Theurg Pets

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Bitmage
Guardian
 
Posts: 3
Joined: Jul 27, 2005 00:00

Postby Bitmage » Jul 05, 2006 16:25

Hello everyone.

My friend and I are new to the Uthgard server. We started right into the game to become a wizard and a theurg. Now that we have finally reached our lvl 5 jobs, we find out that some of her pets are not "implemented". Is this a bug? Is it going to be fixed? Are we doing something wrong?

Any information would be great.

Thanks!

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T-Man
Phoenix Knight
 
Posts: 1673
Joined: Apr 17, 2005 00:00
Location: Stuttgart, Germany

Postby T-Man » Jul 05, 2006 17:16

Only earth pets are implemented yet. Other pets will be introduced in the future but we cannot tell when. (Most people would call you lucky that you already have earth pets because they are completely missing theirs :!: )
Happy hunting!
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<img src="http://www.uthgard.the-bart.org/Kazu/Avatare/T-Man.jpg"/><img border="0" src="http://metty.the-bart.org/other/daoc/sig.php?name=Tamurel&s=9" />
Other characters

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Bitmage
Guardian
 
Posts: 3
Joined: Jul 27, 2005 00:00

Postby Bitmage » Jul 05, 2006 18:23

ahh, ok.

I was wondering, I've done a bit of digging and it seems that Theurg. isn't the only job that hasn't had everything implemented yet. Is there a way I can get a list (or a link to a list) of the jobs that aren't completed yet? Would give me a better idea of what we can play.

Thanks!

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Flowerpower
Gryphon Knight
 
Posts: 299
Joined: Sep 10, 2005 00:00

Postby Flowerpower » Jul 06, 2006 12:51

Classes not playable:

necromancer
catacombs-classes (valkyrie, warlock, vampiir, banshee, and heretic -- T)

Classes hardly playable:

Animist (only one spell in baseline not-pet-type)


not included:

pets (with the exception of hunter und theurg earth pets)
confuse type spells
some RR5 realm abilities (work in progress, they are worked on right now ;) )


hope i did not forget anything :/, have fun playing here ;)

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Bitmage
Guardian
 
Posts: 3
Joined: Jul 27, 2005 00:00

Postby Bitmage » Jul 06, 2006 15:41

Thanks a bunch Sokrana!

Just as an after thought, wouldn't it be a good idea to sticky a post or put that list up in the English news section?

I'm glad to see my wizards are working! :D

Thanks for all the help everyone and keep up the good work!

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rev
Warder
 
Posts: 8
Joined: Jul 03, 2006 00:00

Postby rev » Jul 09, 2006 23:42

i would like to ask, how is it about theurg pet if he can have only one pet atm or if it is possible to controle more then one pet.

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panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Jul 10, 2006 01:18

theurgist cant control pet
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Garoux
Myrmidon
 
Posts: 195
Joined: Mar 29, 2006 00:00
Location: Mons, Belgium

Postby Garoux » Jul 10, 2006 02:21

panachier wrote:theurgist cant control pet

You just cast your pets on a target and as soon as your target's dead, your pets will stop attacking and moving. They will just dissapear after some seconds.

They can cast as many pets as they can if they have some mana to do so.
<img src="http://s142473203.onlinehome.fr/daoc/small.php?player=Merry">
<img src="http://s142473203.onlinehome.fr/daoc/small.php?player=Agravain">
<img src="http://s142473203.onlinehome.fr/daoc/small.php?player=Ton">

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Flowerpower
Gryphon Knight
 
Posts: 299
Joined: Sep 10, 2005 00:00

Postby Flowerpower » Jul 10, 2006 09:14

just to mention: when i say pets do not work i do not mean the charmed pets, these work really well afaik ;)

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Jul 10, 2006 12:15

panachier wrote:theurgist cant control pet


FoF - Fire and Forget, they even live when the caster dies, no connection between pet and caster, no Control after casted.
Same with Animist FoF shrooms
(except the one controlled shroom, i know, that one IS a controlled stationary pet).


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