Stealth classes with OF RAs

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Fluch
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Postby Fluch » May 28, 2010 10:55

What Assassin Class benefits most from Old RA System? Which one will be on Top of the others?

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Celad
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Postby Celad » May 28, 2010 11:01

Jarysa wrote:I´m really looking forward to see the fotm rangers QQ for being perfed all day.


Rangers are not the only archers in the game. :roll:
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Eclipsed
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Postby Eclipsed » May 28, 2010 11:18

Yep, not only wil the scouts and hunters have to deal with not having PD or an IP that is up. But have to deal with assasins always finding them, especialy the NS now. They will have to face a NS that has something almost Like PD, still have to face a form of viper, but now have a much greater chance of getting PAed.

But the assasins have to deal with TS use and getting unconvered by a grp of archers. Or Grp of rangers with there newely OP NS's lol. A little bow speed RA's and pop off some Critshots at some stealthed assasins from a distance with TS up :P.

That is why id rather see the current system, or else such behavor will most likely take place. Where AMG is domanated by grps of rangers and NS, more then now that is.
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Oxymoron
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Postby Oxymoron » May 28, 2010 11:18

I think we should accept a patch version of the game as it is without any further discussion about custom balancing. Be it Det for Hybrids, be it Stealth System, be it anything else that we do not see yet.

Once it is started to do custom "balancing" efforts, this will lead to an endless discussion. Remember that any kind of balancing from one perspective will lead to some kind of unbalancing from a different one.

Just my 2c
Cheers

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Eclipsed
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Postby Eclipsed » May 28, 2010 11:25

Oxymoron wrote:I think we should accept a patch version of the game as it is without any further discussion about custom balancing. Be it Det for Hybrids, be it Stealth System, be it anything else that we do not see yet.

Once it is started to do custom "balancing" efforts, this will lead to an endless discussion. Remember that any kind of balancing from one perspective will lead to some kind of unbalancing from a different one.

Just my 2c
Cheers


That is true, but another custom thing is to stick to one patch version. While on live some newer patches where intended bug fixes to imbalance, and others to rebalance because of expansion changes. As of 1.69, im sure mythic had alrdy intended the new stealth system overhall, to fix many many many complains about it. The only reason we are going with 1.69 is because its the patch just before new frontier (1.7) But im sure the stealth revamp was discussed and decided many patches before 1.69. And that is one issue with sticking to one patch version. Maybe Det was too strong on old system, so they gave more classes Det, reduced its effect. Those kinda things need to be considered, when it comes to balance. I mean there is some patches ago where archery was very Overpowered. How about sticking to that patch lol, it wouldnt be fair, but that is what happens when you choose to stick with one patch.

If there is any custom changes to 1.69, it should be ones that came in later patches, that could be considered a needed fix/change, that wasnt influenced by an expansion.
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Astealoth
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Postby Astealoth » May 28, 2010 11:57

bwa ha, my shadowzerk is unaffected by old ras since my current ra set i only trade viper for stat increase prereqs xD

and i only use viper to counter pd anyway ^^

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Eclipsed
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Postby Eclipsed » May 28, 2010 12:06

PD4 = 19% resist : 20 RA pts

___

Avoid Pain 2 = 20% resist : 9 RA pts + Prereq (Aug con 3 : 10 RA pts) = 19 pts

When AP is down, then there is no need for viper, as that would be like no PD vs no Viper, but when AP is up, thats 20% + passive 18 con vs no viper, exept when its vs NS.
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Ragabbash
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Postby Ragabbash » May 28, 2010 13:02

Jarysa wrote:I´m really looking forward to see the fotm rangers QQ for being perfed all day.


yeah xD +1

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Ronian
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Postby Ronian » May 28, 2010 14:07

I agree to Eclipsed.

I hope Nixian could delete the ranger qq plz :)

Zarkor
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Postby Zarkor » May 28, 2010 14:29

Oxymoron wrote:Once it is started to do custom "balancing" efforts, this will lead to an endless discussion. Remember that any kind of balancing from one perspective will lead to some kind of unbalancing from a different one.


Not true. Some issues will lead to endless discussions, some don't. The ones who don't are so clear that the majority of the population acknowledges the problem and the need for a solution without much hesitation.

THAT is where it's possible to draw the line, inbetween the issues that are clearly backed up by the majority as being gamebreaking enough to fix them and the ones on which there is no clear majority on whether it has to be fixed, let alone WHAT the fix would be.


For the Hybrids issue for instance, not only was there a clear majority that sees the issue as something that should definately be dealt with for the sake of the general gameplay quality, on top of that, the majority was even capable of finding a generally accepted solution that was suitable for the job. This kind of common progress could barely or never be achieved with the stealther issue, that's the big difference and that is where you should draw the line. Another example about which the majority agrees upon being gamebreaking enough to fix is the Nearsight issue. Even though the opinions on what the solution should be will probably not be as undivided as they are with the Hybrid issue.

It's not because one issue is too unclear to solve that you should therefore disregard every issue. That's simply ridiculous.

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yukiz
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Postby yukiz » May 28, 2010 14:40

Well with new ra's poin is that archers can see assasins with mos at any time. Assasin wiht MoS can see archer at icreased range only when archer's camo is down. Also, the fact is that archer can easily kill assasin because he see him coming and do at least 2 shots before assasin engages archer. that is 95% chance for assasin to be killed.
Also with melee ranger issue, that assasind from other realms often don't see ranger before he stab him with side stun.

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holsten-knight
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Postby holsten-knight » May 28, 2010 14:41

black adders will grp 4 scouts at least, so true sight every 7 minutes... oh no sry black adders specialised in adding grp fights, so 7 infis with Vanish double PA... the grps hunting black adders will grp 4 ranger or hunter.

As everything with old RA's: unfair, unbalanced... but can get interessting :P

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yukiz
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Postby yukiz » May 28, 2010 14:49

btw, with OF RA's assasind don't have viper?

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Jonah
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Postby Jonah » May 28, 2010 15:19

yukiz wrote:btw, with OF RA's assasind don't have viper?


NS has viper, cost 14p and doubles dot dmg during 30 sec, 30min RUT.

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Ragabbash
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Postby Ragabbash » May 28, 2010 15:32

infi can make pa, vanished and make pa again.

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