rvr zones usage (split)

Talk about your RvR experience here
Tobletwo
Banned
 
Posts: 144
Joined: May 12, 2010 00:00

Postby Tobletwo » May 17, 2010 12:49

holsten-knight wrote:It is neither lots of fun nor rps to gather 3+ fgs, run over some 8-slots that don't come back


Why did you do it then ?

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » May 17, 2010 13:12

if you mean build and lead a zerg in the last 4-5 months...

i did it once and it was an EVENT, and on that occasion the relic raid was planned.

if you refer to our running 16 slot 6-11 months ago as we startet here... because it was fun, and we were not willing to play the rr 2-4 pug grp's for the gank grps.
looking back i really wonder how any one could get upset by us, we had such a bad setup and half lvl 40+ player, still we did win enough fights... ok we addet a lot, that sure was annoying.
But it is really hard not to add with 2 grps and lots of casual players in it, besides we were used to red is dead from live servers.

*sigh* sometimes i really miss those times.

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 17, 2010 13:18

lol at the zerg yesterday....

hibs spam and start a BG, zerg emain for 1 hour farming pretty much everything and then everyone logged (from all realms)


what fun zerging is :roll:
I two-shot Zerkers

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » May 17, 2010 13:26

actually hibs split a bit too early, we just joined our grp with gdrw grp and ran togehter (not adding on 8 slot grps).
But all we found were two 8 slot pug grps (one for us and one for gdrw, but looked like grps from the zerg, not all 50 as our lvl 48 member could see :wink: ) and then the remaining hib zerg of two grps, which gave 3 not so epic fights we won easily... after that it was 23 p.m. and we, as people with jobs in rl, had to log.

Dunno if hibs came back and it was boring afterwards though :wink:
Last edited by holsten-knight on May 17, 2010 13:30, edited 1 time in total.

User avatar
massivmampfer
Phoenix Knight
 
Posts: 1387
Joined: Feb 06, 2006 01:00
Location: Hibernia (Bremen)

Postby massivmampfer » May 17, 2010 13:26

There will always be people who like adding and those who don`t. With the current amount of players i don´t think that it matters that much, there are always 8 vs 8 in emain, and there is zerg/add time by time, so everyone can play his style of gaming.

But just a small hint for those who don´t like being added in a 8 vs 8:

There are also some players (solos, smallgroups) that don´t like to get rolled by more ppl/fg, but still they get killed. Why should you be spared from add/zerg if you do the same?

At least there would be no need for the solos to go OG to not being rolled by groups. But that is normal behavoir here; most probably because of realm enemy group mission or just greed or fun rolling the solos. And don´t tell me "we kill only those who add" because that is simply not true. There are exceptions but those are rare.

So you should just play the way you like and don´t listen to others who think they can give you orders.

User avatar
Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » May 17, 2010 15:14

Nothing like a 3-4fg hib zerg cutting off AMG at 23:00pm to remind you that tommorow is monday and you got to get up early so you'd better log. :lol:

Manage your zergs in the realm of possibility and ppl might consider actually trying to fight you. It's one of the things i liked about DG, they were often more then 8, but as holsten said, not the perfect setup. When there is a 24 ppl zerg at AMG ( thats without rangers ), there is just no use to move from APK.

Another thing, if we can't get passed AMG and are forced to inc an fg between APK and AMG there is a big chance of 8 black coloured stealthers popping up in the middle of the fight. :roll:

Offcourse that works both ways, any incs at AMG ussually have 3+ rangers popping to get their fill of rp's.

It's fun to have enough people in emain to not be bored, the single milegate is a pain though.

User avatar
Xuji
Myrmidon
 
Posts: 117
Joined: Aug 09, 2009 00:00
Location: Croatia

Postby Xuji » May 17, 2010 18:17

imo zerg is best form of FUN when you zerg 2ppl steadily & continually with NO real goal what so ever, such as relic or PvE bosses. Just zerg the ****** out of everyone =) real FUN :P :D


aint that right ?
You're either pro or you're n00b. That's life.

@ most Uthgard ppl: Skills are not defined by how many people you kill, but how many you bring to kill them.

