Snare/DD spell under Sorcerer Matter spec line

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Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Jul 23, 2010 13:26

i only remember 1 snare not to be broken by damage..the necromancers snare, which has a very short duration..20 sec on last level
also the necros DoT was the only DoT which rupted by any tick.

from the rest..? shrug! never played an other snaring class back these days.

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Feelit
Myrmidon
 
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Joined: Mar 13, 2010 01:00

Postby Feelit » Jul 27, 2010 07:21

+ unbreakable speed decrease ; assasins poitions ,...

its named unbreakable ,..

so other snares should breake when dmged

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Feelit
Myrmidon
 
Posts: 123
Joined: Mar 13, 2010 01:00

Postby Feelit » Jul 27, 2010 07:25

Dukkha wrote:Yeah, Snares aren't supposed to break to damage, they're supposed to wear off gradually over time. Can we fix this or is this issue doomed since I cant compile a bug report to the specifications requested since I do not play live? And either way, I did play live on the American servers before SI was released. So if you're trying to emulated DAoC from pre-ToA, this needs to be fixed please. Thank you.


no need to play live ,..

read this: http://uthgard-server.net/modules.php?n ... ic&t=13415

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Feelit
Myrmidon
 
Posts: 123
Joined: Mar 13, 2010 01:00

Postby Feelit » Jul 27, 2010 07:31

Razzer wrote:
Kaltess wrote:As i remember ,on live,snare was not broken by damage.We i did a snare style with my arms,the target cannot escape and i was able to hit him to death,like prevent flight ability of merc.That's why TWF is so ridiculous here too,each tick of damage break the snare,so finally it's so easy to escape of it.On live it was like running in Taj1 moving sands...


Style snare effects have no immunity so when you spam a snare-style you will break it by doing damage but you reapply it with this hit.
So your target will not loose the snare effect.


same as the ticks of the TWF ,.. when you get another tick the snare gets reapplied on you

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