Old RA

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Strelok
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Postby Strelok » Aug 29, 2010 18:11

Recently, more and more gossip about the old RA skills. I tried to find some kind of information about them. Here is what was found:
http://www.stgamers.com/forums/archive/ ... t-172.html


Excited Frenzy
Battery of Life
Siege Bolt
Veil Recovery
Determination
Brilliant Aura of Deflection
Severing the Tether
Bunker of Faith
The Empty Mind
Rain of Ice
Ichor of the Deep
First Aid
Ethereal Bond
Falcon's Eye
Rain of Fire
Speed of Sound
Minion Control
Faith Healing
Juggernaut
Battle Yell
Bladedance
Concentration
Corporeal Disintegration
Long Wind
Longshot
Void Style
Majestic Will
Mastery of Archery
Mastery of Healing
Mastery of Concentration
Mastery of the Art
Mastery of Magery
Mastery of Parrying
Mastery of Stealth
Mastery of Arms
Mastery of the Arcane
Mastery of Blocking
Mastery of Pain
Mastery of Water
Mystic Crystal Lore
Negative Maelstrom
Lifter
Whip of Encouragement
Perfect Recovery
Arrow Salvaging
Prevent Flight
Fury of the Gods
Thornweed Field
Razorback
Reflex Attack
Dodger
Dualist's Reflexes
Rain of Annihilation
Regeneration
Purge
Purge
Group Purge
Resilience of Death
Rune of Decimation
Armor of Faith
Shadow Run
Hail of Blows
Ignore Pain
Ignore Pain
Avoid Pain
Serenity
Soldier's Barricade
Static Tempest
Trip
Strike the Soul
Defender of the Vale
Tundra
Grapple
Tireless
Unquenchable Thirst of Souls
Augmented Dexterity
Augmented Constitution
Ameliorating Melodies
Augmented Quickness
Augmented Acuity
Augmented Strength
Doombringer
Avoidance of Magic
Vanish
See Hidden
Ravager
Viper
Volley
Volcanic Pillar
True Sight
Forestheart Ambusher
Wild Arcana
Wild Healing
Wild Power
Wild Minion
Winter Moon
Whirling Dervish
Raging Power
Wrath of the Champion
Second Wind
Toughness


Excited Frenzy Active 600 6 0 0 0 0 Your pet attacks at 50% faster than normal for 30 seconds.

Battery of Life Active Battery heal. Allows the user to create a spreadheal pool that essentially remains on him as a battery; checking every round to see if anyone needs healing and applying it when needed just like a spreadheal. If the entire battery is not used the remaining amount remains on the caster waiting to be used. One important difference to note about the battery from spreadheal - it does not flow into the casteronly their group mates. This is not intended to be an automatic complete heal for the healer."


Siege Bolt Active 300 10 0 0 0 0 A targetted bolt spell that does approximately 10 min. points of damage against siege equipment and keep doors.


Veil Recovery Passive 1 3 6 10 14 Reduces duration of resurrection sickness by 10% per level.

Determination Passive 1 2 3 6 10 Decreases duration of mesmerize stun and snare effects by 15% per level of this ability.

Brilliant Aura of Deflection Active 1800 14 0 0 0 0 Your character receives a 30 second boost to all magical resistances.


Severing the Tether Active 900 10 0 0 0 0 All enemy summoned/controlled creatures (i.e. pets) in the spell’s radius immediately turn on their masters and attack them. This is a ground-targetted radius effect spell.

The Empty Mind Active 1800 3 6 10 0 0 5% per level boost to all magic resistances for 60 seconds.



Bunker of Faith Active 1800 10 0 0 0 0 30 seconds of 50% bonus to group's melee absorption which means your group will be able to absorb much more damage than normal.


Rain of Ice Active 900 3 6 10 0 0 Adds a 10% per level cold damage-add to non-magical attacks.


Ichor of the Deep Active 900 14 0 0 0 0 Radius direct damage plus root which means that any enemy in the spell’s area is damaged and rooted.


First Aid Active 900 3 6 10 0 0 Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50 it heals approximately 300 hit points per level. It cannot be used in combat.


Ethereal Bond Passive 1 3 6 10 14 Serenity 2 Increases maximum power by 3% per level of this ability.


Falcon's Eye Passive 1 3 6 10 14 Augmented Dexterity 2 Additional 5% chance to critical hit with archery attacks per level of this ability.

