Question on critical damage amount mechanics

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Rector
Alerion Knight
 
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Postby Rector » Jun 03, 2010 10:34

Hi,
I would like to know if there are factors that influence the amount of critical damage that is done with spells, melee and archery.
I don't mean the crit rate, as that is a base chance that can be influenced by Wild Power/Mastery of Pain/Falcons Eye and others.

Is crit damage always inbetween a fixed percentage range of the damage done in that hit? For example 25% to 75%? Would mean a hit of 100 damage could get a crit between 25 and 75 damage.

Or is crit damage dependant on a spec or a stat?

So how are the mechanics? And are these the same for spells, melee and archery, or are they different?

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mordret
Myrmidon
 
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Postby mordret » Jun 03, 2010 12:05

afaik the value of the crit is not affected by anything but the random generator.. I think there was an extensive thread on vnboards but couldn't find it.. darn search function! gg

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Rector
Alerion Knight
 
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Postby Rector » Jun 03, 2010 12:16

Hmm there must be other things that affect the critical damage amount besides the rng, because a lvl 5 char does less critical damage than a lvl 50 char ;)
But is it the
- basedamage of the hit that the crit belongs to?
- total damage of the hit that the crit belongs to?
- total damage cap?
- whatever?

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Kaltess
Gryphon Knight
 
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Postby Kaltess » Jun 03, 2010 13:03

Crits are 1%-100% random on mobs
1%-50% random on players
Only berzerkers can do 1%-100% crits on players

Demiurgo
Phoenix Knight
 
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Postby Demiurgo » Jun 03, 2010 13:06

I'm not sure but I though that weapon spec could rise the % of the critical damage

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Rector
Alerion Knight
 
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Postby Rector » Jun 03, 2010 13:08

% of the total damage of that hit, the crit belongs to?

E.g. I hit a mob in melee for 150 base + 50 styledamage, then the crit can be somewhere between 2 and 200 dmg?

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Healowner
Gryphon Knight
 
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Postby Healowner » Jun 03, 2010 13:22

Demiurgo wrote:I'm not sure but I though that weapon spec could rise the % of the critical damage


False.
Image
Image
Image

Healowner - Alb/Merlin - The Guardians

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EnsisFerrum
Gryphon Knight
 
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Postby EnsisFerrum » Jun 03, 2010 13:44

you can crit on mobs for up to 100% of the final damage you deal

You perform Linkdead perfectly (+42)
You hit the network connection for 100(+16)
You critical hit for an additional 1 damage


You perform Linkdead perfectly (+42)
You hit the network connection for 100(+16)
You critical hit for an additional 100 damage



You perform Linkdead perfectly (+42)
You hit Ensiferum for 100(+16)
You critical hit for an additional 50 damage


Greetings
Ensiferum

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Lev
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Postby Lev » Jun 03, 2010 15:35

i think the formula is like this:
pve:
real dmg (dmg after resists) * 1 * random (range 0.01 to 1)
rounded to a full value, at least 1

rvr:
real dmg (dmg after resists/pd/whatever) * 0.5 * random (range 0.01 to 1)
rounded to a full value, at least 1

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Rector
Alerion Knight
 
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Postby Rector » Jun 03, 2010 16:42

Alright that answers it, thanks.

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Force
Phoenix Knight
 
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Postby Force » Jun 04, 2010 02:08

Rector wrote:Alright that answers it, thanks.



actually the range should be 10%-50% of the original damage. Crits less than 10% should not be possible.


I don't have any tests to link you, but I am sure this is how live worked.

Iceer
Banned
 
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Postby Iceer » Jun 04, 2010 07:29

Force wrote:
Rector wrote:Alright that answers it, thanks.



actually the range should be 10%-50% of the original damage. Crits less than 10% should not be possible.


I don't have any tests to link you, but I am sure this is how live worked.


Im sure i got hit by a Bolt from Ysesh which killed me instantly and it was 7xx +9xx!. Don't know how this could happened, it was at a relic raid (we defended).

Well, i sometimes had a higher crit then base damage dealt when i hit someone with a bolt (just baseline one).

Maybe another Bug in the Bolt Code? :p

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Force
Phoenix Knight
 
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Postby Force » Jun 04, 2010 11:31

kill shots damage can bug, its just a display bug AFAIK and has been around a long time. Early on in the game there were screen shots of DoTs that killed someone ticking for 1500+ damage on the killing tick.

Or it could be some other bug associated with bolts on uthgard, I dunno.


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