Ideas to improve the current RvR situation No. X
|
Would even make things worse. :] |
|
emain? ![]() |
|
My solution imo:
Introduce RP and xp reward for keep takes, also increase number of mobs and less spawntime for mobs. This will make it easier for casual players to earn rps. Bring xpers to frontiers(hence the people who hunt them too) and make keeps relevant again. |
|
In general the fun in DAoC's RvR doesn't lie in the reward, but in fighting (and preferably defeating) enemies. Making keeps give increased RP rewards is only going to be an incentive for WAR-like behaviour where people avoid inc to get their easy and relatively riskless RPs. Better would be to reward players for taking keeps with a lot of resistance or fending off keepsieges, with an extra bonus when your guild has that keep claimed or something. I agree with the mobs overhaul and need for xpers in the frontiers though. |
|
Or give a RP-bonus in OF from rr1L1 to rr5/6. Or a bonus for high RR kills. The higher the RR of the killed, the higher the bonus. |
|
isnt this already implemented? it used to be like that on live. you kill a rr2 you get around 980rps. you kill a rr7 you get around 1250rps. atleast tahts what i remember. |
|
Yes sure, the higher RR is within the RP-formula since dawn of time, but I mean a additional bonus to make RvR more attractive. |
|
I don't think an RP bonus would be necessary. I'm quite satisfied with how fast RR1-5 really is. There's no need to speed it up by implementing bonusses for goals that can be achieved just as well in another way. Besides, RP bonusses will most likely get declined by the staff anyway. I do believe extra PvP XP bonuses in the frontiers are still the best shot at providing weaker players more incentive to RvR. |
|
I dont see the point of the QQ / Offtopic ...
Today there were MANY players out! Even zerg vs zerg or zerg vs group AND - without difficulty - 8vs8 ... You guys make mountains out of molehills ... aylwynn warden
![]() |
|
It's just a discussion on how to improve RvR on the server, just like the proposal of Bloodwyne. I don't think anyone here is actually whining about anything. ![]() |
|
I just can read whining about 8-men-mentality and Highrr's - So ... Just offtopic. aylwynn warden
![]() |
|
i dont see the rvr needs an improvement which wasnt there in classic times.
I think the best way for uthgard, if the demand is to have a "Classic Server", is: just do it like it was in classic. It's the wrong way to implement new innovative features, just go back, step by step till we have the gold old daoc. What i see is things i miss which arent implemented yet on uthgard but were so in classic times: - dependency of the relic keep of the number of claimed keeps of the owning realm. - crafters high level materials only in the frontier keeps (think it was the relic keeps) - a solution with the issue of buff pots because , imho, they bring a imbalance in the game which disadvantages buffing and self buffing classes. - old ra's (- old chat channel system, which imho affects the rvr, too) Die beiden wichtigsten Gebote:
1. Liebe den Herrn, deinen Gott, von ganzem Herzen, mit deinem ganzen Willen und mit deinem ganzen Verstand! 2. Liebe deinen Mitmenschen wie dich selbst! [i]Mt 22, 37ff.[/i] |
|
If we could recreate the lack of player knowledge about the game, the amount of servers and players on those servers etc etc, I'd agree with you, but since then the players and even the game itself has evolved tremendously. We all know now how things could or should be done. The way people play this game has changed so drasticly that you can't expect to recreate the gold old classic times just by mimicking the old setting. It just won't pan out the way it used to.. That's also why det for hybrids and a nearsight re-balancing is needed so much in order to prevent obivous imbalances which WILL get exploited more than we'd like. |
|
ok, in the last point with det i agree. nearsight maybe.
But this are mainly balance probems. Sure, in classic there were balance problems, thats the reaseon why there were many patches on balance issues. But i mean, in the whole thing, uthgard should just go back to the roots, cause that's what a lot of players want. I dont mean to maintain all the balance problems: if there is a unplayable class , staff can improve it for example. Or if det is desperately needed for some hybrid classes, staff can think about to implement it. but things like the relic keep dependency of keep status, crafters material in keeps etc, this are not balance issues in the main, so on this points uth can easily go back to the roots. if many ppl dont remember how all this was, maybe it's possible to get the old patch notes ? I will try this in the future, cause for me it's a fun to work on this. Die beiden wichtigsten Gebote:
1. Liebe den Herrn, deinen Gott, von ganzem Herzen, mit deinem ganzen Willen und mit deinem ganzen Verstand! 2. Liebe deinen Mitmenschen wie dich selbst! [i]Mt 22, 37ff.[/i] |
|
there was a thread about extra relic guards and the old system bla bla
http://uthgard-server.net/modules.php?n ... 052#128052 blue asked for screenshots of the old extra uber relic guards with the guild tag under the name. I couldn't find old screenshots (hard disc crash) and don't know what has become of this... but the thread soon has it's first anniversary and nothing changed so far ![]() this is not mend as criticism, as no one works for money on this server and it still is a lot of fun, even with all the bugs. I just wanted to say i guess it's on the list and done when it's done ![]() edit: doh... wrong thread, too many open windows ![]() |
Who is online
Users browsing this forum: No registered users and 36 guests