Rain of Fire Active 900 3 6 10 0 0 Adds a 10% per level heat damage-add to non-magical attacks.

Speed of Sound Active 1800 10 0 0 0 0 Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize root/snare and stun although other effects such as inability to attack will remain.

Minion Control Passive 1 3 6 10 14 Wild Minion 1 Your pets take 3% less experience per level gained in this ability.

Faith Healing Active 1800 14 0 0 0 0 A powerful group heal. This percent-based heal is effectively the same as the highest spec group insta-heals that primary healers get.

Juggernaut Active 1800 14 0 0 0 0 Summons a pet of your level (i.e. a '100%' pet) that lasts for 4 minutes.

Battle Yell Active 900 Augmented Constitution 3 "Point-blank radius taunt; does no damage but draws monster aggression for all enemy monsters in affected area

Bladedance Active 1800 14 0 0 0 0 Augmented Dexterity 3 Point-blank radius direct damage attack that damages all enemies in the spell area.

Concentration Active 900 10 0 0 0 0 Augmented Acuity 3 Resets quickcast timer to allow for a second quickcast.

Corporeal Disintegration Active 1800 14 0 0 0 0 Radius DoT spell stacks with other DOT lines. Damage is percent based and goes up with the user's level.

Long Wind Passive 1 3 6 10 14 Your character can sprint for a longer period of time than normal.

Longshot Active 300 6 0 0 0 0 A bow shot with no damage bonus that can be fired up to 150% of normal maximum bow range. Note: Cannot be used in dungeons.

Void Style Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

Majestic Will Active 1800 1 3 6 0 0 3 Your target’s chance of resisting your spells is reduced by 5% per level per level of this ability for 60 seconds.

Mastery of Archery Passive 1 3 6 10 14 Augmented Dexterity 3 Additional 3% per level firing speed when firing bows/crossbows. Please note that the minimum alowed bow attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It ill however increase the speed of slower bows (which do more damage per hit).

Mastery of Healing Passive 1 3 6 10 14 Augmented Acuity 2 Your healing spells will heal 3% more damage per level of this ability.

Mastery of Concentration Active 1800 14 0 0 0 0 Augmented Acuity 3 Reduces chance of interruption by 100% for 15 seconds. Note that this ability is affected by the level of your attacker.

Mastery of the Art Passive 1 3 6 10 14 Augmented Acuity 3 Additional 3% per level casting speed when casting spells.

Mastery of Magery Passive 1 3 6 10 14 Augmented Acuity 2 Your Direct Damage spells will do 3% more damage per level of this ability.(affects Bolts and DDs)

Mastery of Parrying Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to parry by 3% per level.

Mastery of Stealth Passive 3 6 10 0 0 Augmented Quickness 2 Grants 5% movement speed increase while stealthed per level of this ability.

Mastery of Arms Passive 1 3 6 10 14 Augmented Strength 3 Additional 3% per level attack speed with melee weapons. Please note that the minimum allowed combat attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It will however reduce the attack speed of slower weapons which do more damage per hit.

Mastery of the Arcane Passive 1 3 6 10 14 Augmented Acuity 2 Your 'buff' spells will be 3% more effective per level of this ability.

Mastery of Blocking Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to block by 3% per level.

Mastery of Pain Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to critical with melee attacks by 5% per level.

Mastery of Water Passive 1 3 6 10 14 Increases swim speed by 3% per level of this ability.

Mystic Crystal Lore Active 300 3 6 10 0 0 Self-only boost to power not usable in combat.

Negative Maelstrom Active 1800 14 0 0 0 0 Ground-targetted radius cloud spell that lasts 30 seconds. Every 3 seconds anyone within the radius of the object representing the center of the cloud takes damage. The damage is percent based and goes up with the user's level.

Lifter Passive 1 3 6 10 14 20% additional maximum carrying capacity per level.

Whip of Encouragement Active 600 6 0 0 0 0 Your pet moves at twice normal speed for 60 seconds.

Perfect Recovery Active 1800 14 0 0 0 0 After death you will resurrect with full hitpoints and power and no resurrection side-effects.

Arrow Salvaging Passive 1 3 6 10 14 10% chance per level to not expend arrow on firing.

Prevent Flight Passive 14 0 0 0 0 When active if the tank's selected target turns and runs the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds.

Fury of the Gods Active 1800 14 0 0 0 0 A group damage-add spell that lasts for 30 seconds and stacks on top of other damage-add effects. This ability is percent-based so its damage goes up with the user's level. Does not stack with Triple Wield or Rain of Fire/Ice/Annihilation.