Hi, i am Paper, Rock is cool, but NERF Scissors.
-> Uthgard mentality

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » May 17, 2010 18:28

Im totaly agree with you. Daoc was designed for zerg, i have the real fun in epic battles, but equals.
Image

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 17, 2010 18:31

spamming nearest target with caster groups and everything insta dieing, super fun :roll:
I two-shot Zerkers

Tobletwo
Banned
 
Posts: 144
Joined: May 12, 2010 00:00

Postby Tobletwo » May 17, 2010 18:43

Neju wrote:spamming nearest target with caster groups and everything insta dieing, super fun :roll:


Takes superior leading and tactics to do that, wtf man!

User avatar
Galno
Warder
 
Posts: 12
Joined: Dec 15, 2009 01:00

Postby Galno » May 17, 2010 22:07

Yes, it's a thin Line here.
I totally would want more big fights, yet it is not the Plan to Zerg without opposition over random 8 mans.

The hope of course is that then the Enemys will band together, form Counterzergs and the real action begins.
Then yesterday we were quite sure the Action is over so we called it a night then -

I can only encourage you all, please do the same.
Get up more big fights, band together when you see us zerging.
Don't need this every night, but if we could do this more often it will help this Server in the long run.

Only those that really dislike it - are those that do totally well
every week with their elite Groups farming everybody.
I can see why they will try to trashtalk everything like this. It's against their self-interest.

And /salute to the albs that managed to form something up yesterday.
Sorry we were already gone, just hard to know what's going on in other Realms.

Seriously though: All I read here was: No Population, Players don't want to, Enemys will not react ..
From what I have seen so far, while it is not established at all,
it DID lure out alot of People I don't see in RvR otherwise.
It DID activate other Realms to react.
And it has an Opportunity to bring the fun back for the not so Elite Groups.

So please, let's work on this,
go ahead Albs + Mids give us Hell !! xD
And try if we can make it a real Alternative atleast once in a while.

User avatar
Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » May 17, 2010 22:38

Galno wrote:it DID lure out alot of People I don't see in RvR otherwise.
It DID activate other Realms to react.
And it has an Opportunity to bring the fun back for the not so Elite Groups.


The only thing i read in broad when the zerging hibs died last night was "So can we play now?". A zerg that size, at that hour, on a sunday, well, it's just not very clever imo. All people from alb side i saw are there on any other occasion, maybe if it was at another time, lets say 6-7pm.

In the end the hib zerg came down, one fg by us, and 2fg by us adding another 8 man, that after that happened was hoping for an 8vs8.

There was no counterzerg from alb side (maybe two fg stuck cause 3-4fg hib were camping amg), there was a 8 man hib running behind the closed off amg hoping for inc. Timing and scalability i guess, or hope that some way, there will be all types of play possible at all times of the day, any day of the week.

User avatar
Galno
Warder
 
Posts: 12
Joined: Dec 15, 2009 01:00

Postby Galno » May 17, 2010 22:46

Well when its Zerg you either move somewhere else or participate in the counter.
Come on GMT+1 we stopped at 23.. thats not that late in the night.
But yeah MAYBE a bit too late, but I sure am lacking experience in that kind of thing.
And it wasn't like there was no Albs on, and a few posts before I read today we even disbanded too early.
So what ?

And btw, seems like while i was away today there already is lots of Action in Emain atm, so .. seems to be working to me.

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 17, 2010 23:16

Galno wrote:And btw, seems like while i was away today there already is lots of Action in Emain atm, so .. seems to be working to me.


if you mean action by hibs zerging everything, then yes... there was lots of action
I two-shot Zerkers

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » May 17, 2010 23:32

Galno wrote:And btw, seems like while i was away today there already is lots of Action in Emain atm, so .. seems to be working to me.


What exactly do you mean with "seems to be working"?

If you mean zergs could bring out new faces, then I'll agree. However take a look at what happened. All you really did was eliminate the usual single FG RvR and replace it with zerging, which was bringing out a relatively small amount of new players at the cost of the usual steady '8v8' action.

There's no way you can call this a long-term solution to be honest. Besides briefly attracting a handful of new players by switching one playstyle into another, there is nothing done to create a self-sustaining attractiveness to casual RvR.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 55 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff