Bump
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Voloxy
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Postby Voloxy » Nov 26, 2010 10:15

Seyha,

Thanks for taking the time to provide this research.

I have 1 question: does base weapon spec affect defence penetration of advanced lines? I.e., LA/DW/CD/CS

According to this link, it does not: http://daoc-research-wiki.wikispaces.co ... teorShower

Just wondering if this has been tested on Uthgard. Thanks :)

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Seyha
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Postby Seyha » Nov 26, 2010 21:23

Weapon Spec should always effect defense penetration, as long as you are using the associated weapon type.

The benefit of weapon spec on defense penetration appears to be small. Damage stat and class type each have a much greater impact on defense penetration than weapon spec.
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Disdain
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Postby Disdain » Nov 28, 2010 14:34

What better proof do you need that ws affects evade chance than mythic's official word:

Dodger. We are removing Dodger from the game. Here's an attempt to explain what will no doubt raise a number of questions.

The trouble with Dodger is that it works too well in some cases and not at all in others. For example, since evade is capped at 50%, an infiltrator who gets Dodger IV is wasting his points, since he's already capping at 50% in most situations. One exception - when that infiltrator is fighting a class with high weapon skill, like a hero or warrior. In this case, the infiltrator's chance to evade is modified downward by the tank's weapon skill. The problem there is that, instead of starting with 50% and moving down the infiltrator's *capped* evade chance, the weapon skill is applied to the infiltrators *modified* evade chance (in this case, like 85% or so) bringing it down by maybe 15 or 20%. (so now it's a 65% chance to evade) Unfortunately, this has absolutely no effect since the infiltrator is still capped at 50% evade. So this means that an infiltrator can evade a hero's spear as often as he evades a runemaster's staff (50%) if he has some points in dodger.
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