Thornweed Field Active 1800 14 0 0 0 0 Ground-targetted cloud spell that lasts 30 seconds. Every 5 seconds anyone within radius of the object representing the center of the cloud takes damage and is 35% snared. The damage is percent based and goes up with the user's level.

Razorback Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

Reflex Attack Active 1800 14 0 0 0 0 For 30 seconds you will automatically counter-attack any melee attack immediately with no timer. There is no limit to the number of attackers you can potentially Reflex Attack – any player or monster who attacks you will receive an immedate counter attack.

Dodger Passive 1 3 6 10 14 Augmented Quickness 2 Increases chance to evade by 3% per level.

Dualist's Reflexes Passive 1 3 6 10 14 Augmented Dexterity 2 Additional 3% dual wield chance/damage for dual wield/left axe users per level of this ability.

Rain of Annihilation Active 900 3 6 10 0 0 Adds a 10% per level spirit damage-add to non-magical attacks.

Regeneration Passive 1 3 6 10 14 Your hit points regenerate faster than normal.

Purge Active 1800 10 0 0 0 0 Dispel all negative spell effects from your character such as rez sickness DOTs poisons mesmerization stun etc.

Purge Active 1800 4 0 0 0 0 Dispel all negative spell effects from your character such as rez sickness DOTs poisons mesmerization stun etc.

Group Purge Active 1800 14 0 0 0 0 All negative effects such as DOTs poisons mesmerization stun etc. are purged from all group members.

Resilience of Death Active 1800 10 0 0 0 0 Buff all of the caster's pets within 500 units with +100 Constitution which increases their melee and magical resistances.

Rune of Decimation Active 900 14 0 0 0 0 Trap that damages any opponents nearby when they approach. Casts at casters feet. Every few seconds the trap looks for a target in its area. When it finds one it triggers the radius direct damage spell on that target which will damage the target as well as all other enemies in its area of effect. The trap will stay on the ground for 8 minutes before it disappears.

Armor of Faith Active 900 3 6 10 0 0 Augmented Constitution 3 60 second 50 boost to armor factor per level of this ability.

Shadow Run Active 1800 10 0 0 0 0 Your run speed while steathed is boosted for 30 seconds.

Hail of Blows Active 900 3 6 10 0 0 Augmented Dexterity 3 5% per level boosted attack speed for 60 seconds. This ability is currently affected by the haste cap and thus has less benefit on faster weapons.

Ignore Pain Active 1800 14 0 0 0 0 First Aid 2 Self heal that heals 100% of the user's health and can be used in combat.

Ignore Pain Active 1800 8 0 0 0 0 First Aid 2 Self heal that heals 100% of the user's health and can be used in combat.

Avoid Pain Active 900 3 6 10 0 0 Augmented Constitution 3 60 second boost to physical damage absorption 10% per level per level of this ability.

Serenity Passive 1 3 6 10 14 Augmented Acuity 2 Your spell points regenerate faster than normal.

Soldier's Barricade Active 1800 10 0 0 0 0 Large bonus to group's armor factor for 30 seconds.

Static Tempest Active 1800 14 0 0 0 0 Ground-targetted radius cloud spell that lasts 30 seconds. Every 7 seconds anyone near the object representing the center of the cloud is stunned for 3 seconds.

Trip Active 900 10 0 0 0 0 Point-blank radius snare that reduces the movement of all enemies in the area by 30% for 12 seconds.

Strike the Soul Active 1800 10 0 0 0 0 25% more difficult to resist caster's spells for 60 seconds.

Defender of the Vale Active 900 10 0 0 0 0 Group-targetted hit point buffer that absorbs 50% damage for up to 500 hit points.

Tundra Active 900 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium Note: Using Tundra and Left Axe at the same time will greatly reduce the damage of the style.

Grapple Active 1800 14 0 0 0 0 Trip 1 Point-blank radius root that immobilizes the movement of all enemies in the area for 12 seconds.

Tireless Passive 1 3 6 10 14 Your character regenerates endurance in combat.

Unquenchable Thirst of Souls Active 1800 10 0 0 0 0 Point-blank area of effect lifedrain.

Augmented Dexterity Passive 1 3 6 10 14 Increases your character’s Dexterity by 6 per level.

Augmented Constitution Passive 1 3 6 10 14 Increases your character’s Constitution by 6 per level.

