Volley IV

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Snigel
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Postby Snigel » Aug 04, 2010 22:37

We all know that volley got nerfed cause some people thought it´s too strong but today I shot seven volleys on a standing reaver and just one arrow hit. It´s just like a pain in the ass skilling 1197 points to reach 50 recurve bow and hitting like nothing.

I know that reavers can spent points in shield but since there´s no way to engage a GT attack there must be something wrong. Rangers and hunters are supposed to get one of the highest weaponskills due to their selfbuffs, so what is this?

Got three screens here to prove that fail:

SS1

SS2

SS3

Please make archers more enjoyable and try to fix at least some of the bugs pawning scouts, hunters and rangers.

Thx for the support
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Camulos
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Postby Camulos » Aug 04, 2010 22:47

The thing is not to make archers more enjoyable but to make the volley ability working live like as it was at the servers patch status.

As far as i know it is more livelike now as it was before - even if it's a disadvantage for the archery classes compared as it was some months ago.

If you have some more useable volley sources, please give them to us. We could use them. Personal oppinions/remembrance or are no use at all, since you know: two people, three opinions.

Camulos

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Lintu
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Postby Lintu » Aug 04, 2010 22:50

To hit the same target again with volley is 35%. And within these 35% the target can evade(?), parry and block the volley. The chance is not very high to hit a solo-shield-tank with volley. If there would have been more than just one reaver, the chance to hit any of these targets would have been much higher (if they dont guard each other for more blockrate etc).

Note that Darkside got a shieldspec of 42, if templated maybe 42+11 or something. Maybe some MoB too.

Volley got fixed because it was just unfair in a 1vs1 against a scout. You get slammed and 5-6 volley-shots just without any chance to block and parry them (due to stunned). If you did not have decent DET or Purge, you were doomed here.

Imo the situation about volley is not perfectly mastered atm, but it's probably better than the scout-abuse version of volley as it has been before. Looking forward for some further changes here :)
My Albion:

Chars: 50 Minstrel, 50 Infiltrator, 50 Paladin, 50 Reaver, 50 Theurgist, 50 Scout, 50 Friar, 50 Sorcerer, 50 Cleric, 50 Wizard, 50 Mercenary, 48 Cabalist, 48 Armsman

Crafting: LGM Alchemist, LGM Armorcrafter, LGM Tailor, LEG Spellcrafter, LEG Weaponcrafter, LEG Fletcher

Camulos
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Postby Camulos » Aug 04, 2010 22:57

And we are looking for some more sources :)

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Snigel
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Postby Snigel » Aug 04, 2010 22:57

Lintu wrote:To hit the same target again with volley is 35%. And within these 35% the target can evade(?), parry and block the volley.


35% of 42 arrows is at least 14 hits, so it´s 1 hit of 14 on a not engaging target :(
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Camulos
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Postby Camulos » Aug 04, 2010 23:00

42? 14?

You have a chance to hit someone (one single person) with each volley shot, so i do not know how you count 14 or even 42chances to hit a target.
Only hitting the target once with one Level4 volley is just bad luck.

Camulos

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Snigel
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Postby Snigel » Aug 04, 2010 23:02

Well, every volley is 6 arrows, isn´t it ?
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Camulos
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Postby Camulos » Aug 04, 2010 23:03

Nope - chance to hit one target in the volley radius.

nixian
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Postby nixian » Aug 04, 2010 23:56

new archery volley =/= old archery volley

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Lintu
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Postby Lintu » Aug 05, 2010 00:41

nixian wrote:new archery volley =/= old archery volley


Well yea, how is the old RA? 100% chance again?
My Albion:

Chars: 50 Minstrel, 50 Infiltrator, 50 Paladin, 50 Reaver, 50 Theurgist, 50 Scout, 50 Friar, 50 Sorcerer, 50 Cleric, 50 Wizard, 50 Mercenary, 48 Cabalist, 48 Armsman

Crafting: LGM Alchemist, LGM Armorcrafter, LGM Tailor, LEG Spellcrafter, LEG Weaponcrafter, LEG Fletcher

nixian
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Postby nixian » Aug 05, 2010 00:56

Lintu wrote:
nixian wrote:new archery volley =/= old archery volley


Well yea, how is the old RA? 100% chance again?


no idea, never played archer back then only with new RAs. But for sure that volley wasn't as the volley is atm on live

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Kaltess
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Postby Kaltess » Aug 05, 2010 10:47

Lintu wrote:Volley got fixed because it was just unfair in a 1vs1 against a scout. You get slammed and 5-6 volley-shots just without any chance to block and parry them (due to stunned).


Off topic mode : on

Once again,Alb class get fixed about a "bug abuse".What about rangers using side stunt in every position,and doing same damages as BM?What about SM's pet intercepting 99% of hits?What about VW using back stun when in front ?

Off topic mode : off

nixian
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Postby nixian » Aug 05, 2010 10:51

Kaltess wrote:
Lintu wrote:Volley got fixed because it was just unfair in a 1vs1 against a scout. You get slammed and 5-6 volley-shots just without any chance to block and parry them (due to stunned).


Off topic mode : on
Once again,Alb class get fixed about a "bug abuse".What about rangers using side stunt in every position,and doing same damages as BM?What about SM's pet intercepting 99% of hits?

Off topic mode : off


:roll: sigh.. here we go again:


1. Strafing is not a bug abuse. This are how game mechanics are supposed to work. If you however can find a bug with the archs where positional styles should work. Please report it.

2. Rangers are buffed, BMs aren't.. I doubt a fullbuffed BM hits the same as a ranger. From dueling ronia and rasta I can tell that rastah hits a LOT harder.. even unbuffed.

3. SM pets intercept chance has been tested on live. Go test it if you really think there is something wrong. If you can find something that is wrong. It will be fixed..

Next time you feel like trolling.. Don't.. get back on topic

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Kaltess
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Postby Kaltess » Aug 05, 2010 12:03

So why did you implement a custom anti straff fail on this server?
I'm ****** off when i fail my positionnal style after a "normal" straff after stun,with my arms or merc.You can fail a staff hit with mage by straffing !
SHAME

Remove this custom change because it's finally a fail to counter the "straff abusers"

nixian
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Postby nixian » Aug 05, 2010 12:37

Kaltess wrote:So why did you implement a custom anti straff fail on this server?
I'm [I am a little bunny and like flowers] off when i fail my positionnal style after a "normal" straff after stun,with my arms or merc.You can fail a staff hit with mage by straffing !
SHAME

Remove this custom change because it's finally a fail to counter the "straff abusers"


There is a huge difference between bugs and custom changes. You sir have found a bug.. test, show the data, report the bug...

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