Ideas to improve the current RvR situation No. X

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Bloodwyne
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Postby Bloodwyne » Aug 01, 2010 19:03

for soloers like u this is true nixian, but i (someone that forms a group nearly everyday since 2 years) have a middle not of 4 min before finally roaming in empty emain but at about 20min-30min reasons for that are decribed here many times and also in earlier threads, and jeah in my pov the port timers are a big part of that.
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Titine
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Postby Titine » Aug 01, 2010 19:40

I like the Idea of fast/instant Port and easy access.
So my + for this Idea.


...but I doubt it will change the population in Emain.
High RR & SG farming Randomplayers 8 vs.8 is not very funny for the Random PPLe.

Consequence: they dont come back.

There are still classes (Friar/Wizz/Scout...etc.) and Skill Lines (Smite Cleric) and constallations of Characters that are not accepted in RvR groups.

As long as everybody is trying to build the perfect 8 vs. 8 Group, we will have this trouble.


Allowing and playing weaker but fun constallations might allow/need new tactics or trapps.

Flaming against Adders/Zergers and weaker players will not make players to feel beeing invited or help them be more confident.

I would rather like to see those strong groups inviting lower Level Players 45+
and smiter clerics just for fun.

Help other Players finding a good tactic. Establishing a Information-Net (CG) to communicate with other Groups istead of flaming on broad.

Why not even let them Zerg.

I remember in the old Days Armsmen with X-bow 50 skill. It was fun to try a Group with 8 clerics or 8 Paladins.

RvR lost a bit the fun Part.
These Days RvR is a olympic Highclass Sport. Its not for commoners. Its for Pro ´s.

So plz dont play this Game so serious. Killing grays is --piep--
Ask ur local Friar or Scout/Infiltrator to join u in RvR.

And maybe u will find some fun.

greetings Mcdusitt

Zarkor
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Postby Zarkor » Aug 01, 2010 19:46

Titine wrote:...but I doubt it will change the population in Emain.
High RR & SG farming Randomplayers 8 vs.8 is not very funny for the Random PPLe.

Consequence: they dont come back.

There are still classes (Friar/Wizz/Scout...etc.) and Skill Lines (Smite Cleric) and constallations of Characters that are not accepted in RvR groups.

As long as everybody is trying to build the perfect 8 vs. 8 Group, we will have this trouble.


Allowing and playing weaker but fun constallations might allow/need new tactics or trapps.

Flaming against Adders/Zergers and weaker players will not make players to feel beeing invited or help them be more confident.

I would rather like to see those strong groups inviting lower Level Players 45+
and smiter clerics just for fun.

Help other Players finding a good tactic. Establishing a Information-Net (CG) to communicate with other Groups istead of flaming on broad.

Why not even let them Zerg.

I remember in the old Days Armsmen with X-bow 50 skill. It was fun to try a Group with 8 clerics or 8 Paladins.

RvR lost a bit the fun Part.
These Days RvR is a olympic Highclass Sport. Its not for commoners. Its for Pro ´s.

So plz dont play this Game so serious. Killing grays is --piep--
Ask ur local Friar or Scout/Infiltrator to join u in RvR.

And maybe u will find some fun.

greetings Mcdusitt


The current setting maintains exactly this situation. As long as the setting doesn't change, this so called mentality won't change either.

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arnius
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Postby arnius » Aug 01, 2010 20:27

nixian wrote:
elTakapiru wrote:Waiting 7-10 minutes is just deadly boring if not multiple groups running and your group happens to be the only group of your realm. And if someone goes and misses port, u can be sure that the roaming group thats alone in "emain" or any other zone quits, for pure boredom.

As for the camping, how does it differs the situation now? ppl camp milegates, or roam next to telekeep.


The port timer is 7 minutes, so I doubt you will EVER wait 10 minutes for a port :roll:

and with a 7-8 min. port timer you look at an average of 4 minutes, yeah.. that is sooo long :roll:


    * Port timer reduced to 5-6min would mean an avg of 3min then with a max boredom of 6min would be a good thing to do on this server with the population numbers we got ftm.