Ameliorating Melodies Active 1800 14 0 0 0 0 Your group will receive a massive health regeneration boost for 30 seconds. Around 300 heal per 1.5sec tick.

Augmented Quickness Passive 1 3 6 10 14 Increases your character’s Quickness by 6 per level.

Augmented Acuity Passive 1 3 6 10 14 Increase your class's casting stat by 6 per level. Theurgist

Augmented Strength Passive 1 3 6 10 14 Increases your character’s Strength by 6 per level.

Doombringer Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

Avoidance of Magic Passive 1 3 6 10 14 Increases resistance to all damage types of magic by 3% per level of this ability.

Vanish Active 1800 10 0 0 0 0 You will immediately hide regardless of action state or in-combat timer.

See Hidden Passive 8 0 0 0 0 Automatically detect stealthed characters that don't have the 'Detect Hidden' ability: Scouts

Ravager Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

Viper Active 1800 14 0 0 0 0 For 30 seconds all of your DoT poisons will do double damage.

Volley Active 900 8 0 0 0 0 Longshot 1 Ground-targetted archery attack that fires successive arrows at a various targets in a given area. To use this ability choose a ground target. This target must be at least 66% of your bow's normal max range away from you. Use the button. Once you are ready to fire you can fire up to 5 arrows by hitting your bow button in succession.

Volcanic Pillar Active 900 14 0 0 0 0 High damage radius (radius=500) direct damage spell that immediately damages all enemies in area of effect. This ability is percent-based so its damage goes up with the user's level.

True Sight Active 1800 10 0 0 0 0 Detect all hidden characters for 60 seconds.

Forestheart Ambusher Active 1800 10 0 0 0 0 Summons ground-targetted 100% pet for 3 minutes. Automatically acquires targets that enter its aggression radius.

Wild Arcana Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance per level to critical with duration-based attack spells like dots debuffs etc. Please note that 'binary' effects like root stun and mesmerize are either on or off and as such are not affected by this ability.

Wild Healing Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance to critical with direct heal spells per level of this ability.

Wild Power Passive 1 3 6 10 14 Augmented Acuity 2 Increases your spell damage by increasing your spell’s chance to do critical damage by 5% chance per level of this ability. Spells affected are direct damage and bolts.

Wild Minion Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance for a pet to critical hit per level of this ability.

Winter Moon Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

Whirling Dervish Active 900 3 6 10 0 0 Augmented Dexterity 3 60 second 5% boost to dual wield chance/left axe damage per level of this ability.

Raging Power Active 1800 10 0 0 0 0 Mystic Crystal Lore 2 Full power heal usable in combat.

Wrath of the Champion Active 900 10 0 0 0 0 Point-blank radius direct damage that immediately damages all enemeis in area of effect. This ability is percent-based so its damage goes up with the user's level.

Second Wind Active 900 10 0 0 0 0 Augmented Constitution 3 Completely restores your character’s endurance.

Toughness Passive 1 3 6 10 14 Increases maximum hit points by 3% per level of this ability.

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Cythraul
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Postby Cythraul » Aug 29, 2010 18:12


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Strelok
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Postby Strelok » Aug 29, 2010 18:13

If anyone knows of a class of what skills plz write it here

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Cadam
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Postby Cadam » Aug 29, 2010 18:14


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Strelok
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Postby Strelok » Aug 29, 2010 18:14

Cythraul wrote:http://web.archive.org/web/20031206055110/www.camelotherald.com/realmabilities/

wow nice info! Thx alot

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Liss
Eagle Knight
 
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Joined: May 26, 2009 00:00

Postby Liss » Aug 29, 2010 23:26

This is posted a lot of times, but every post with this subject is lacking in details.


As an example.:

Battery of Life:
- how big is the health pool ?

Ichor of the Deep:
- we all know, but it is not listed that it is instant...
- what is the radius ?
- what is the damage ?
- is the damage effected by resists, if so what dmg type ?

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Force
Phoenix Knight
 
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Postby Force » Aug 30, 2010 03:41

I remember the health pool for BoL being 1,000 HPs.

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darmas
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Postby darmas » Aug 30, 2010 06:51

Liss wrote:This is posted a lot of times, but every post with this subject is lacking in details.


As an example.:

Battery of Life:
- how big is the health pool ?

Ichor of the Deep:
- we all know, but it is not listed that it is instant...
- what is the radius ?
- what is the damage ?
- is the damage effected by resists, if so what dmg type ?


Ichor:
-2 sec casting time(noninteruptable but player has to stand still)
-450 Radius
-500dmg
-yes, Matter dmg.

this is what i remember from my shammy.

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Jarysa
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Postby Jarysa » Aug 30, 2010 07:02

darmas wrote:Ichor:
-2 sec casting time(noninteruptable but player has to stand still)
-450 Radius
-500dmg
-yes, Matter dmg.

this is what i remember from my shammy.


That´s NF Ichor.

OF Ichor is instant and way lower damage. Around 150 to 200 delve i guess.

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holsten-knight
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Postby holsten-knight » Aug 30, 2010 11:05

but the root lasted 30 sec as NF ichor 3 if i remember right.

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Adorn
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Postby Adorn » Aug 30, 2010 13:21

Strelok wrote:
Brilliant Aura of Deflection Active 1800 14 0 0 0 0 Your character receives a 30 second boost to all magical resistances.


This was group based, increased magic resistances by 50% for the full group

Strelok wrote:
Bunker of Faith Active 1800 10 0 0 0 0 30 seconds of 50% bonus to group's melee absorption which means your group will be able to absorb much more damage than normal.


Completly added up with armor absorb, my pally never got hit for more than 30 dmg even by slow 2handers


Strelok wrote:First Aid Active 900 3 6 10 0 0 Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50 it heals approximately 300 hit points per level. It cannot be used in combat.

Mystic Crystal Lore Active 300 3 6 10 0 0 Self-only boost to power not usable in combat.


I'm not 100% sure about that one, but i remember the combat timer to be a bit different from NF MCL and FA: You were not considered as in combat when you just got hit, you had your combatflag just set when attacking enemies.. that means a healer could use it almost always


Strelok wrote:Faith Healing Active 1800 14 0 0 0 0 A powerful group heal. This percent-based heal is effectively the same as the highest spec group insta-heals that primary healers get.


Exactly like the highest grp instant.. not 100% more like 80%, got halfed by disease and increased by relics


Strelok wrote:Thornweed Field Active 1800 14 0 0 0 0 Ground-targetted cloud spell that lasts 30 seconds. Every 5 seconds anyone within radius of the object representing the center of the cloud takes damage and is 35% snared. The damage is percent based and goes up with the user's level.


Dmg was much lower than today, 60-80 each tick, influenced by matter resists

Strelok wrote:Avoidance of Magic Passive 1 3 6 10 14 Increases resistance to all damage types of magic by 3% per level of this ability.


These were "real" resistances, displayed in your character sheet, reducing all forms of cc

Strelok wrote:Volcanic Pillar Active 900 14 0 0 0 0 High damage radius (radius=500) direct damage spell that immediately damages all enemies in area of effect. This ability is percent-based so its damage goes up with the user's level.


This was doing approx 500-600 dmg, instant cast
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holsten-knight
Lion Knight
 
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Postby holsten-knight » Aug 30, 2010 14:05

Adorn wrote:
Strelok wrote:
Brilliant Aura of Deflection Active 1800 14 0 0 0 0 Your character receives a 30 second boost to all magical resistances.

This was group based, increased magic resistances by 50% for the full group


although i also remember it as a grp buff all char trainer and even the official list on the herald (see cadams post) says it's only for the ench himself.

I found nothing about it changed in any patchnote, only one VN board thread about some other RA where someone mentioned baod was nerfed back with old RA's 'cause it was too mighty as a grp effect.

http://vnboards.ign.com/daoc_frontiers_ ... 986716/p1/

so let's just wait and see how all these RA's will be implemented here :D

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Adorn
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Postby Adorn » Aug 30, 2010 14:55

Here is a old post where someone whining about strong enchanters and that BAoD not matching its description

http://webcache.googleusercontent.com/s ... =firefox-a

Im really sure it was always grp based...
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Zenoth
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Postby Zenoth » Nov 21, 2010 09:40

Why take Twf, from the Reavers?? Already the reaver bomb is missing 1 full ability, now will be missing 2 abilities. First no Agony's Transgression, now no Thorn weed field. I think that may kill the Reaver class, just my opinion though.

Asloan
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Postby Asloan » Nov 21, 2010 14:43

@Zenoth,

Yes, with Old RAs Reavers will be nerfed to oblivion, but i can assure you that is not because of missing TWF, or because ppl can´t play reaver bomb (which no one does anyways), but due to the fact that they will not have DET...so they because virtually worthless in grp RvR.

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