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Dragoonn
Gryphon Knight
 
Posts: 421
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Location: Firenze (Italy)

Postby Dragoonn » May 27, 2010 12:11

The aliases for /trade (wts, wtb, wtt) have been removed.

can someone explane?^^

Iceer
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Postby Iceer » May 27, 2010 16:03

These aliases allowed you to write /wts, /wtb and /wtt instead of /trade.

Try a look at these:

This is form Pathcnotes 1.70! See yourself what we miss if we go 1.69

http://support.darkageofcamelot.com/kb/ ... php?id=756

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- There is no longer a range restriction on inviting a player into your group with the "/invite [name]" command.


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- Added alliance and ranks to the list of /gc commands when just typing /gc.


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- Typing "/groundset 0" moves the height of your ground target back down to the default if it had previously been raised or lowered, in addition to setting your ground target position at your feet.


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- Ground targeted area of effect spells no longer experience a dropp off to the amount of damage caused to targets which are further from the center of the effect.

We even do not have this Fix yet!
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- Players are no longer required to have 1 skill point in Siegecraft to control, aim, and fire siege equipment.

Good for the Relic and Keep raids!

This is just 1.70!

1.71:

http://support.darkageofcamelot.com/kb/ ... php?id=771

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 - Camp bonuses have been greatly increased in value. They will take longer to reach their new high value and longer to deplete. An extremely overhunted camp will now take longer to return to a high camp bonus than it previously did. This will not impact the minimum amount of experience players will gain from a camp, but if the camp is continuously overhunted it may take longer to return to the higher camp bonuses.

Yea, lower Camp Bonus and more time is needed to refresh. Good for the actually XP System!

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 - Fixed a bug that allowed players to get RP credit for enemy-players that were damaged a significant amount of time prior to their death. This caused a significant dilution of realm points in many cases, especially in keep/tower sieges and other large battles. This change will now give more RPs to the players that actively participate at the time an enemy is killed.
 

No more leeching via ae spam!



This list goes further as with the patch notes. I really hope staff will rethink to go to 1.69.

Old RAs == YES

Old Patch == NO!
Last edited by Iceer on May 27, 2010 16:14, edited 1 time in total.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » May 27, 2010 16:14

Staff said clear bugs will not be re-implemented.

Many of your examples fall under that descriptions afaik.

Iceer
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Postby Iceer » May 27, 2010 17:11

Well Zarkor, Bugfixes after 1.69 are Custom and not Classic. So why don't we go 1.80 instead of Rollback and customizing as its just be?



Then implement Trebs in OF, Give SM Charm Ability, fix Pathing, fix melee Damage etc etc.

Its far away form classis though.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » May 27, 2010 18:10

Iceer wrote:Well Zarkor, Bugfixes after 1.69 are Custom and not Classic. So why don't we go 1.80 instead of Rollback and customizing as its just be?


Because bugfixes don't mean new spells/styles/abilities, patch limits do.

Iceer
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Postby Iceer » May 27, 2010 18:26

Zarkor wrote:
Iceer wrote:Well Zarkor, Bugfixes after 1.69 are Custom and not Classic. So why don't we go 1.80 instead of Rollback and customizing as its just be?


Because bugfixes don't mean new spells/styles/abilities, patch limits do.


Well, such fixes as the ram thingy and /invite name command arent bugs. How do you wanna handle that?

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » May 27, 2010 18:37

Iceer wrote:Well, such fixes as the ram thingy and /invite name command arent bugs. How do you wanna handle that?


They just make the game more player-friendly, just like Teleporters for instance.

Sure, they're custom then, who cares? :P

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EternitySphere
Myrmidon
 
Posts: 134
Joined: Mar 25, 2010 01:00

Postby EternitySphere » May 27, 2010 20:02

It's classic with the intended fixes Mythic should have corrected earlier, as well as additional conveniences that were added later that should have been implemented much earlier, ie.....delayed content.

Oh, and hi Crush ;).
Alb - Eternitys, Eternityz, Spectres, Prophecy, Phantasm, Swarm
Mid - Spheres, Cicada, Aalea

Eternitys - If were allowing custom changes, why would the staff choose to remove a very very good and highly accepted custom change such as barrels? Then on top of that, use the "it's livelike" excuse as a reason for removing them? If staff are so concerned about livelike and that's the direction the staff wish to go, I'd fully support a 100% livelike server. However if there are custom changes on the server, then using the "livelike" excuse is being nothing more then hypocritical.

Staff - Locked!

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Neju
Eagle Knight
 
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Joined: Sep 11, 2009 00:00

Postby Neju » May 27, 2010 20:05

EternitySphere wrote:It's classic with the intended fixes Mythic should have corrected earlier, as well as additional conveniences that were added later that should have been implemented much earlier, ie.....delayed content.


like all the balance fixes that made the game better than the crap *classic* we are going to? :grin:
I two-shot Zerkers

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Nayru
Developer
Developer
 
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Joined: Jan 08, 2007 01:00

Postby Nayru » May 27, 2010 21:56

Zarkor wrote:Staff said clear bugs will not be re-implemented.

Many of your examples fall under that descriptions afaik.


Indeed. For example decreasing the range for invitations makes no sense and has nothing to do with balance in any case.


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