    * Make porting to the borderkeeps possible in both directions

    * Make inner realm ports like Capitol, house, house bindpoint and housing an instant port, because there is no way that anyone could use this as an advantage vs ennemies.

    * Make raiding more interesting
    (several suggestions by several people have been made already, small sentesis:)
      * NF keeps in OF setting (or at least more siege options besides the dull ram)
      * More realm advantages related to having keeps (+10%xp/rp & +5% craft)
      * Guild advantages to having a keep claimed
      * Port to a claimed keep (only by the guildmembers of guild that claimed the keep)
      * ...

    * Make raid notifications Realm wide again

    * Raid/Raid Defence rewards
    (Def; outlast the ennemies attack longer then X time, timer starts when 1/2 of group is inside)
    (Att; take keep within X time after taking a random keep raid mission, timer starting when you're in the correct RvR zone)

    * ...
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Panchos
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Postby Panchos » Aug 01, 2010 20:45

People need to stop blaming the 8v8 mentality....more serious players will not just stop trying to be the best so that more casual players can have their fun, thats just silly.

And besides, that 8v8 mentality is the ONLY source of rvr on this server. There is no casual rvr really, just stealthers and small mans. That is the server's fault, not the players. If the GMs would make keeps more valuable and maybe give bonuses to zones for having keeps (like RP bonus) then it would promote more casual rvr.

For example, I am sure a lot of casual players had fun in those zerg days in odins. You could even see a few days after there were guilds trying to zerg in emain but it just wouldn't work. There were newer players trying to play in emain because they experienced that rvr in odins during the zerg events. If the server had settings to promote the same kind of action that occured in odins I'm sure the rvr playerbase would skyrocket. You cannot just put the blame on the players and expect them to lead these sorts of zergs like they did on a consistent basis when there is no real incentive.

imo give MANY more realm points for TAKING keeps, and also give LOTS (like 3-5k) realmpoints for DEFENDING keeps. Also give bonuses for having the majority of keeps in certain portzones like emain, odins, hadrians. Bonuses like RP % bonus for the realm with all the keeps in a zone or something to that extent. Frontier dungeons with good drops would also drastically promote the small man rvr action in addition to the zerg action that would be promoted with keep taking.
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Maidrion
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Postby Maidrion » Aug 01, 2010 22:15

The complaining is getting a bit pityfull, if 8v8 players didn't take an initiative to make their playstyle flourish it would be dead aswell. Yeah server settings should be improved etc, same like they're not ideal for 8v8 either, but this victimizing themselves is a bit sad.

I could say more of it but frankly this thread is about Griselda's porter suggestion so let's keep it at that.

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Melodexx
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Postby Melodexx » Aug 01, 2010 23:10

Amisch wrote:i definatly /sign Griselda and the Community in the point to bring back Instant Teleporters.
Also the Idea with the Porter Keeps in the own Homezones are very nice, i guess this changes would be gladly welcomed by the hole community.


true.. Of was changed cuz Agramon was to small ?
Agramon had so much to give and different ways to play

now u walk 20min to emain just to get farmed on the way to log off and go back in a balanced Battleground ......

Ports for all and same routes....

Albion had in old times always the most players cuz instant port and short ways to Amg -.-

just my mind

good night

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Feelit
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Postby Feelit » Aug 02, 2010 08:22

Dialia wrote:i dont want to offend you gris, but i think its like already said ... just a faster rp-gain for albs/mids in emain. there is rvr in the other frontier zones, and i dont think that an "improvment" is rly necesary. (and it would be not livelike :twisted: )


well, if all realms , especially hibs in this case would start to act as a realm and zerg reraid the port keep /or defend , as soon as its lost or under attack ,.. ;)

this could be fun ;P and bringt more RvR into the RvR zone how its meant to be ,.. and with it also more players ,..

but if those keeps are unclaimable ,. imo its just increasing action for those who take part in end game RvR at the moment anyway

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Feelit
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Postby Feelit » Aug 02, 2010 08:27

nixian wrote:
elTakapiru wrote:Waiting 7-10 minutes is just deadly boring if not multiple groups running and your group happens to be the only group of your realm. And if someone goes and misses port, u can be sure that the roaming group thats alone in "emain" or any other zone quits, for pure boredom.

As for the camping, how does it differs the situation now? ppl camp milegates, or roam next to telekeep.


The port timer is 7 minutes, so I doubt you will EVER wait 10 minutes for a port :roll:

and with a 7-8 min. port timer you look at an average of 4 minutes, yeah.. that is sooo long :roll:


so average port time is 3-4min ,.. you will wait 7minutes for getting portet just as many times as you are portet instantly ( in 1-60sec)

hibs run to emain always lasts 6-7min , even with a switching bard on speed6,

so i dont think this would be a hib *nerf*
melodexx wrote:now u walk 20min to emain just to get farmed on the way to log off and go back in a balanced Battleground ......

WOOOT?! on which server do you play?

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holsten-knight
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Postby holsten-knight » Aug 02, 2010 12:43

Wait for old RA's, then you will wish for longer porter timers. So you don't have to constantly wait at safe spots for RA's and feel a bit lame while doing this :lol:

Zarkor
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Postby Zarkor » Aug 02, 2010 13:00

holsten-knight wrote:Wait for old RA's, then you will wish for longer porter timers. So you don't have to constantly wait at safe spots for RA's and feel a bit lame while doing this :lol:


Nobody has to wait, only lamers will. 8)

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Hedra
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Postby Hedra » Aug 02, 2010 13:11

What's the problem to play lame with lame RAs ^^
I am assuming direct control.

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erwondal
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Postby erwondal » Aug 02, 2010 14:37

yesterday me and a Friend ran duo .. bard menta (rr4 and 5)

we met some enemys but was very strange xD it seemed for us that all high ranks play together nevermind what realm, i got ganked by divinearchangel and his highlander friend standing and looking at us and then divine sit down next to him.. but nothing happened they just stand there :D

later a grp albs was emoting with a norseman and killing us when they saw us^^

was very strange and very stupid to see those noobs thinking they`re good just because they play since 4 years 24/7 ^^

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Kaltess
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Postby Kaltess » Aug 02, 2010 15:23

catania wrote:The hardcore 8mens are trying to etablish even more their playstyle. instant port into rvr wil not increase the numbers of players in rvr it will just allow those that actually are part of rvr to be back in combat faster. in my view the hardcore 8mens are the main reason rvr is empty.



+1

Don't talk about RvR action when you all got is 8v8 as objective.Make keep capture more atractive FOR ALL and RvR action will increase.On live you got some realm bonus for keep capture (+xp/+rp/+gold/+etc...).Better rewards too!200rps for lord killing! Woot !
If you don't make a guard task it's just a shame.If a guard task is 1250 for 5 guards then why don't implement 250rp/guards and remove task?More guards farmers=more attractive defense on keep=more solo/duo/trio action.

Leave Emain Arena for the 8men hardcore players and give activity to other kind of players

Just like live NF was! Agramon was 8v8 Arena and the keeps zones were for RvR.

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Celad
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Postby Celad » Aug 02, 2010 15:29

Kaltess wrote:
catania wrote:The hardcore 8mens are trying to etablish even more their playstyle. instant port into rvr wil not increase the numbers of players in rvr it will just allow those that actually are part of rvr to be back in combat faster. in my view the hardcore 8mens are the main reason rvr is empty.



+1

Don't talk about RvR action when you all got is 8v8 as objective.Make keep capture more atractive FOR ALL and RvR action will increase.On live you got some realm bonus for keep capture (+xp/+rp/+gold/+etc...).Better rewards too!200rps for lord killing! Woot !
If you don't make a guard task it's just a shame.If a guard task is 1250 for 5 guards then why don't implement 250rp/guards and remove task?More guards farmers=more attractive defense on keep=more solo/duo/trio action.

Leave Emain Arena for the 8men hardcore players and give activity to other kind of players

Just like live NF was! Agramon was 8v8 Arena and the keeps zones were for RvR.


Well, what can i say... you're wrong. :)
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